CommonLibSSE (powerof3)
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TESObjectREFR.h
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1#pragma once
2
6#include "RE/B/BSTArray.h"
7#include "RE/B/BSTEvent.h"
8#include "RE/B/BSTList.h"
10#include "RE/E/ExtraDataList.h"
11#include "RE/F/FormTypes.h"
12#include "RE/H/hkVector4.h"
14#include "RE/M/MagicSystem.h"
15#include "RE/N/NiPoint3.h"
16#include "RE/N/NiSmartPointer.h"
17#include "RE/N/NiTransform.h"
18#include "RE/T/TESForm.h"
19
20namespace RE
21{
22 enum class LOCK_LEVEL;
23 class hkpCollidable;
24 class Actor;
25 class ActorCause;
26 class BGSAnimationSequencer;
27 class BGSArtObject;
28 class BGSDialogueBranch;
29 class BipedAnim;
30 class BSAnimNoteReceiver;
31 class BSFaceGenAnimationData;
32 class BSFaceGenNiNode;
33 class BSFlattenedBoneTree;
34 class DialogueResponse;
35 class Explosion;
36 class InventoryChanges;
37 class InventoryEntryData;
38 class MagicCaster;
39 class MagicTarget;
40 class ModelReferenceEffect;
41 class NiAVObject;
42 class NiControllerManager;
43 class NiControllerSequence;
44 class NiNode;
45 class NiObject;
46 class Projectile;
47 class ShaderReferenceEffect;
48 class TargetEntry;
49 class TESActorBase;
50 class TESBoundObject;
51 class TESContainer;
52 class TESEffectShader;
53 class TrapData;
54 class TrapEntry;
55 struct BGSDecalGroup;
56 struct BSAnimationGraphEvent;
57 struct BSAnimationUpdateData;
58 struct REFR_LOCK;
59
61 {
62 kRemove,
63 kSteal,
68 };
69
70 struct OBJ_REFR
71 {
72 public:
73 // members
77 };
78 static_assert(sizeof(OBJ_REFR) == 0x20);
79
81 {
82 public:
83 // members
84 BSTSmallArray<void*> unk00; // 00 - handleList?
87 float cachedRadius; // 24
88 std::uint16_t flags; // 28
89 std::int16_t underwaterCount; // 2A
90 std::uint32_t pad2C; // 2C
91 std::uint64_t unk30; // 30 - AIProcess::Data0B8
92 std::uint64_t unk38; // 38
93 std::uint64_t unk40; // 40
94 std::uint64_t unk48; // 48
95 std::uint64_t unk50; // 50
96 std::uint64_t unk58; // 58
97 std::uint64_t unk60; // 60
99 void* unk70; // 70 - smart ptr
100 };
101 static_assert(sizeof(LOADED_REF_DATA) == 0x78);
102
104
106 public TESForm, // 00
107 public BSHandleRefObject, // 20
108 public BSTEventSink<BSAnimationGraphEvent>, // 30
110 {
111 public:
112 inline static constexpr auto RTTI = RTTI_TESObjectREFR;
113 inline static constexpr auto VTABLE = VTABLE_TESObjectREFR;
114 inline static constexpr auto FORMTYPE = FormType::Reference;
115
116 using Count = std::int32_t;
117 using InventoryCountMap = std::map<TESBoundObject*, Count>;
118 using InventoryItemMap = std::map<TESBoundObject*, std::pair<Count, std::unique_ptr<InventoryEntryData>>>;
119 using InventoryDropMap = std::map<TESBoundObject*, std::pair<Count, std::vector<ObjectRefHandle>>>;
120
121 enum class MotionType // hkpMotion::MotionType
122 {
123 kDynamic = 1,
124 kSphereInertia = 2,
125 kBoxInertia = 3,
126 kKeyframed = 4,
127 kFixed = 5,
128 kThinBoxInertia = 6,
129 kCharacter = 7
130 };
131
133 {
134 enum ChangeFlag : std::uint32_t
135 {
136 kMoved = 1 << 1,
137 kHavokMoved = 1 << 2,
138 kCellChanged = 1 << 3,
139 kScale = 1 << 4,
140 kInventory = 1 << 5,
142 kBaseObject = 1 << 7,
143 kItemExtraData = 1 << 10,
144 kAmmoExtra = 1 << 11,
145 kLockExtra = 1 << 12,
146 kEmpty = 1 << 21,
148 kOpenState = 1 << 23,
149 kPromoted = 1 << 25,
152 kAnimation = 1 << 28,
153 kEncZoneExtra = 1 << 29,
155 kGameOnlyExtra = (std::uint32_t)1 << 31
156 };
157 };
158
160 {
161 enum RecordFlag : std::uint32_t
162 {
164 kCollisionsDisabled = 1 << 4, // ?
165
166 kDeleted = 1 << 5,
167 kHiddenFromLocalMap = 1 << 6, // TESObjectSTAT
168 kTurnOffFire = 1 << 7,
169
170 kInaccessible = 1 << 8, // TESObjectDOOR
171 kLODRespectsEnableState = 1 << 8, // TESObjectSTAT
172 kStartsDead = 1 << 8, // TESNPC
174
175 kMotionBlur = 1 << 9, // TESObjectSTAT
176 kPersistent = 1 << 10,
178 kIgnored = 1 << 12,
179
180 kStartUnconscious = 1 << 13, // TESNPC
181 kSkyMarker = 1 << 13,
182 kHarvested = 1 << 13, // TESObjectTREE
183
184 kIsFullLOD = 1 << 16, // Actor
185 kNeverFades = 1 << 16, // TESObjectLIGH
186
188
189 kIgnoreFriendlyHits = 1 << 20, // Actor
190
191 kNoAIAcquire = 1 << 25,
195
197
198 kGround = 1 << 30,
199 kRespawns = 1 << 30,
200
201 kMultibound = (std::uint32_t)1 << 31
202 };
203 };
204
205 ~TESObjectREFR() override; // 00
206
207 // override (TESForm)
208 void InitializeData() override; // 04
209 void ClearData() override; // 05
210 bool Load(TESFile* a_mod) override; // 06
211 TESForm* CreateDuplicateForm(bool a_createEditorID, void* a_arg2) override; // 09
212 bool CheckSaveGame(BGSSaveFormBuffer* a_buf) override; // 0D
213 void SaveGame(BGSSaveFormBuffer* a_buf) override; // 0E
214 void LoadGame(BGSLoadFormBuffer* a_buf) override; // 0F
215 void InitLoadGame(BGSLoadFormBuffer* a_buf) override; // 10
216 void FinishLoadGame(BGSLoadFormBuffer* a_buf) override; // 11
217 void Revert(BGSLoadFormBuffer* a_buf) override; // 12
218 void InitItemImpl() override; // 13
219 FormType GetSavedFormType() const override; // 15
220 void GetFormDetailedString(char* a_buf, std::uint32_t a_bufLen) override; // 16
221 bool GetRandomAnim() const override; // 18 - { return data.objectReference->GetRandomAnim(); }
222 bool IsHeadingMarker() const override; // 1A - { return data.objectReference->formType == FormType::Light ? (flags & RecordFlags::kNeverFades) != 0 : false; }
223 bool GetDangerous() const override; // 1B - { return data.objectReference->GetDangerous(); }
224 bool GetObstacle() const override; // 1D - { return data.objectReference ? data.objectReference->GetObstacle() : false; }
225 bool GetOnLocalMap() const override; // 1F - { return (flags >> 9) & 1 && data.objectReference->GetOnLocalMap(); }
226 bool GetMustUpdate() const override; // 20 - { return data.objectReference->GetMustUpdate(); }
227 void SetOnLocalMap(bool a_set) override; // 21
228 bool GetIgnoredBySandbox() const override; // 22
229 void SetDelete(bool a_set) override; // 23
230 void SetAltered(bool a_set) override; // 24
231 bool IsWater() const override; // 2A - { return data.objectReference ? data.objectReference->IsWater() : false; }
232 TESObjectREFR* AsReference1() override; // 2B - { return this; }
233 const TESObjectREFR* AsReference2() const override; // 2C - { return this; }
234 bool BelongsInGroup(FORM* a_form, bool a_allowParentGroups, bool a_currentOnly) override; // 30
235 void CreateGroupData(FORM* a_form, FORM_GROUP* a_group) override; // 31
236 const char* GetFormEditorID() const override; // 32
237
238 // override (BSTEventSink<BSAnimationGraphEvent>)
240
241 // override (IAnimationGraphManagerHolder)
246 bool SetupAnimEventSinks(const BSTSmartPointer<BShkbAnimationGraph>& a_animGraph) override; // 08
248
249 // add
250 virtual void Predestroy(); // 3B
251 virtual BGSLocation* GetEditorLocation1() const; // 3C
252 virtual bool GetEditorLocation2(NiPoint3& a_outPos, NiPoint3& a_outRot, TESForm*& a_outWorldOrCell, TESObjectCELL* a_fallback); // 3D
253 virtual void ForceEditorLocation(BGSLocation* a_location); // 3E
254 virtual void Update3DPosition(bool a_warp); // 3F
255 virtual void UpdateSoundCallBack(bool a_endSceneAction); // 40
256 virtual bool SetDialogueWithPlayer(bool a_flag, bool a_forceGreet, TESTopicInfo* a_topic); // 41
257 virtual void DamageObject(float a_objectHealth, bool a_arg3); // 42
258 virtual bool GetFullLODRef() const; // 43
259 virtual void SetFullLODRef(bool a_set); // 44
260 virtual BGSAnimationSequencer* GetSequencer() const; // 45
261 virtual bool QCanUpdateSync() const; // 46 - { return true; }
262 virtual bool GetAllowPromoteToPersistent() const; // 47 - { return true; }
263 virtual bool HasKeywordHelper(const BGSKeyword* a_keyword) const; // 48
264 virtual TESPackage* CheckForCurrentAliasPackage(); // 49 - { return 0; }
265 virtual BGSScene* GetCurrentScene() const; // 4A
266 virtual void SetCurrentScene(BGSScene* a_scene); // 4B
267 virtual bool UpdateInDialogue(DialogueResponse* a_response, bool a_unused); // 4C
268 virtual BGSDialogueBranch* GetExclusiveBranch() const; // 4D
269 virtual void SetExclusiveBranch(BGSDialogueBranch* a_branch); // 4E
270 virtual void PauseCurrentDialogue(); // 4F
271 virtual void SetActorCause(ActorCause* a_cause); // 50
272 virtual ActorCause* GetActorCause() const; // 51
273 virtual NiPoint3 GetStartingAngle() const; // 52
274 virtual NiPoint3 GetStartingLocation() const; // 53
275 virtual void SetStartingPosition(const NiPoint3& a_pos); // 54
276 virtual void UpdateRefLight(); // 55
277 virtual ObjectRefHandle RemoveItem(TESBoundObject* a_item, std::int32_t a_count, ITEM_REMOVE_REASON a_reason, ExtraDataList* a_extraList, TESObjectREFR* a_moveToRef, const NiPoint3* a_dropLoc = 0, const NiPoint3* a_rotate = 0); // 56
278 virtual bool AddWornItem(TESBoundObject* a_item, std::int32_t a_count, bool a_forceEquip, std::uint32_t a_arg4, std::uint32_t a_arg5); // 57
279 virtual void DoTrap1(TrapData& a_data); // 58 - { return; }
280 virtual void DoTrap2(TrapEntry* a_trap, TargetEntry* a_target); // 59 - { return; }
281 virtual void AddObjectToContainer(TESBoundObject* a_object, ExtraDataList* a_extraList, std::int32_t a_count, TESObjectREFR* a_fromRefr); // 5A
282 virtual NiPoint3 GetLookingAtLocation() const; // 5B
284 virtual MagicTarget* GetMagicTarget(); // 5D
285 virtual bool IsChild() const; // 5E - { return false; }
286 virtual TESActorBase* GetTemplateActorBase(); // 5F - { return 0; }
287 virtual void SetTemplateActorBase(TESActorBase* a_template); // 60 - { return; }
288 virtual BSFaceGenNiNode* GetFaceNodeSkinned(); // 61 - { return 0; }
289 virtual BSFaceGenNiNode* GetFaceNode(); // 62 - { return GetFaceNodeSkinned(); }
290 virtual BSFaceGenAnimationData* GetFaceGenAnimationData(); // 63 - { return 0; }
291 virtual bool ClampToGround(); // 64
292 virtual bool DetachHavok(NiAVObject* a_obj3D); // 65
293 virtual void InitHavok(); // 66
294 virtual void Unk_67(void); // 67 - { return; }
295 virtual void Unk_68(void); // 68 - { return; }
296 virtual void Unk_69(void); // 69 - { return; }
297 virtual NiAVObject* Load3D(bool a_backgroundLoading); // 6A
298 virtual void Release3DRelatedData(); // 6B
299 virtual void Set3D(NiAVObject* a_object, bool a_queue3DTasks = true); // 6C
300 virtual bool ShouldBackgroundClone() const; // 6D
301 virtual void Unk_6E(void); // 6E - { return; }
302 virtual NiAVObject* Get3D1(bool a_firstPerson) const; // 6F - { return Get3D2(); }
303 virtual NiAVObject* Get3D2() const; // 70
304 virtual bool Is3rdPersonVisible() const; // 71 - { return true; }
305 virtual bool PopulateGraphProjectsToLoad(void) const; // 72
306 virtual NiPoint3 GetBoundMin() const; // 73
307 virtual NiPoint3 GetBoundMax() const; // 74
308 virtual void Unk_75(void); // 75 - { return 0; }
309 virtual bool InitNonNPCAnimation(NiNode& a_nodeForAnim); // 76
310 virtual bool CheckAndFixSkinAndBoneOrder(NiNode& a_nodeToTest); // 77
311 virtual void Unk_78(void); // 78
312 virtual void ModifyAnimationUpdateData(BSAnimationUpdateData& a_data); // 79 - { return; }
313 virtual bool ShouldSaveAnimationOnUnloading() const; // 7A
314 virtual bool ShouldSaveAnimationOnSaving() const; // 7B
315 virtual bool ShouldPerformRevert() const; // 7C - { return true; }
316 virtual void UpdateAnimation(float a_delta); // 7D
317 virtual const BSTSmartPointer<BipedAnim>& GetBiped1(bool a_firstPerson) const; // 7E - { return GetBiped2(); }
318 virtual const BSTSmartPointer<BipedAnim>& GetBiped2() const; // 7F
319 virtual const BSTSmartPointer<BipedAnim>& GetCurrentBiped() const; // 80 - { return GetBiped2(); }
320 virtual void SetBiped(const BSTSmartPointer<BipedAnim>& a_biped); // 81 - { return; }
321 virtual void Unk_82(void); // 82 - { return; }
322 virtual void Unk_83(void); // 83 - { return; }
323 virtual void SetObjectReference(TESBoundObject* a_object); // 84 - sets flag 24 if the object has destructibles
324 virtual void MoveHavok(bool a_forceRec); // 85
325 virtual void GetLinearVelocity(NiPoint3& a_velocity) const; // 86
326 virtual void SetActionComplete(bool a_set); // 87 - { return; }
327 virtual void SetMovementComplete(bool a_set); // 88 - { return; }
328 virtual void Disable(); // 89
329 virtual void ResetInventory(bool a_leveledOnly); // 8A
330 virtual NiNode* GetFireNode(); // 8B - { return 0; }
331 virtual void SetFireNode(NiNode* a_fireNode); // 8C - { return; }
332 virtual NiAVObject* GetCurrent3D() const; // 8D - { return Get3D2(); }
333 virtual Explosion* AsExplosion(); // 8E - { return 0; }
334 virtual Projectile* AsProjectile(); // 8F - { return 0; }
335 virtual bool OnAddCellPerformQueueReference(TESObjectCELL& a_cell) const; // 90 - { return true; }
336 virtual void DoMoveToHigh(); // 91 - { return; }
337 virtual void TryMoveToMiddleLow(); // 92 - { return; }
338 virtual bool TryChangeSkyCellActorsProcessLevel(); // 93 - { return false; }
339 virtual void Unk_94(void); // 94 - { return; }
340 virtual void TryUpdateActorLastSeenTime(); // 95 - { return; }
341 virtual void Unk_96(void); // 96 - related to lockpicking
342 virtual TESObjectCELL* GetSaveParentCell() const; // 97
343 virtual void SetParentCell(TESObjectCELL* a_cell); // 98
344 virtual bool IsDead(bool a_notEssential = true) const; // 99
345 virtual BSAnimNoteReceiver* CreateAnimNoteReceiver(); // 9A
346 virtual BSAnimNoteReceiver* GetAnimNoteReceiver(); // 9B
347 virtual bool ProcessInWater(hkpCollidable* a_collidable, float a_waterHeight, float a_deltaTime); // 9C
348 virtual bool ApplyCurrent(float a_velocityTime, const hkVector4& a_velocity); // 9D - { return 0; }
349 virtual TESAmmo* GetCurrentAmmo() const; // 9E - { return 0; }
350 virtual BGSDecalGroup* GetDecalGroup() const; // 9F
351 virtual void Unk_A0(void); // A0
352 virtual void UnequipItem(std::uint64_t a_arg1, TESBoundObject* a_object); // A1 - { return; }
353
355 static bool LookupByHandle(RefHandle a_refHandle, NiPointer<TESObjectREFR>& a_refrOut);
357
358 bool ActivateRef(TESObjectREFR* a_activator, uint8_t a_arg2, TESBoundObject* a_object, int32_t a_count, bool a_defaultProcessingOnly);
360 void DoTrap(TrapData& a_data);
361 void DoTrap(TrapEntry* a_trap, TargetEntry* a_target);
363 NiAVObject* Get3D(bool a_firstPerson) const;
366 float GetAngleX() const;
367 float GetAngleY() const;
368 float GetAngleZ() const;
369 float GetBaseHeight() const;
373 const BSTSmartPointer<BipedAnim>& GetBiped(bool a_firstPerson) const;
374 std::uint16_t GetCalcLevel(bool a_adjustLevel) const;
377 const char* GetDisplayFullName();
379 InventoryDropMap GetDroppedInventory(std::function<bool(TESBoundObject&)> a_filter);
381 bool GetEditorLocation(NiPoint3& a_outPos, NiPoint3& a_outRot, TESForm*& a_outWorldOrCell, TESObjectCELL* a_fallback);
382 std::optional<double> GetEnchantmentCharge() const;
385 float GetHeadingAngle(const RE::NiPoint3& a_pos, bool a_abs);
386 float GetHeight() const;
388 InventoryItemMap GetInventory(std::function<bool(TESBoundObject&)> a_filter);
389 std::int32_t GetInventoryCount();
391 InventoryCountMap GetInventoryCounts(std::function<bool(TESBoundObject&)> a_filter);
396 const char* GetName() const;
398 [[nodiscard]] constexpr TESBoundObject* GetObjectReference() const noexcept { return data.objectReference; }
400 [[nodiscard]] constexpr TESObjectCELL* GetParentCell() const noexcept { return parentCell; }
401 [[nodiscard]] constexpr NiPoint3 GetPosition() const noexcept { return data.location; }
402 [[nodiscard]] constexpr float GetPositionX() const noexcept { return data.location.x; }
403 [[nodiscard]] constexpr float GetPositionY() const noexcept { return data.location.y; }
404 [[nodiscard]] constexpr float GetPositionZ() const noexcept { return data.location.z; }
405 [[nodiscard]] float GetScale() const;
407 std::uint32_t GetStealValue(const InventoryEntryData* a_entryData, std::uint32_t a_numItems, bool a_useMult) const;
408 void GetTransform(NiTransform& a_transform) const;
409 float GetWaterHeight() const;
410 float GetWeight() const;
413 bool HasCollision() const;
414 bool HasContainer() const;
415 bool HasKeyword(const BGSKeyword* a_keyword) const;
416 bool HasKeywordInArray(const std::vector<BGSKeyword*>& a_keywords, bool a_matchAll) const;
417 bool HasKeywordInList(BGSListForm* a_keywordList, bool a_matchAll) const;
418 bool HasQuestObject() const;
420 bool InitInventoryIfRequired(bool a_ignoreContainerExtraData = false);
421 ModelReferenceEffect* InstantiateHitArt(BGSArtObject* a_art, float a_dur, TESObjectREFR* a_facingRef, bool a_faceTarget, bool a_attachToCamera, NiAVObject* a_attachNode = nullptr, bool a_interfaceEffect = false);
422 ShaderReferenceEffect* InstantiateHitShader(TESEffectShader* a_shader, float a_dur, TESObjectREFR* a_facingRef = nullptr, bool a_faceTarget = false, bool a_attachToCamera = false, NiAVObject* a_attachNode = nullptr, bool a_interfaceEffect = false);
423 bool Is3DLoaded() const;
425 bool IsAnOwner(const Actor* a_testOwner, bool a_useFaction, bool a_requiresOwner) const;
427 bool IsDisabled() const;
428 bool IsEnchanted() const;
429 bool IsHorse() const;
431 bool IsInWater() const;
432 bool IsLocked() const;
435 float IsPointDeepUnderWater(float a_zPos, TESObjectCELL* a_cell) const;
436 bool IsPointSubmergedMoreThan(const NiPoint3& a_pos, TESObjectCELL* a_cell, float a_waterLevel) const;
437 void MoveTo(TESObjectREFR* a_target);
438 bool MoveToNode(TESObjectREFR* a_target, const BSFixedString& a_nodeName);
439 bool MoveToNode(TESObjectREFR* a_target, NiAVObject* a_node);
440 NiPointer<TESObjectREFR> PlaceObjectAtMe(TESBoundObject* a_baseToPlace, bool a_forcePersist) const;
443 void SetActivationBlocked(bool a_blocked);
444 void SetCollision(bool a_enable);
445 bool SetDisplayName(const BSFixedString& a_name, bool a_force);
447 bool SetMotionType(MotionType a_motionType, bool a_allowActivate = true);
448 void SetPosition(float a_x, float a_y, float a_z);
450
451 // members
456 std::uint64_t unk88; // 88
457 std::uint16_t refScale; // 90
458 std::int8_t modelState; // 92
459 bool preDestroyed; // 93
460 std::uint32_t pad94; // 94
461
462 private:
463 InventoryChanges* ForceInitInventoryChanges();
464 InventoryChanges* MakeInventoryChanges();
465 void MoveTo_Impl(const ObjectRefHandle& a_targetHandle, TESObjectCELL* a_targetCell, TESWorldSpace* a_selfWorldSpace, const NiPoint3& a_position, const NiPoint3& a_rotation);
466 void PlayAnimation_Impl(NiControllerManager* a_manager, NiControllerSequence* a_toSeq, NiControllerSequence* a_fromSeq, bool a_arg4 = false);
467 };
468#ifndef SKYRIM_SUPPORT_AE
469 static_assert(sizeof(TESObjectREFR) == 0x98);
470#else
471 static_assert(sizeof(TESObjectREFR) == 0xA0);
472#endif
473};
#define NiSmartPointer(className)
Definition: NiSmartPointer.h:251
Definition: ActorCause.h:9
Definition: Actor.h:127
Definition: BGSAnimationSequencer.h:11
Definition: BGSArtObject.h:12
Definition: BGSDialogueBranch.h:10
Definition: BGSEncounterZone.h:43
Definition: BGSKeyword.h:10
Definition: BGSListForm.h:11
Definition: BGSLocation.h:68
Definition: BGSScene.h:32
Definition: BSFaceGenAnimationData.h:11
Definition: BSFaceGenNiNode.h:14
Definition: BSHandleRefObject.h:8
Definition: BSTArray.h:377
Definition: BSTEvent.h:143
Definition: BSTEvent.h:19
Definition: BSTSmartPointer.h:37
Definition: DialogueItem.h:22
Definition: Explosion.h:22
Definition: ExtraDataList.h:49
Definition: IAnimationGraphManagerHolder.h:16
Definition: InventoryChanges.h:15
Definition: InventoryEntryData.h:15
Definition: MagicCaster.h:17
Definition: MagicTarget.h:23
Definition: ModelReferenceEffect.h:20
Definition: NiAVObject.h:50
Definition: NiControllerManager.h:17
Definition: NiControllerSequence.h:23
Definition: NiNode.h:12
Definition: NiPoint3.h:6
float z
Definition: NiPoint3.h:44
float x
Definition: NiPoint3.h:42
float y
Definition: NiPoint3.h:43
Definition: NiSmartPointer.h:9
Definition: NiTransform.h:9
Definition: Projectile.h:27
Definition: ShaderReferenceEffect.h:20
Definition: TESActorBase.h:32
Definition: TESAmmo.h:50
Definition: TESBoundObject.h:24
Definition: TESContainer.h:33
Definition: TESEffectShader.h:182
Definition: TESFaction.h:120
Definition: TESFile.h:15
Definition: TESForm.h:35
Definition: TESNPC.h:36
Definition: TESObjectCELL.h:115
Definition: TESObjectREFR.h:110
const char * GetDisplayFullName()
MotionType
Definition: TESObjectREFR.h:122
LOADED_REF_DATA * loadedData
Definition: TESObjectREFR.h:454
void ClearData() override
virtual bool GetAllowPromoteToPersistent() const
virtual void InitHavok()
void SetEncounterZone(BGSEncounterZone *a_zone)
bool HasContainer() const
virtual bool IsDead(bool a_notEssential=true) const
void GetTransform(NiTransform &a_transform) const
float GetScale() const
virtual BGSDecalGroup * GetDecalGroup() const
float GetWeight() const
std::uint16_t refScale
Definition: TESObjectREFR.h:457
constexpr float GetPositionX() const noexcept
Definition: TESObjectREFR.h:402
NiPoint3 GetAngle() const
virtual void Unk_69(void)
virtual void Update3DPosition(bool a_warp)
void DoTrap(TrapEntry *a_trap, TargetEntry *a_target)
float IsPointDeepUnderWater(float a_zPos, TESObjectCELL *a_cell) const
virtual bool SetDialogueWithPlayer(bool a_flag, bool a_forceGreet, TESTopicInfo *a_topic)
virtual TESObjectCELL * GetSaveParentCell() const
bool HasKeywordInArray(const std::vector< BGSKeyword * > &a_keywords, bool a_matchAll) const
TESObjectCELL * parentCell
Definition: TESObjectREFR.h:453
virtual void DamageObject(float a_objectHealth, bool a_arg3)
bool IsEnchanted() const
void LoadGame(BGSLoadFormBuffer *a_buf) override
FormType GetSavedFormType() const override
NiControllerSequence * GetSequence(stl::zstring a_name) const
TESBoundObject * GetBaseObject()
virtual void PauseCurrentDialogue()
virtual bool CheckAndFixSkinAndBoneOrder(NiNode &a_nodeToTest)
virtual void Predestroy()
void SetOnLocalMap(bool a_set) override
virtual void Unk_78(void)
bool HasKeyword(const BGSKeyword *a_keyword) const
bool CheckSaveGame(BGSSaveFormBuffer *a_buf) override
virtual BSFaceGenAnimationData * GetFaceGenAnimationData()
NiAVObject * Get3D(bool a_firstPerson) const
std::map< TESBoundObject *, Count > InventoryCountMap
Definition: TESObjectREFR.h:117
constexpr float GetPositionY() const noexcept
Definition: TESObjectREFR.h:403
TESForm * CreateDuplicateForm(bool a_createEditorID, void *a_arg2) override
virtual void Unk_A0(void)
virtual bool HasKeywordHelper(const BGSKeyword *a_keyword) const
virtual void Unk_75(void)
TESObjectREFR * AsReference1() override
virtual void SetActorCause(ActorCause *a_cause)
float GetAngleZ() const
bool BelongsInGroup(FORM *a_form, bool a_allowParentGroups, bool a_currentOnly) override
virtual BSFaceGenNiNode * GetFaceNodeSkinned()
virtual void TryUpdateActorLastSeenTime()
virtual void UpdateSoundCallBack(bool a_endSceneAction)
virtual bool ClampToGround()
virtual void DoTrap2(TrapEntry *a_trap, TargetEntry *a_target)
virtual Explosion * AsExplosion()
virtual TESActorBase * GetTemplateActorBase()
bool MoveToNode(TESObjectREFR *a_target, NiAVObject *a_node)
virtual void SetCurrentScene(BGSScene *a_scene)
static constexpr auto VTABLE
Definition: TESObjectREFR.h:113
OBJ_REFR data
Definition: TESObjectREFR.h:452
const BSTSmartPointer< BipedAnim > & GetBiped() const
bool preDestroyed
Definition: TESObjectREFR.h:459
virtual bool IsChild() const
virtual NiAVObject * Get3D1(bool a_firstPerson) const
virtual bool GetFullLODRef() const
virtual BSFaceGenNiNode * GetFaceNode()
bool GetRandomAnim() const override
InventoryDropMap GetDroppedInventory()
virtual void UnequipItem(std::uint64_t a_arg1, TESBoundObject *a_object)
std::int8_t modelState
Definition: TESObjectREFR.h:458
bool GetAnimationGraphManagerImpl(BSTSmartPointer< BSAnimationGraphManager > &a_out) const override
virtual BGSLocation * GetEditorLocation1() const
InventoryItemMap GetInventory(std::function< bool(TESBoundObject &)> a_filter)
virtual void SetFullLODRef(bool a_set)
virtual BSAnimNoteReceiver * CreateAnimNoteReceiver()
virtual bool ShouldPerformRevert() const
InventoryItemMap GetInventory()
bool IsHeadingMarker() const override
virtual bool ApplyCurrent(float a_velocityTime, const hkVector4 &a_velocity)
NiPointer< TESObjectREFR > PlaceObjectAtMe(TESBoundObject *a_baseToPlace, bool a_forcePersist) const
virtual void SetBiped(const BSTSmartPointer< BipedAnim > &a_biped)
virtual ActorCause * GetActorCause() const
virtual void UpdateRefLight()
void MoveTo(TESObjectREFR *a_target)
bool IsInWater() const
ShaderReferenceEffect * InstantiateHitShader(TESEffectShader *a_shader, float a_dur, TESObjectREFR *a_facingRef=nullptr, bool a_faceTarget=false, bool a_attachToCamera=false, NiAVObject *a_attachNode=nullptr, bool a_interfaceEffect=false)
virtual const BSTSmartPointer< BipedAnim > & GetBiped2() const
InventoryDropMap GetDroppedInventory(std::function< bool(TESBoundObject &)> a_filter)
static NiPointer< TESObjectREFR > LookupByHandle(RefHandle a_refHandle)
virtual void Unk_68(void)
std::uint32_t GetStealValue(const InventoryEntryData *a_entryData, std::uint32_t a_numItems, bool a_useMult) const
float GetAngleY() const
std::map< TESBoundObject *, std::pair< Count, std::vector< ObjectRefHandle > > > InventoryDropMap
Definition: TESObjectREFR.h:119
InventoryCountMap GetInventoryCounts(std::function< bool(TESBoundObject &)> a_filter)
virtual void GetLinearVelocity(NiPoint3 &a_velocity) const
virtual NiNode * GetFireNode()
virtual void DoTrap1(TrapData &a_data)
const TESObjectREFR * AsReference2() const override
TESNPC * GetActorOwner()
std::int32_t Count
Definition: TESObjectREFR.h:116
TESWorldSpace * GetWorldspace() const
virtual void AddObjectToContainer(TESBoundObject *a_object, ExtraDataList *a_extraList, std::int32_t a_count, TESObjectREFR *a_fromRefr)
bool IsHorse() const
bool IsWater() const override
bool SetupAnimEventSinks(const BSTSmartPointer< BShkbAnimationGraph > &a_animGraph) override
virtual NiPoint3 GetStartingAngle() const
InventoryCountMap GetInventoryCounts()
void SaveGame(BGSSaveFormBuffer *a_buf) override
bool GetMustUpdate() const override
virtual const BSTSmartPointer< BipedAnim > & GetBiped1(bool a_firstPerson) const
float GetAngleX() const
static TESObjectREFR * FindReferenceFor3D(NiAVObject *a_object3D)
virtual void UpdateAnimation(float a_delta)
virtual TESAmmo * GetCurrentAmmo() const
void Revert(BGSLoadFormBuffer *a_buf) override
bool IsCrimeToActivate()
TESObjectREFR * GetLinkedRef(BGSKeyword *a_keyword)
void SetActivationBlocked(bool a_blocked)
virtual bool QCanUpdateSync() const
std::uint64_t unk88
Definition: TESObjectREFR.h:456
void InitItemImpl() override
virtual bool GetEditorLocation2(NiPoint3 &a_outPos, NiPoint3 &a_outRot, TESForm *&a_outWorldOrCell, TESObjectCELL *a_fallback)
virtual void Set3D(NiAVObject *a_object, bool a_queue3DTasks=true)
virtual NiAVObject * Load3D(bool a_backgroundLoading)
void FinishLoadGame(BGSLoadFormBuffer *a_buf) override
float GetWaterHeight() const
virtual void Unk_96(void)
bool Load(TESFile *a_mod) override
virtual void SetActionComplete(bool a_set)
virtual void Release3DRelatedData()
bool IsInitiallyDisabled() const
virtual Projectile * AsProjectile()
void PlayAnimation(NiControllerManager *a_manager, NiControllerSequence *a_toSeq, NiControllerSequence *a_fromSeq)
bool GetEditorLocation(NiPoint3 &a_outPos, NiPoint3 &a_outRot, TESForm *&a_outWorldOrCell, TESObjectCELL *a_fallback)
virtual void Unk_6E(void)
virtual NiAVObject * GetCurrent3D() const
const BSTSmartPointer< BipedAnim > & GetBiped(bool a_firstPerson) const
const char * GetName() const
std::map< TESBoundObject *, std::pair< Count, std::unique_ptr< InventoryEntryData > > > InventoryItemMap
Definition: TESObjectREFR.h:118
virtual NiAVObject * Get3D2() const
NiAVObject * GetNodeByName(const BSFixedString &a_nodeName)
virtual BGSAnimationSequencer * GetSequencer() const
std::int32_t GetInventoryCount()
virtual MagicCaster * GetMagicCaster(MagicSystem::CastingSource a_source)
LOCK_LEVEL GetLockLevel() const
virtual void SetStartingPosition(const NiPoint3 &a_pos)
virtual BGSScene * GetCurrentScene() const
ModelReferenceEffect * InstantiateHitArt(BGSArtObject *a_art, float a_dur, TESObjectREFR *a_facingRef, bool a_faceTarget, bool a_attachToCamera, NiAVObject *a_attachNode=nullptr, bool a_interfaceEffect=false)
virtual void Unk_67(void)
void PlayAnimation(stl::zstring a_from, stl::zstring a_to)
void SetCollision(bool a_enable)
virtual bool ProcessInWater(hkpCollidable *a_collidable, float a_waterHeight, float a_deltaTime)
void InitLoadGame(BGSLoadFormBuffer *a_buf) override
void SetDelete(bool a_set) override
float GetHeadingAngle(const RE::NiPoint3 &a_pos, bool a_abs)
virtual void SetExclusiveBranch(BGSDialogueBranch *a_branch)
virtual bool OnAddCellPerformQueueReference(TESObjectCELL &a_cell) const
virtual TESPackage * CheckForCurrentAliasPackage()
virtual void ModifyAnimationUpdateData(BSAnimationUpdateData &a_data)
BGSLocation * GetEditorLocation() const
ObjectRefHandle CreateRefHandle()
virtual void Unk_94(void)
float GetHeight() const
bool HasCollision() const
bool GetObstacle() const override
virtual void SetParentCell(TESObjectCELL *a_cell)
virtual BSAnimNoteReceiver * GetAnimNoteReceiver()
NiAVObject * Get3D() const
virtual NiPoint3 GetBoundMax() const
virtual void SetObjectReference(TESBoundObject *a_object)
std::uint32_t pad94
Definition: TESObjectREFR.h:460
virtual bool Is3rdPersonVisible() const
float GetBaseHeight() const
virtual NiPoint3 GetStartingLocation() const
void InitializeData() override
virtual BGSDialogueBranch * GetExclusiveBranch() const
virtual NiPoint3 GetBoundMin() const
bool GetOnLocalMap() const override
virtual bool UpdateInDialogue(DialogueResponse *a_response, bool a_unused)
bool SetAnimationGraphManagerImpl(BSTSmartPointer< BSAnimationGraphManager > &a_in) override
virtual void Unk_82(void)
constexpr TESBoundObject * GetObjectReference() const noexcept
Definition: TESObjectREFR.h:398
ObjectRefHandle GetHandle()
bool HasKeywordInList(BGSListForm *a_keywordList, bool a_matchAll) const
bool InitInventoryIfRequired(bool a_ignoreContainerExtraData=false)
TESForm * GetOwner() const
bool IsMarkedForDeletion() const
bool ConstructAnimationGraph(BSTSmartPointer< BShkbAnimationGraph > &a_out) override
std::optional< double > GetEnchantmentCharge() const
virtual void TryMoveToMiddleLow()
TESContainer * GetContainer() const
bool Is3DLoaded() const
const TESBoundObject * GetBaseObject() const
virtual bool TryChangeSkyCellActorsProcessLevel()
virtual bool InitNonNPCAnimation(NiNode &a_nodeForAnim)
REFR_LOCK * GetLock() const
void SetPosition(NiPoint3 a_pos)
bool IsAnOwner(const Actor *a_testOwner, bool a_useFaction, bool a_requiresOwner) const
void GetFormDetailedString(char *a_buf, std::uint32_t a_bufLen) override
InventoryChanges * GetInventoryChanges()
constexpr TESObjectCELL * GetParentCell() const noexcept
Definition: TESObjectREFR.h:400
virtual bool PopulateGraphProjectsToLoad(void) const
virtual ObjectRefHandle RemoveItem(TESBoundObject *a_item, std::int32_t a_count, ITEM_REMOVE_REASON a_reason, ExtraDataList *a_extraList, TESObjectREFR *a_moveToRef, const NiPoint3 *a_dropLoc=0, const NiPoint3 *a_rotate=0)
bool GetIgnoredBySandbox() const override
virtual void SetMovementComplete(bool a_set)
virtual void Unk_83(void)
virtual bool ShouldSaveAnimationOnSaving() const
const char * GetFormEditorID() const override
virtual bool ShouldBackgroundClone() const
constexpr float GetPositionZ() const noexcept
Definition: TESObjectREFR.h:404
static constexpr auto FORMTYPE
Definition: TESObjectREFR.h:114
void CreateGroupData(FORM *a_form, FORM_GROUP *a_group) override
void DoTrap(TrapData &a_data)
~TESObjectREFR() override
virtual NiPoint3 GetLookingAtLocation() const
TESFaction * GetFactionOwner()
virtual bool ShouldSaveAnimationOnUnloading() const
float GetWeightInContainer()
virtual const BSTSmartPointer< BipedAnim > & GetCurrentBiped() const
virtual void Disable()
bool IsActivationBlocked() const
constexpr NiPoint3 GetPosition() const noexcept
Definition: TESObjectREFR.h:401
virtual bool AddWornItem(TESBoundObject *a_item, std::int32_t a_count, bool a_forceEquip, std::uint32_t a_arg4, std::uint32_t a_arg5)
virtual void SetFireNode(NiNode *a_fireNode)
bool HasQuestObject() const
virtual void ResetInventory(bool a_leveledOnly)
virtual bool DetachHavok(NiAVObject *a_obj3D)
static constexpr auto RTTI
Definition: TESObjectREFR.h:112
bool GetDangerous() const override
virtual void MoveHavok(bool a_forceRec)
bool SetDisplayName(const BSFixedString &a_name, bool a_force)
bool IsLocked() const
bool IsDisabled() const
virtual MagicTarget * GetMagicTarget()
virtual void ForceEditorLocation(BGSLocation *a_location)
void PostChangeAnimationManager(const BSTSmartPointer< BShkbAnimationGraph > &a_arg1, const BSTSmartPointer< BShkbAnimationGraph > &a_arg2) override
static bool LookupByHandle(RefHandle a_refHandle, NiPointer< TESObjectREFR > &a_refrOut)
void SetAltered(bool a_set) override
bool PopulateGraphNodesToTarget(BSScrapArray< NiAVObject * > &a_nodes) override
ExtraDataList extraList
Definition: TESObjectREFR.h:455
std::uint16_t GetCalcLevel(bool a_adjustLevel) const
virtual void SetTemplateActorBase(TESActorBase *a_template)
BGSLocation * GetCurrentLocation() const
virtual void DoMoveToHigh()
void InitChildActivates(TESObjectREFR *a_actionRef)
void SetPosition(float a_x, float a_y, float a_z)
bool SetMotionType(MotionType a_motionType, bool a_allowActivate=true)
bool MoveToNode(TESObjectREFR *a_target, const BSFixedString &a_nodeName)
bool ActivateRef(TESObjectREFR *a_activator, uint8_t a_arg2, TESBoundObject *a_object, int32_t a_count, bool a_defaultProcessingOnly)
BSEventNotifyControl ProcessEvent(const BSAnimationGraphEvent *a_event, BSTEventSource< BSAnimationGraphEvent > *a_dispatcher) override
bool IsPointSubmergedMoreThan(const NiPoint3 &a_pos, TESObjectCELL *a_cell, float a_waterLevel) const
Definition: TESPackage.h:248
Definition: TESTopicInfo.h:42
Definition: TESWaterForm.h:83
Definition: TESWorldSpace.h:118
Definition: hkVector4.h:9
Definition: hkpCollidable.h:13
CastingSource
Definition: MagicSystem.h:21
Definition: AbsorbEffect.h:6
constexpr std::array< REL::ID, 4 > VTABLE_TESObjectREFR
Definition: Offsets_VTABLE.h:12868
LOCK_LEVEL
Definition: ExtraLock.h:10
FormType
Definition: FormTypes.h:139
constexpr REL::ID RTTI_TESObjectREFR(static_cast< std::uint64_t >(513899))
ITEM_REMOVE_REASON
Definition: TESObjectREFR.h:61
std::uint32_t RefHandle
Definition: BSCoreTypes.h:6
BSEventNotifyControl
Definition: BSTEvent.h:12
basic_zstring< char > zstring
Definition: PCH.h:78
Definition: BGSDecalGroup.h:61
Definition: BSAnimationGraphEvent.h:10
Definition: FORM.h:20
Definition: FORM.h:6
Definition: TESObjectREFR.h:81
std::uint64_t unk40
Definition: TESObjectREFR.h:93
BSTSmallArray< void * > unk00
Definition: TESObjectREFR.h:84
std::uint16_t flags
Definition: TESObjectREFR.h:88
std::uint64_t unk38
Definition: TESObjectREFR.h:92
std::uint64_t unk30
Definition: TESObjectREFR.h:91
std::uint64_t unk60
Definition: TESObjectREFR.h:97
float cachedRadius
Definition: TESObjectREFR.h:87
std::uint32_t pad2C
Definition: TESObjectREFR.h:90
NiPointer< NiAVObject > data3D
Definition: TESObjectREFR.h:98
TESWaterForm * currentWaterType
Definition: TESObjectREFR.h:85
float relevantWaterHeight
Definition: TESObjectREFR.h:86
std::uint64_t unk50
Definition: TESObjectREFR.h:95
std::int16_t underwaterCount
Definition: TESObjectREFR.h:89
void * unk70
Definition: TESObjectREFR.h:99
std::uint64_t unk48
Definition: TESObjectREFR.h:94
std::uint64_t unk58
Definition: TESObjectREFR.h:96
Definition: TESObjectREFR.h:71
TESBoundObject * objectReference
Definition: TESObjectREFR.h:74
NiPoint3 angle
Definition: TESObjectREFR.h:75
NiPoint3 location
Definition: TESObjectREFR.h:76
Definition: ExtraLock.h:21
Definition: TESObjectREFR.h:133
ChangeFlag
Definition: TESObjectREFR.h:135
@ kCellChanged
Definition: TESObjectREFR.h:138
@ kOwnershipExtra
Definition: TESObjectREFR.h:141
@ kBaseObject
Definition: TESObjectREFR.h:142
@ kLockExtra
Definition: TESObjectREFR.h:145
@ kHavokMoved
Definition: TESObjectREFR.h:137
@ kLeveledInventory
Definition: TESObjectREFR.h:151
@ kOpenDefaultState
Definition: TESObjectREFR.h:147
@ kEncZoneExtra
Definition: TESObjectREFR.h:153
@ kInventory
Definition: TESObjectREFR.h:140
@ kAmmoExtra
Definition: TESObjectREFR.h:144
@ kActivatingChildren
Definition: TESObjectREFR.h:150
@ kPromoted
Definition: TESObjectREFR.h:149
@ kEmpty
Definition: TESObjectREFR.h:146
@ kScale
Definition: TESObjectREFR.h:139
@ kItemExtraData
Definition: TESObjectREFR.h:143
@ kAnimation
Definition: TESObjectREFR.h:152
@ kOpenState
Definition: TESObjectREFR.h:148
@ kMoved
Definition: TESObjectREFR.h:136
@ kCreatedOnlyExtra
Definition: TESObjectREFR.h:154
@ kGameOnlyExtra
Definition: TESObjectREFR.h:155
Definition: TESObjectREFR.h:160
RecordFlag
Definition: TESObjectREFR.h:162
@ kInitiallyDisabled
Definition: TESObjectREFR.h:177
@ kLODRespectsEnableState
Definition: TESObjectREFR.h:171
@ kGround
Definition: TESObjectREFR.h:198
@ kIgnoreFriendlyHits
Definition: TESObjectREFR.h:189
@ kReflectedByAutoWater
Definition: TESObjectREFR.h:194
@ kTurnOffFire
Definition: TESObjectREFR.h:168
@ kCollisionGeometry_BoundingBox
Definition: TESObjectREFR.h:193
@ kPersistent
Definition: TESObjectREFR.h:176
@ kNoAIAcquire
Definition: TESObjectREFR.h:191
@ kStartUnconscious
Definition: TESObjectREFR.h:180
@ kStartsDead
Definition: TESObjectREFR.h:172
@ kMotionBlur
Definition: TESObjectREFR.h:175
@ kHiddenFromLocalMap
Definition: TESObjectREFR.h:167
@ kIgnored
Definition: TESObjectREFR.h:178
@ kIsFullLOD
Definition: TESObjectREFR.h:184
@ kInaccessible
Definition: TESObjectREFR.h:170
@ kCollisionsDisabled
Definition: TESObjectREFR.h:164
@ kDeleted
Definition: TESObjectREFR.h:166
@ kDontHavokSettle
Definition: TESObjectREFR.h:196
@ kIsGroundPiece
Definition: TESObjectREFR.h:163
@ kNeverFades
Definition: TESObjectREFR.h:185
@ kSkyMarker
Definition: TESObjectREFR.h:181
@ kDoesntLightLandscape
Definition: TESObjectREFR.h:187
@ kRespawns
Definition: TESObjectREFR.h:199
@ kMultibound
Definition: TESObjectREFR.h:201
@ kCollisionGeometry_Filter
Definition: TESObjectREFR.h:192
@ kHarvested
Definition: TESObjectREFR.h:182
@ kDoesntLightWater
Definition: TESObjectREFR.h:173