#include <WeaponEnchantmentController.h>
◆ ~WeaponEnchantmentController()
virtual RE::WeaponEnchantmentController::~WeaponEnchantmentController |
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◆ GetAllowTargetRoot()
bool RE::WeaponEnchantmentController::GetAllowTargetRoot |
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overridevirtual |
◆ GetAttachRoot()
◆ GetDoParticles()
bool RE::WeaponEnchantmentController::GetDoParticles |
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overridevirtual |
◆ GetHitEffectArt()
◆ GetHitEffectShader()
◆ GetIsRootActor()
bool RE::WeaponEnchantmentController::GetIsRootActor |
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overridevirtual |
◆ GetManagerHandlesSaveLoad()
bool RE::WeaponEnchantmentController::GetManagerHandlesSaveLoad |
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overridevirtual |
◆ GetParticleAttachExtent()
float RE::WeaponEnchantmentController::GetParticleAttachExtent |
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overridevirtual |
◆ GetParticlesUseLocalSpace()
bool RE::WeaponEnchantmentController::GetParticlesUseLocalSpace |
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overridevirtual |
◆ GetShaderUseParentCell()
bool RE::WeaponEnchantmentController::GetShaderUseParentCell |
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overridevirtual |
◆ GetTargetReference()
◆ GetUseParticleAttachExtent()
bool RE::WeaponEnchantmentController::GetUseParticleAttachExtent |
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overridevirtual |
◆ GetUseRootWorldRotate()
bool RE::WeaponEnchantmentController::GetUseRootWorldRotate |
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overridevirtual |
◆ IsReadyForAttach()
bool RE::WeaponEnchantmentController::IsReadyForAttach |
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overridevirtual |
◆ art
◆ attachRoot
◆ caster
◆ firstPerson
bool RE::WeaponEnchantmentController::firstPerson |
◆ lastWeapon
◆ pad39
std::uint8_t RE::WeaponEnchantmentController::pad39 |
◆ pad3A
std::uint16_t RE::WeaponEnchantmentController::pad3A |
◆ pad3C
std::uint32_t RE::WeaponEnchantmentController::pad3C |
◆ RTTI
◆ shader
◆ target
Actor* RE::WeaponEnchantmentController::target |
◆ VTABLE
The documentation for this class was generated from the following file: