CommonLibSSE (powerof3)
RE::WeaponEnchantmentController Member List

This is the complete list of members for RE::WeaponEnchantmentController, including all inherited members.

artRE::WeaponEnchantmentController
attachRootRE::WeaponEnchantmentController
casterRE::WeaponEnchantmentController
EffectAttachesToCamera()RE::ReferenceEffectControllervirtual
EffectRotatesWithCamera()RE::ReferenceEffectControllervirtual
EffectShouldFaceTarget()RE::ReferenceEffectControllervirtual
firstPersonRE::WeaponEnchantmentController
GetAllowNo3D()RE::ReferenceEffectControllervirtual
GetAllowTargetRoot() overrideRE::WeaponEnchantmentControllervirtual
GetAttachRoot() overrideRE::WeaponEnchantmentControllervirtual
GetClearWhenCellIsUnloaded()RE::ReferenceEffectControllervirtual
GetDoParticles() overrideRE::WeaponEnchantmentControllervirtual
GetEffectPersists()RE::ReferenceEffectControllervirtual
GetElapsedTime()RE::ReferenceEffectControllervirtual
GetFacingTarget()RE::ReferenceEffectControllervirtual
GetGoryVisuals()RE::ReferenceEffectControllervirtual
GetHitEffectArt() overrideRE::WeaponEnchantmentControllervirtual
GetHitEffectShader() overrideRE::WeaponEnchantmentControllervirtual
GetIsRootActor() overrideRE::WeaponEnchantmentControllervirtual
GetManagerHandlesSaveLoad() overrideRE::WeaponEnchantmentControllervirtual
GetNoInitialFlare()RE::ReferenceEffectControllervirtual
GetParticleAttachExtent() overrideRE::WeaponEnchantmentControllervirtual
GetParticlesUseLocalSpace() overrideRE::WeaponEnchantmentControllervirtual
GetScale()RE::ReferenceEffectControllervirtual
GetShaderUseParentCell() overrideRE::WeaponEnchantmentControllervirtual
GetSourcePosition()RE::ReferenceEffectControllervirtual
GetTargetReference() overrideRE::WeaponEnchantmentControllervirtual
GetUseParticleAttachExtent() overrideRE::WeaponEnchantmentControllervirtual
GetUseRootWorldRotate() overrideRE::WeaponEnchantmentControllervirtual
GetUseSourcePosition()RE::ReferenceEffectControllervirtual
GetWindPoint()RE::ReferenceEffectControllervirtual
HandleEvent(const BSFixedString &a_event)RE::ReferenceEffectControllervirtual
IsReadyForAttach() overrideRE::WeaponEnchantmentControllervirtual
lastWeaponRE::WeaponEnchantmentController
LoadGame(BGSLoadGameBuffer *a_buf)RE::ReferenceEffectControllervirtual
pad39RE::WeaponEnchantmentController
pad3ARE::WeaponEnchantmentController
pad3CRE::WeaponEnchantmentController
RemoveHitEffect(ReferenceEffect *a_refEffect)RE::ReferenceEffectControllervirtual
RTTIRE::WeaponEnchantmentControllerinlinestatic
SaveGame(BGSSaveGameBuffer *a_buf)RE::ReferenceEffectControllervirtual
SetWindPoint(const NiPoint3 &a_point)RE::ReferenceEffectControllervirtual
shaderRE::WeaponEnchantmentController
Start(ReferenceEffect **a_effectOut=nullptr)RE::ReferenceEffectController
Stop()RE::ReferenceEffectController
SwitchAttachedRoot(NiNode *a_root, NiNode *a_attachRoot)RE::ReferenceEffectControllervirtual
targetRE::WeaponEnchantmentController
TES_HEAP_REDEFINE_NEW()RE::ReferenceEffectController
VTABLERE::WeaponEnchantmentControllerinlinestatic
~ReferenceEffectController()=defaultRE::ReferenceEffectControllervirtual
~WeaponEnchantmentController()=defaultRE::WeaponEnchantmentControllervirtual