#include <BGSSaveGameBuffer.h>
◆ ~BGSSaveGameBuffer()
virtual RE::BGSSaveGameBuffer::~BGSSaveGameBuffer |
( |
| ) |
|
|
virtual |
◆ GetActor()
virtual Actor* RE::BGSSaveGameBuffer::GetActor |
( |
| ) |
|
|
virtual |
◆ GetForm()
virtual TESForm* RE::BGSSaveGameBuffer::GetForm |
( |
| ) |
|
|
virtual |
◆ GetReference()
◆ SaveDataEndian()
void RE::BGSSaveGameBuffer::SaveDataEndian |
( |
const void * |
a_data, |
|
|
std::uint32_t |
a_size |
|
) |
| |
|
inline |
◆ buffer
void* RE::BGSSaveGameBuffer::buffer |
◆ bufferPosition
std::uint32_t RE::BGSSaveGameBuffer::bufferPosition |
◆ RTTI
◆ size
std::uint32_t RE::BGSSaveGameBuffer::size |
◆ VTABLE
The documentation for this class was generated from the following file: