#include <GridCellArray.h>
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| | ~GridCellArray () override |
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| void | KillAll () override |
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| bool | SetCenter (std::int32_t a_x, std::int32_t a_y) override |
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| void | Detach (std::uint32_t a_x, std::uint32_t a_y) override |
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| void | ClearItem (std::uint32_t a_x, std::uint32_t a_y) override |
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| void | MoveItem (std::uint32_t a_fromX, std::uint32_t a_fromY, std::uint32_t a_toX, std::uint32_t a_toY) override |
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| void | SwapItem (std::uint32_t a_fromX, std::uint32_t a_fromY, std::uint32_t a_toX, std::uint32_t a_toY) override |
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| TESObjectCELL * | GetCell (std::uint32_t a_x, std::uint32_t a_y) const noexcept |
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| virtual | ~GridArray () |
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| virtual void | DetachAll () |
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| virtual void | Shift (std::int32_t a_x, std::int32_t a_y) |
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◆ ~GridCellArray()
| RE::GridCellArray::~GridCellArray |
( |
| ) |
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override |
◆ ClearItem()
| void RE::GridCellArray::ClearItem |
( |
std::uint32_t |
a_x, |
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std::uint32_t |
a_y |
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) |
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overridevirtual |
◆ Detach()
| void RE::GridCellArray::Detach |
( |
std::uint32_t |
a_x, |
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std::uint32_t |
a_y |
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) |
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overridevirtual |
◆ GetCell()
| TESObjectCELL * RE::GridCellArray::GetCell |
( |
std::uint32_t |
a_x, |
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std::uint32_t |
a_y |
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) |
| const |
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inlinenoexcept |
◆ KillAll()
| void RE::GridCellArray::KillAll |
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| ) |
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overridevirtual |
◆ MoveItem()
| void RE::GridCellArray::MoveItem |
( |
std::uint32_t |
a_fromX, |
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std::uint32_t |
a_fromY, |
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std::uint32_t |
a_toX, |
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std::uint32_t |
a_toY |
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) |
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overridevirtual |
◆ SetCenter()
| bool RE::GridCellArray::SetCenter |
( |
std::int32_t |
a_x, |
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std::int32_t |
a_y |
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) |
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overridevirtual |
◆ SwapItem()
| void RE::GridCellArray::SwapItem |
( |
std::uint32_t |
a_fromX, |
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std::uint32_t |
a_fromY, |
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std::uint32_t |
a_toX, |
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std::uint32_t |
a_toY |
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) |
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overridevirtual |
◆ cells
◆ land3DAttached
| bool RE::GridCellArray::land3DAttached |
◆ RTTI
◆ unk20
◆ VTABLE
The documentation for this class was generated from the following file: