#include <ActiveEffectReferenceEffectController.h>
◆ ~ActiveEffectReferenceEffectController()
  
  
      
        
          | RE::ActiveEffectReferenceEffectController::~ActiveEffectReferenceEffectController  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
override   | 
  
 
 
◆ EffectShouldFaceTarget()
  
  
      
        
          | bool RE::ActiveEffectReferenceEffectController::EffectShouldFaceTarget  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
overridevirtual   | 
  
 
 
◆ GetAllowNo3D()
  
  
      
        
          | bool RE::ActiveEffectReferenceEffectController::GetAllowNo3D  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
overridevirtual   | 
  
 
 
◆ GetEffectPersists()
  
  
      
        
          | bool RE::ActiveEffectReferenceEffectController::GetEffectPersists  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
overridevirtual   | 
  
 
 
◆ GetFacingTarget()
  
  
      
        
          | TESObjectREFR * RE::ActiveEffectReferenceEffectController::GetFacingTarget  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
overridevirtual   | 
  
 
 
◆ GetGoryVisuals()
  
  
      
        
          | bool RE::ActiveEffectReferenceEffectController::GetGoryVisuals  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
overridevirtual   | 
  
 
 
◆ GetHitEffectArt()
  
  
      
        
          | BGSArtObject * RE::ActiveEffectReferenceEffectController::GetHitEffectArt  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
overridevirtual   | 
  
 
 
◆ GetHitEffectShader()
  
  
      
        
          | TESEffectShader * RE::ActiveEffectReferenceEffectController::GetHitEffectShader  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
overridevirtual   | 
  
 
 
◆ GetManagerHandlesSaveLoad()
  
  
      
        
          | bool RE::ActiveEffectReferenceEffectController::GetManagerHandlesSaveLoad  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
overridevirtual   | 
  
 
 
◆ GetNoInitialFlare()
  
  
      
        
          | bool RE::ActiveEffectReferenceEffectController::GetNoInitialFlare  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
overridevirtual   | 
  
 
 
◆ GetSourcePosition()
  
  
      
        
          | const NiPoint3 & RE::ActiveEffectReferenceEffectController::GetSourcePosition  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
overridevirtual   | 
  
 
 
◆ GetTargetReference()
  
  
      
        
          | TESObjectREFR * RE::ActiveEffectReferenceEffectController::GetTargetReference  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
overridevirtual   | 
  
 
 
◆ GetUseSourcePosition()
  
  
      
        
          | bool RE::ActiveEffectReferenceEffectController::GetUseSourcePosition  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
overridevirtual   | 
  
 
 
◆ GetWindPoint()
  
  
      
        
          | const NiPoint3 & RE::ActiveEffectReferenceEffectController::GetWindPoint  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
overridevirtual   | 
  
 
 
◆ LoadGame()
  
  
      
        
          | void RE::ActiveEffectReferenceEffectController::LoadGame  | 
          ( | 
          BGSLoadGameBuffer *  | 
          a_buf | ) | 
           | 
         
       
   | 
  
overridevirtual   | 
  
 
 
◆ RemoveHitEffect()
  
  
      
        
          | void RE::ActiveEffectReferenceEffectController::RemoveHitEffect  | 
          ( | 
          ReferenceEffect *  | 
          a_refEffect | ) | 
           | 
         
       
   | 
  
overridevirtual   | 
  
 
 
◆ SaveGame()
  
  
      
        
          | void RE::ActiveEffectReferenceEffectController::SaveGame  | 
          ( | 
          BGSSaveGameBuffer *  | 
          a_buf | ) | 
           | 
         
       
   | 
  
overridevirtual   | 
  
 
 
◆ SetWindPoint()
  
  
      
        
          | void RE::ActiveEffectReferenceEffectController::SetWindPoint  | 
          ( | 
          const NiPoint3 &  | 
          a_point | ) | 
           | 
         
       
   | 
  
overridevirtual   | 
  
 
 
◆ SwitchAttachedRoot()
  
  
      
        
          | void RE::ActiveEffectReferenceEffectController::SwitchAttachedRoot  | 
          ( | 
          std::uint64_t  | 
          a_arg2,  | 
         
        
           | 
           | 
          NiNode *  | 
          a_attachRoot  | 
         
        
           | 
          ) | 
           |  | 
         
       
   | 
  
overridevirtual   | 
  
 
 
◆ Unk_01()
  
  
      
        
          | void RE::ActiveEffectReferenceEffectController::Unk_01  | 
          ( | 
          void  | 
           | ) | 
           | 
         
       
   | 
  
overridevirtual   | 
  
 
 
◆ Unk_02()
  
  
      
        
          | void RE::ActiveEffectReferenceEffectController::Unk_02  | 
          ( | 
          void  | 
           | ) | 
           | 
         
       
   | 
  
overridevirtual   | 
  
 
 
◆ Unk_03()
  
  
      
        
          | void RE::ActiveEffectReferenceEffectController::Unk_03  | 
          ( | 
          void  | 
           | ) | 
           | 
         
       
   | 
  
overridevirtual   | 
  
 
 
◆ effect
      
        
          | ActiveEffect* RE::ActiveEffectReferenceEffectController::effect | 
        
      
 
 
◆ RTTI
◆ target
◆ windPoint
      
        
          | NiPoint3 RE::ActiveEffectReferenceEffectController::windPoint | 
        
      
 
 
The documentation for this class was generated from the following file: