#include <GridArray.h>
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virtual | ~GridArray () |
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virtual void | DetachAll () |
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virtual void | KillAll () |
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virtual bool | SetCenter (std::int32_t a_x, std::int32_t a_y) |
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virtual void | Shift (std::int32_t a_x, std::int32_t a_y) |
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virtual void | Detach (std::uint32_t a_x, std::uint32_t a_y)=0 |
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virtual void | ClearItem (std::uint32_t a_x, std::uint32_t a_y)=0 |
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virtual void | MoveItem (std::uint32_t a_fromX, std::uint32_t a_fromY, std::uint32_t a_toX, std::uint32_t a_toY)=0 |
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virtual void | SwapItem (std::uint32_t a_fromX, std::uint32_t a_fromY, std::uint32_t a_toX, std::uint32_t a_toY)=0 |
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◆ ~GridArray()
virtual RE::GridArray::~GridArray |
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◆ ClearItem()
virtual void RE::GridArray::ClearItem |
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std::uint32_t |
a_x, |
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std::uint32_t |
a_y |
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pure virtual |
◆ Detach()
virtual void RE::GridArray::Detach |
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std::uint32_t |
a_x, |
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std::uint32_t |
a_y |
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pure virtual |
◆ DetachAll()
virtual void RE::GridArray::DetachAll |
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◆ KillAll()
virtual void RE::GridArray::KillAll |
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◆ MoveItem()
virtual void RE::GridArray::MoveItem |
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std::uint32_t |
a_fromX, |
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std::uint32_t |
a_fromY, |
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std::uint32_t |
a_toX, |
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std::uint32_t |
a_toY |
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pure virtual |
◆ SetCenter()
virtual bool RE::GridArray::SetCenter |
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std::int32_t |
a_x, |
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std::int32_t |
a_y |
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◆ Shift()
virtual void RE::GridArray::Shift |
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std::int32_t |
a_x, |
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std::int32_t |
a_y |
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virtual |
◆ SwapItem()
virtual void RE::GridArray::SwapItem |
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std::uint32_t |
a_fromX, |
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std::uint32_t |
a_fromY, |
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std::uint32_t |
a_toX, |
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std::uint32_t |
a_toY |
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pure virtual |
◆ length
std::uint32_t RE::GridArray::length |
◆ pad14
std::uint32_t RE::GridArray::pad14 |
◆ RTTI
◆ unk08
std::uint32_t RE::GridArray::unk08 |
◆ unk0C
std::uint32_t RE::GridArray::unk0C |
◆ VTABLE
The documentation for this class was generated from the following file: