#include <ActiveEffect.h>
◆ ConditionStatus
◆ Flag
Enumerator |
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kHasConditions | |
kRecovers | |
kInactive | |
kDispelled | |
◆ ~ActiveEffect()
virtual RE::ActiveEffect::~ActiveEffect |
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virtual |
◆ AdjustForPerks()
virtual void RE::ActiveEffect::AdjustForPerks |
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Actor * |
a_caster, |
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MagicTarget * |
a_target |
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) |
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virtual |
◆ CheckCustomSkillUseConditions()
virtual bool RE::ActiveEffect::CheckCustomSkillUseConditions |
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const |
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virtual |
◆ ClearTargetImpl()
virtual void RE::ActiveEffect::ClearTargetImpl |
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virtual |
◆ Compare()
virtual std::int32_t RE::ActiveEffect::Compare |
( |
ActiveEffect * |
a_otherEffect | ) |
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virtual |
◆ Dispel()
void RE::ActiveEffect::Dispel |
( |
bool |
a_force | ) |
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◆ EvaluateConditions()
virtual void RE::ActiveEffect::EvaluateConditions |
( |
float |
a_delta, |
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bool |
a_forceUpdate |
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) |
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virtual |
◆ Finish()
virtual void RE::ActiveEffect::Finish |
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virtual |
◆ FinishLoadGame()
virtual void RE::ActiveEffect::FinishLoadGame |
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BGSLoadFormBuffer * |
a_buf | ) |
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virtual |
◆ GetAllowMultipleCastingSourceStacking()
virtual bool RE::ActiveEffect::GetAllowMultipleCastingSourceStacking |
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virtual |
◆ GetBaseObject() [1/2]
◆ GetBaseObject() [2/2]
◆ GetCasterActor()
◆ GetCustomSkillUseMagnitudeMultiplier()
virtual float RE::ActiveEffect::GetCustomSkillUseMagnitudeMultiplier |
( |
float |
a_mult | ) |
const |
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virtual |
◆ GetTargetActor() [1/2]
Actor * RE::ActiveEffect::GetTargetActor |
( |
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◆ GetTargetActor() [2/2]
const Actor * RE::ActiveEffect::GetTargetActor |
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const |
◆ GetVisualsTarget()
◆ HandleEvent()
virtual void RE::ActiveEffect::HandleEvent |
( |
const BSFixedString & |
a_eventName | ) |
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virtual |
◆ IsCausingHealthDamage()
virtual bool RE::ActiveEffect::IsCausingHealthDamage |
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virtual |
◆ LoadGame()
virtual void RE::ActiveEffect::LoadGame |
( |
BGSSaveFormBuffer * |
a_buf | ) |
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virtual |
◆ OnAdd()
virtual void RE::ActiveEffect::OnAdd |
( |
MagicTarget * |
a_target | ) |
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virtual |
◆ Revert()
virtual void RE::ActiveEffect::Revert |
( |
BGSLoadFormBuffer * |
a_buf | ) |
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virtual |
◆ SaveGame()
virtual void RE::ActiveEffect::SaveGame |
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BGSLoadFormBuffer * |
a_buf | ) |
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virtual |
◆ SetLocation()
virtual void RE::ActiveEffect::SetLocation |
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const NiPoint3 & |
a_location | ) |
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virtual |
◆ ShouldDispelOnDeath()
virtual bool RE::ActiveEffect::ShouldDispelOnDeath |
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const |
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virtual |
◆ Start()
virtual void RE::ActiveEffect::Start |
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virtual |
◆ SwitchAttachedRoot()
virtual void RE::ActiveEffect::SwitchAttachedRoot |
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std::uint64_t |
a_arg2, |
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NiNode * |
a_attachRoot |
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) |
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virtual |
◆ Unk_02()
virtual void RE::ActiveEffect::Unk_02 |
( |
void |
| ) |
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virtual |
◆ Unk_0F()
virtual void RE::ActiveEffect::Unk_0F |
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void |
| ) |
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virtual |
◆ Unk_16()
virtual void RE::ActiveEffect::Unk_16 |
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void |
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virtual |
◆ Update()
virtual void RE::ActiveEffect::Update |
( |
float |
a_delta | ) |
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virtual |
◆ caster
◆ castingSource
◆ conditionStatus
◆ displacementSpell
MagicItem* RE::ActiveEffect::displacementSpell |
◆ duration
float RE::ActiveEffect::duration |
◆ effect
Effect* RE::ActiveEffect::effect |
◆ elapsedSeconds
float RE::ActiveEffect::elapsedSeconds |
◆ flags
◆ hitEffectController
◆ hitEffects
◆ magnitude
float RE::ActiveEffect::magnitude |
◆ pad86
std::uint16_t RE::ActiveEffect::pad86 |
◆ pad8C
std::uint32_t RE::ActiveEffect::pad8C |
◆ persistentSound
◆ RTTI
◆ source
◆ sourceNode
◆ spell
◆ target
◆ usUniqueID
std::uint16_t RE::ActiveEffect::usUniqueID |
◆ VMTYPEID
constexpr auto RE::ActiveEffect::VMTYPEID = static_cast<VMTypeID>(142) |
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inlinestaticconstexpr |
The documentation for this class was generated from the following file: