Here is a list of all functions with links to the classes they belong to:
- m -
- MagicItemDataCollector() : RE::MagicItemDataCollector
- MagicItemTraversalFunctor() : RE::MagicItemTraversalFunctor
- MagicTargetIsActor() : RE::Actor, RE::MagicTarget
- MakeRenderPass() : RE::BSShader
- MakeTypeCode() : RE::GFxResource
- MakeViewAndPersp3D() : RE::GRenderer
- malloc_value() : RE::NiTMap< Key, T >, RE::NiTMapBase< Allocator, Key, T >, RE::NiTPointerMap< Key, T >
- Map() : RE::GTexture
- MarkSaveInvalid() : RE::BSScript::Internal::VirtualMachine, RE::BSScript::IVMSaveLoadInterface
- MarkType() : RE::BaseExtraList::PresenceBitfield
- MarshallAndDispatch() : RE::BSScript::NativeFunction< IS_LONG, F, R, Base, Args >, RE::BSScript::NF_util::NativeFunctionBase
- match() : REL::detail::PatternMatcher< Rules >, REL::detail::rules::Hexadecimal< HI, LO >, REL::detail::rules::Wildcard
- match_or_fail() : REL::detail::PatternMatcher< Rules >
- MatchCondition() : RE::MagicItemFindFunctor, RE::MagicItemFindKeywordFunctor
- Matches() : RE::BGSSoundCategory, RE::BSISoundCategory
- matchesFilter() : RE::SkyrimVM::ISendEventFilter
- max_size() : RE::BSScript::Array, RE::FxResponseArgsEx< N >
- MaximumPageSize() : RE::BSScript::IMemoryPagePolicy, RE::BSScript::SimpleAllocMemoryPagePolicy
- memory_map() : REL::detail::memory_map
- MemoryContext() : RE::GFxMovieDef::MemoryContext
- MemoryParams() : RE::GFxMovieDef::MemoryParams
- MenuEventHandler() : RE::MenuEventHandler
- merge() : RE::GList< T >
- min_size() : RE::BSTScatterTableHeapAllocator< S, A >, RE::BSTScatterTableScrapAllocator< S, A >, RE::BSTStaticHashMapBase< N >::Allocator< S, A >
- ModActorValue() : RE::ActorValueOwner, RE::TESActorBase
- Modal() : RE::IMenu
- ModCrimeGold() : RE::TESFaction
- ModCrimeGoldValue() : RE::Actor
- ModifyActorValue() : RE::DualValueModifierEffect, RE::GrabActorEffect, RE::ValueAndConditionsEffect, RE::ValueModifierEffect
- ModifyAnimationUpdateData() : RE::Actor, RE::TESObjectREFR
- ModifyMovementData() : RE::Actor
- ModifyOnFinish() : RE::AbsorbEffect, RE::AccumulatingValueModifierEffect, RE::ValueModifierEffect
- ModifyOnStart() : RE::AbsorbEffect, RE::ValueModifierEffect
- ModifyOnUpdate() : RE::AbsorbEffect, RE::AccumulatingValueModifierEffect, RE::ValueModifierEffect
- Move() : RE::Actor
- MoveBoundObjects() : RE::BSScript::Internal::VirtualMachine, RE::BSScript::IVirtualMachine
- MoveHavok() : RE::Actor, RE::Projectile, RE::TESObjectREFR
- MoveItem() : RE::GridArray, RE::GridCellArray
- MoveTo() : RE::TESObjectREFR
- MoveToHigh() : RE::Actor
- MovetoLow() : RE::Actor
- MoveToMiddleHigh() : RE::Actor
- MovetoMiddleLow() : RE::Actor
- MoveToNode() : RE::TESObjectREFR
- MoveToWorld() : RE::bhkAction, RE::bhkRigidBody, RE::bhkSerializable, RE::bhkUnaryAction, RE::bhkWorldObject