art | RE::WeaponEnchantmentController | |
attachRoot | RE::WeaponEnchantmentController | |
caster | RE::WeaponEnchantmentController | |
EffectAttachesToCamera() | RE::ReferenceEffectController | virtual |
EffectRotatesWithCamera() | RE::ReferenceEffectController | virtual |
EffectShouldFaceTarget() | RE::ReferenceEffectController | virtual |
firstPerson | RE::WeaponEnchantmentController | |
GetAllowNo3D() | RE::ReferenceEffectController | virtual |
GetAllowTargetRoot() override | RE::WeaponEnchantmentController | virtual |
GetAttachRoot() override | RE::WeaponEnchantmentController | virtual |
GetClearWhenCellIsUnloaded() | RE::ReferenceEffectController | virtual |
GetDoParticles() override | RE::WeaponEnchantmentController | virtual |
GetEffectPersists() | RE::ReferenceEffectController | virtual |
GetElapsedTime() | RE::ReferenceEffectController | virtual |
GetFacingTarget() | RE::ReferenceEffectController | virtual |
GetGoryVisuals() | RE::ReferenceEffectController | virtual |
GetHitEffectArt() override | RE::WeaponEnchantmentController | virtual |
GetHitEffectShader() override | RE::WeaponEnchantmentController | virtual |
GetIsRootActor() override | RE::WeaponEnchantmentController | virtual |
GetManagerHandlesSaveLoad() override | RE::WeaponEnchantmentController | virtual |
GetNoInitialFlare() | RE::ReferenceEffectController | virtual |
GetParticleAttachExtent() override | RE::WeaponEnchantmentController | virtual |
GetParticlesUseLocalSpace() override | RE::WeaponEnchantmentController | virtual |
GetScale() | RE::ReferenceEffectController | virtual |
GetShaderUseParentCell() override | RE::WeaponEnchantmentController | virtual |
GetSourcePosition() | RE::ReferenceEffectController | virtual |
GetTargetReference() override | RE::WeaponEnchantmentController | virtual |
GetUseParticleAttachExtent() override | RE::WeaponEnchantmentController | virtual |
GetUseRootWorldRotate() override | RE::WeaponEnchantmentController | virtual |
GetUseSourcePosition() | RE::ReferenceEffectController | virtual |
GetWindPoint() | RE::ReferenceEffectController | virtual |
HandleEvent(const BSFixedString &a_event) | RE::ReferenceEffectController | virtual |
IsReadyForAttach() override | RE::WeaponEnchantmentController | virtual |
lastWeapon | RE::WeaponEnchantmentController | |
LoadGame(BGSLoadGameBuffer *a_buf) | RE::ReferenceEffectController | virtual |
pad39 | RE::WeaponEnchantmentController | |
pad3A | RE::WeaponEnchantmentController | |
pad3C | RE::WeaponEnchantmentController | |
RemoveHitEffect(ReferenceEffect *a_refEffect) | RE::ReferenceEffectController | virtual |
RTTI | RE::WeaponEnchantmentController | inlinestatic |
SaveGame(BGSSaveGameBuffer *a_buf) | RE::ReferenceEffectController | virtual |
SetWindPoint(const NiPoint3 &a_point) | RE::ReferenceEffectController | virtual |
shader | RE::WeaponEnchantmentController | |
Start(ReferenceEffect **a_effectOut=nullptr) | RE::ReferenceEffectController | |
Stop() | RE::ReferenceEffectController | |
SwitchAttachedRoot(NiNode *a_root, NiNode *a_attachRoot) | RE::ReferenceEffectController | virtual |
target | RE::WeaponEnchantmentController | |
TES_HEAP_REDEFINE_NEW() | RE::ReferenceEffectController | |
VTABLE | RE::WeaponEnchantmentController | inlinestatic |
~ReferenceEffectController()=default | RE::ReferenceEffectController | virtual |
~WeaponEnchantmentController()=default | RE::WeaponEnchantmentController | virtual |