#include <MagicCaster.h>
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virtual | ~MagicCaster () |
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virtual void | CastSpellImmediate (MagicItem *a_spell, bool a_noHitEffectArt, TESObjectREFR *a_target, float a_effectiveness, bool a_hostileEffectivenessOnly, float a_magnitudeOverride, Actor *a_blameActor) |
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virtual void | FindTouchTarget () |
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virtual void | RequestCastImpl () |
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virtual bool | StartChargeImpl () |
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virtual void | StartReadyImpl () |
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virtual void | StartCastImpl () |
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virtual void | FinishCastImpl () |
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virtual void | InterruptCastImpl (bool a_depleteEnergy) |
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virtual void | SpellCast (bool a_doCast, std::uint32_t a_arg2, MagicItem *a_spell) |
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virtual bool | CheckCast (MagicItem *a_spell, bool a_dualCast, float *a_alchStrength, MagicSystem::CannotCastReason *a_reason, bool a_useBaseValueForCost) |
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virtual TESObjectREFR * | GetCasterStatsObject () const |
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virtual Actor * | GetCasterAsActor () const |
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virtual TESObjectREFR * | GetCasterObjectReference (Actor **a_outCaster) const |
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virtual NiNode * | GetMagicNode () |
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virtual void | ClearMagicNode () |
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virtual void | SetCurrentSpellImpl (MagicItem *a_spell) |
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virtual void | SelectSpellImpl () |
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virtual void | DeselectSpellImpl () |
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virtual void | SetSkipCheckCast () |
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virtual void | SetCastingTimerForCharge () |
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virtual MagicSystem::CastingSource | GetCastingSource () const |
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virtual bool | GetIsDualCasting () const |
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virtual void | SetDualCasting (bool a_set) |
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virtual void | SaveGame (BGSSaveGameBuffer *a_buf) |
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virtual void | LoadGame (BGSLoadGameBuffer *a_buf) |
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virtual void | FinishLoadGame (BGSLoadGameBuffer *a_buf) |
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virtual void | PrepareSound (MagicSystem::SoundID a_sound, MagicItem *a_spell) |
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virtual void | AdjustActiveEffect (ActiveEffect *a_activeEffect, float a_power, bool a_arg3) |
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◆ State
◆ ~MagicCaster()
virtual RE::MagicCaster::~MagicCaster |
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◆ AdjustActiveEffect()
virtual void RE::MagicCaster::AdjustActiveEffect |
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ActiveEffect * |
a_activeEffect, |
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float |
a_power, |
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bool |
a_arg3 |
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◆ CastSpellImmediate()
virtual void RE::MagicCaster::CastSpellImmediate |
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MagicItem * |
a_spell, |
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bool |
a_noHitEffectArt, |
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TESObjectREFR * |
a_target, |
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float |
a_effectiveness, |
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bool |
a_hostileEffectivenessOnly, |
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float |
a_magnitudeOverride, |
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Actor * |
a_blameActor |
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◆ CheckCast()
◆ ClearMagicNode()
virtual void RE::MagicCaster::ClearMagicNode |
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◆ DeselectSpellImpl()
virtual void RE::MagicCaster::DeselectSpellImpl |
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◆ FindTouchTarget()
virtual void RE::MagicCaster::FindTouchTarget |
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◆ FinishCastImpl()
virtual void RE::MagicCaster::FinishCastImpl |
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◆ FinishLoadGame()
virtual void RE::MagicCaster::FinishLoadGame |
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BGSLoadGameBuffer * |
a_buf | ) |
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◆ GetCasterAsActor()
virtual Actor * RE::MagicCaster::GetCasterAsActor |
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const |
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◆ GetCasterObjectReference()
virtual TESObjectREFR * RE::MagicCaster::GetCasterObjectReference |
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Actor ** |
a_outCaster | ) |
const |
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◆ GetCasterStatsObject()
virtual TESObjectREFR * RE::MagicCaster::GetCasterStatsObject |
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const |
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◆ GetCastingSource()
◆ GetIsDualCasting()
virtual bool RE::MagicCaster::GetIsDualCasting |
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const |
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◆ GetMagicNode()
virtual NiNode * RE::MagicCaster::GetMagicNode |
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◆ InterruptCastImpl()
virtual void RE::MagicCaster::InterruptCastImpl |
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bool |
a_depleteEnergy | ) |
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◆ LoadGame()
virtual void RE::MagicCaster::LoadGame |
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BGSLoadGameBuffer * |
a_buf | ) |
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◆ PrepareSound()
◆ RequestCastImpl()
virtual void RE::MagicCaster::RequestCastImpl |
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◆ SaveGame()
virtual void RE::MagicCaster::SaveGame |
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BGSSaveGameBuffer * |
a_buf | ) |
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◆ SelectSpellImpl()
virtual void RE::MagicCaster::SelectSpellImpl |
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◆ SetCastingTimerForCharge()
virtual void RE::MagicCaster::SetCastingTimerForCharge |
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◆ SetCurrentSpellImpl()
virtual void RE::MagicCaster::SetCurrentSpellImpl |
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MagicItem * |
a_spell | ) |
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◆ SetDualCasting()
virtual void RE::MagicCaster::SetDualCasting |
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bool |
a_set | ) |
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◆ SetSkipCheckCast()
virtual void RE::MagicCaster::SetSkipCheckCast |
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◆ SpellCast()
virtual void RE::MagicCaster::SpellCast |
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bool |
a_doCast, |
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std::uint32_t |
a_arg2, |
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MagicItem * |
a_spell |
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◆ StartCastImpl()
virtual void RE::MagicCaster::StartCastImpl |
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◆ StartChargeImpl()
virtual bool RE::MagicCaster::StartChargeImpl |
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◆ StartReadyImpl()
virtual void RE::MagicCaster::StartReadyImpl |
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◆ castingTimer
float RE::MagicCaster::castingTimer |
◆ currentSpell
◆ currentSpellCost
float RE::MagicCaster::currentSpellCost |
◆ desiredTarget
◆ magnitudeOverride
float RE::MagicCaster::magnitudeOverride |
◆ nextTargetUpdate
float RE::MagicCaster::nextTargetUpdate |
◆ pad24
std::uint32_t RE::MagicCaster::pad24 |
◆ projectileTimer
float RE::MagicCaster::projectileTimer |
◆ RTTI
◆ sounds
◆ state
The documentation for this class was generated from the following file: