#include <ReferenceEffectController.h>
◆ ~ReferenceEffectController()
  
  
      
        
          | virtual RE::ReferenceEffectController::~ReferenceEffectController  | 
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◆ EffectAttachesToCamera()
  
  
      
        
          | virtual bool RE::ReferenceEffectController::EffectAttachesToCamera  | 
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◆ EffectRotatesWithCamera()
  
  
      
        
          | virtual bool RE::ReferenceEffectController::EffectRotatesWithCamera  | 
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◆ EffectShouldFaceTarget()
  
  
      
        
          | virtual bool RE::ReferenceEffectController::EffectShouldFaceTarget  | 
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◆ GetAllowNo3D()
  
  
      
        
          | virtual bool RE::ReferenceEffectController::GetAllowNo3D  | 
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◆ GetAllowTargetRoot()
  
  
      
        
          | virtual bool RE::ReferenceEffectController::GetAllowTargetRoot  | 
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◆ GetAttachRoot()
  
  
      
        
          | virtual NiAVObject * RE::ReferenceEffectController::GetAttachRoot  | 
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◆ GetClearWhenCellIsUnloaded()
  
  
      
        
          | virtual bool RE::ReferenceEffectController::GetClearWhenCellIsUnloaded  | 
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◆ GetDoParticles()
  
  
      
        
          | virtual bool RE::ReferenceEffectController::GetDoParticles  | 
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◆ GetEffectPersists()
  
  
      
        
          | virtual bool RE::ReferenceEffectController::GetEffectPersists  | 
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◆ GetFacingTarget()
  
  
      
        
          | virtual TESObjectREFR * RE::ReferenceEffectController::GetFacingTarget  | 
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◆ GetGoryVisuals()
  
  
      
        
          | virtual bool RE::ReferenceEffectController::GetGoryVisuals  | 
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◆ GetHitEffectArt()
  
  
      
        
          | virtual BGSArtObject * RE::ReferenceEffectController::GetHitEffectArt  | 
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◆ GetHitEffectShader()
  
  
      
        
          | virtual TESEffectShader * RE::ReferenceEffectController::GetHitEffectShader  | 
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◆ GetIsRootActor()
  
  
      
        
          | virtual bool RE::ReferenceEffectController::GetIsRootActor  | 
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◆ GetManagerHandlesSaveLoad()
  
  
      
        
          | virtual bool RE::ReferenceEffectController::GetManagerHandlesSaveLoad  | 
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◆ GetNoInitialFlare()
  
  
      
        
          | virtual bool RE::ReferenceEffectController::GetNoInitialFlare  | 
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◆ GetParticleAttachExtent()
  
  
      
        
          | virtual float RE::ReferenceEffectController::GetParticleAttachExtent  | 
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◆ GetParticlesUseLocalSpace()
  
  
      
        
          | virtual bool RE::ReferenceEffectController::GetParticlesUseLocalSpace  | 
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◆ GetShaderUseParentCell()
  
  
      
        
          | virtual bool RE::ReferenceEffectController::GetShaderUseParentCell  | 
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◆ GetSourcePosition()
  
  
      
        
          | virtual const NiPoint3 & RE::ReferenceEffectController::GetSourcePosition  | 
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◆ GetTargetReference()
  
  
      
        
          | virtual TESObjectREFR * RE::ReferenceEffectController::GetTargetReference  | 
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◆ GetUseParticleAttachExtent()
  
  
      
        
          | virtual bool RE::ReferenceEffectController::GetUseParticleAttachExtent  | 
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◆ GetUseRootWorldRotate()
  
  
      
        
          | virtual bool RE::ReferenceEffectController::GetUseRootWorldRotate  | 
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◆ GetUseSourcePosition()
  
  
      
        
          | virtual bool RE::ReferenceEffectController::GetUseSourcePosition  | 
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◆ GetWindPoint()
  
  
      
        
          | virtual const NiPoint3 & RE::ReferenceEffectController::GetWindPoint  | 
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◆ IsReadyForAttach()
  
  
      
        
          | virtual bool RE::ReferenceEffectController::IsReadyForAttach  | 
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◆ LoadGame()
  
  
      
        
          | virtual void RE::ReferenceEffectController::LoadGame  | 
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          BGSLoadGameBuffer *  | 
          a_buf | ) | 
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◆ RemoveHitEffect()
  
  
      
        
          | virtual void RE::ReferenceEffectController::RemoveHitEffect  | 
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          ReferenceEffect *  | 
          a_refEffect | ) | 
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◆ SaveGame()
  
  
      
        
          | virtual void RE::ReferenceEffectController::SaveGame  | 
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          BGSSaveGameBuffer *  | 
          a_buf | ) | 
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◆ SetWindPoint()
  
  
      
        
          | virtual void RE::ReferenceEffectController::SetWindPoint  | 
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          const NiPoint3 &  | 
          a_point | ) | 
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◆ SwitchAttachedRoot()
  
  
      
        
          | virtual void RE::ReferenceEffectController::SwitchAttachedRoot  | 
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          std::uint64_t  | 
          a_arg2,  | 
         
        
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          NiNode *  | 
          a_attachRoot  | 
         
        
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◆ Unk_01()
  
  
      
        
          | virtual void RE::ReferenceEffectController::Unk_01  | 
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          void  | 
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◆ Unk_02()
  
  
      
        
          | virtual void RE::ReferenceEffectController::Unk_02  | 
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◆ Unk_03()
  
  
      
        
          | virtual void RE::ReferenceEffectController::Unk_03  | 
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          void  | 
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◆ RTTI
The documentation for this class was generated from the following file: