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CommonLibSSE (powerof3)
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#include <NiAVObject.h>
Public Types | |
| enum class | Flag { kNone = 0 , kHidden = 1 << 0 , kSelectiveUpdate = 1 << 1 , kSelectiveUpdateTransforms = 1 << 2 , kSelectiveUpdateController = 1 << 3 , kSelectiveUpdateRigid = 1 << 4 , kDisplayObject = 1 << 5 , kDisableSorting = 1 << 6 , kSelectiveUpdateTransformsOverride = 1 << 7 , kSaveExternalGeometryData = 1 << 9 , kNoDecals = 1 << 10 , kAlwaysDraw = 1 << 11 , kMeshLOD = 1 << 12 , kFixedBound = 1 << 13 , kTopFadeNode = 1 << 14 , kIgnoreFade = 1 << 15 , kNoAnimSyncX = 1 << 16 , kNoAnimSyncY = 1 << 17 , kNoAnimSyncZ = 1 << 18 , kNoAnimSyncS = 1 << 19 , kNoDismember = 1 << 20 , kNoDismemberValidity = 1 << 21 , kRenderUse = 1 << 22 , kMaterialsApplied = 1 << 23 , kHighDetail = 1 << 24 , kForceUpdate = 1 << 25 , kPreProcessedNode = 1 << 26 } |
Public Member Functions | |
| ~NiAVObject () override | |
| const NiRTTI * | GetRTTI () const override |
| void | LoadBinary (NiStream &a_stream) override |
| void | LinkObject (NiStream &a_stream) override |
| bool | RegisterStreamables (NiStream &a_stream) override |
| void | SaveBinary (NiStream &a_stream) override |
| bool | IsEqual (NiObject *a_object) override |
| void | ProcessClone (NiCloningProcess &a_cloning) override |
| virtual void | UpdateControllers (NiUpdateData &a_data) |
| virtual void | PerformOp (PerformOpFunc &a_func) |
| virtual void | AttachProperty (NiAlphaProperty *a_property) |
| virtual void | SetMaterialNeedsUpdate (bool a_needsUpdate) |
| virtual void | SetDefaultMaterialNeedsUpdateFlag (bool a_flag) |
| virtual NiAVObject * | GetObjectByName (const BSFixedString &a_name) |
| virtual void | SetSelectiveUpdateFlags (bool &a_selectiveUpdate, bool a_selectiveUpdateTransforms, bool &a_rigid) |
| virtual void | UpdateDownwardPass (NiUpdateData &a_data, std::uint32_t a_arg2) |
| virtual void | UpdateSelectedDownwardPass (NiUpdateData &a_data, std::uint32_t a_arg2) |
| virtual void | UpdateRigidDownwardPass (NiUpdateData &a_data, std::uint32_t a_arg2) |
| virtual void | UpdateWorldBound () |
| virtual void | UpdateWorldData (NiUpdateData *a_data) |
| virtual void | UpdateTransformAndBounds (NiUpdateData &a_data) |
| virtual void | PreAttachUpdate (NiNode *a_parent, NiUpdateData &a_data) |
| virtual void | PostAttachUpdate () |
| virtual void | OnVisible (NiCullingProcess &a_process) |
| NiAVObject * | Clone () |
| void | CullGeometry (bool a_cull) |
| void | CullNode (bool a_cull) |
| bool | GetAppCulled () const |
| bhkCollisionObject * | GetCollisionObject () const |
| COL_LAYER | GetCollisionLayer () const |
| BSGeometry * | GetFirstGeometryOfShaderType (BSShaderMaterial::Feature a_type) |
| float | GetMass () |
| TESObjectREFR * | GetUserData () const |
| bool | HasAnimation () const |
| bool | HasShaderType (BSShaderMaterial::Feature a_type) |
| void | RemoveDecals () |
| void | SetAppCulled (bool a_cull) |
| void | SetCollisionLayer (COL_LAYER a_collisionLayer) |
| void | SetCollisionLayerAndGroup (COL_LAYER a_collisionLayer, std::uint32_t a_group) |
| bool | SetMotionType (hkpMotion::MotionType a_motionType, bool a_recurse=true, bool a_force=false, bool a_allowActivate=true) |
| bool | SetProjectedUVData (const NiColorA &a_projectedUVParams, const NiColor &a_projectedUVColor, bool a_isSnow) |
| void | TintScenegraph (const NiColorA &a_color) |
| void | Update (NiUpdateData &a_data) |
| void | UpdateBodyTint (const NiColor &a_color) |
| void | UpdateHairColor (const NiColor &a_color) |
| void | UpdateMaterialAlpha (float a_alpha, bool a_doOnlySkin) |
| void | UpdateRigidConstraints (bool a_enable, std::uint8_t a_arg2=1, std::uint32_t a_arg3=1) |
Public Member Functions inherited from RE::NiObjectNET | |
| ~NiObjectNET () override | |
| const NiRTTI * | GetRTTI () const override |
| void | LoadBinary (NiStream &a_stream) override |
| void | LinkObject (NiStream &a_stream) override |
| bool | RegisterStreamables (NiStream &a_stream) override |
| void | SaveBinary (NiStream &a_stream) override |
| bool | IsEqual (NiObject *a_object) override |
| void | ProcessClone (NiCloningProcess &a_cloning) override |
| void | PostLinkObject (NiStream &a_stream) override |
| bool | AddExtraData (const BSFixedString &a_key, NiExtraData *a_extra) |
| bool | AddExtraData (NiExtraData *a_extra) |
| void | DeleteExtraData (std::uint16_t a_extraDataIndex) |
| NiTimeController * | GetControllers () const |
| NiTimeController * | GetController (const NiRTTI *a_rtti) const |
| template<class T > | |
| T * | GetController () const |
| NiExtraData * | GetExtraData (const BSFixedString &a_key) const |
| template<class T > | |
| T * | GetExtraData (const BSFixedString &a_key) const |
| NiExtraData * | GetExtraDataAt (std::uint16_t a_extraDataIndex) const |
| std::uint16_t | GetExtraDataSize () const |
| bool | HasExtraData (const BSFixedString &a_key) const |
| bool | InsertExtraData (NiExtraData *a_extra) |
| void | RemoveAllExtraData () |
| bool | RemoveExtraData (const BSFixedString &a_key) |
| bool | RemoveExtraDataAt (std::uint16_t a_extraDataIndex) |
| bool | SetExtraDataSize (std::uint16_t a_size) |
Public Member Functions inherited from RE::NiObject | |
| ~NiObject () override=default | |
| virtual NiNode * | AsNode () |
| virtual NiSwitchNode * | AsSwitchNode () |
| virtual BSFadeNode * | AsFadeNode () |
| virtual BSMultiBoundNode * | AsMultiBoundNode () |
| virtual BSGeometry * | AsGeometry () |
| virtual NiTriStrips * | AsTriStrips () |
| virtual BSTriShape * | AsTriShape () |
| virtual BSSegmentedTriShape * | AsSegmentedTriShape () |
| virtual BSSubIndexTriShape * | AsSubIndexTriShape () |
| virtual BSDynamicTriShape * | AsDynamicTriShape () |
| virtual NiGeometry * | AsNiGeometry () |
| virtual NiTriBasedGeom * | AsNiTriBasedGeom () |
| virtual NiTriShape * | AsNiTriShape () |
| virtual NiParticles * | AsParticlesGeom () |
| virtual BSLines * | AsLinesGeom () |
| virtual bhkNiCollisionObject * | AsBhkNiCollisionObject () |
| virtual bhkBlendCollisionObject * | AsBhkBlendCollisionObject () |
| virtual bhkAttachmentCollisionObject * | AsBhkAttachmentCollisionObject () |
| virtual bhkRigidBody * | AsBhkRigidBody () |
| virtual bhkLimitedHingeConstraint * | AsBhkLimitedHingeConstraint () |
| virtual NiObject * | CreateClone (NiCloningProcess &a_cloning) |
| virtual bool | StreamCanSkip () |
| virtual const NiRTTI * | GetStreamableRTTI () const |
| virtual std::uint32_t | GetBlockAllocationSize () const |
| virtual NiObjectGroup * | GetGroup () const |
| virtual void | SetGroup (NiObjectGroup *a_group) |
| virtual NiControllerManager * | AsNiControllerManager () |
| void | CreateDeepCopy (NiPointer< NiObject > &a_object) |
Public Member Functions inherited from RE::NiRefObject | |
| NiRefObject () | |
| virtual | ~NiRefObject () |
| virtual void | DeleteThis () |
| void | IncRefCount () |
| void | DecRefCount () |
| constexpr std::uint32_t | GetRefCount () const noexcept |
| TES_HEAP_REDEFINE_NEW () | |
Public Attributes | |
| NiNode * | parent |
| std::uint32_t | parentIndex |
| std::uint32_t | unk03C |
| NiPointer< NiCollisionObject > | collisionObject |
| NiTransform | local |
| NiTransform | world |
| NiTransform | previousWorld |
| NiBound | worldBound |
| REX::EnumSet< Flag, std::uint32_t > | flags |
| TESObjectREFR * | userData |
| float | fadeAmount |
| std::uint32_t | lastUpdatedFrameCounter |
| std::uint8_t | unk108 |
| std::uint8_t | flags02 |
| std::uint16_t | unk10A |
| std::uint32_t | pad10C |
Public Attributes inherited from RE::NiObjectNET | |
| BSFixedString | name |
| NiPointer< NiTimeController > | controllers |
| NiExtraData ** | extra |
| std::uint16_t | extraDataSize |
| std::uint16_t | maxSize |
| std::uint32_t | pad2C |
Public Attributes inherited from RE::NiRefObject | |
| volatile std::uint32_t | _refCount { 0 } |
| std::uint32_t | _pad0C { 0 } |
Static Public Attributes | |
| static constexpr auto | RTTI = RTTI_NiAVObject |
| static constexpr auto | Ni_RTTI = NiRTTI_NiAVObject |
| static constexpr auto | VTABLE = VTABLE_NiAVObject |
Static Public Attributes inherited from RE::NiObjectNET | |
| static constexpr auto | RTTI = RTTI_NiObjectNET |
| static constexpr auto | Ni_RTTI = NiRTTI_NiObjectNET |
| static constexpr auto | VTABLE = VTABLE_NiObjectNET |
Static Public Attributes inherited from RE::NiObject | |
| static constexpr auto | RTTI = RTTI_NiObject |
| static constexpr auto | Ni_RTTI = NiRTTI_NiObject |
| static constexpr auto | VTABLE = VTABLE_NiObject |
Static Public Attributes inherited from RE::NiRefObject | |
| static constexpr auto | RTTI = RTTI_NiRefObject |
| static constexpr auto | VTABLE = VTABLE_NiRefObject |
Additional Inherited Members | |
Static Public Member Functions inherited from RE::NiRefObject | |
| static volatile std::uint32_t * | GetTotalObjectCount () |
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strong |
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override |
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virtual |
Reimplemented in RE::BSGeometry, RE::NiGeometry, and RE::NiNode.
| NiAVObject * RE::NiAVObject::Clone | ( | ) |
| void RE::NiAVObject::CullGeometry | ( | bool | a_cull | ) |
| void RE::NiAVObject::CullNode | ( | bool | a_cull | ) |
| bool RE::NiAVObject::GetAppCulled | ( | ) | const |
| COL_LAYER RE::NiAVObject::GetCollisionLayer | ( | ) | const |
| bhkCollisionObject * RE::NiAVObject::GetCollisionObject | ( | ) | const |
| BSGeometry * RE::NiAVObject::GetFirstGeometryOfShaderType | ( | BSShaderMaterial::Feature | a_type | ) |
| float RE::NiAVObject::GetMass | ( | ) |
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virtual |
Reimplemented in RE::NiNode.
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overridevirtual |
Reimplemented from RE::NiObject.
Reimplemented in RE::NiBillboardNode, RE::NiCamera, RE::NiDirectionalLight, RE::NiGeometry, RE::NiLight, RE::NiMeshParticleSystem, RE::NiNode, RE::NiParticles, RE::NiParticleSystem, RE::NiPointLight, RE::NiSwitchNode, RE::NiTriBasedGeometry, RE::NiTriShape, RE::SceneGraph, and RE::ShadowSceneNode.
| TESObjectREFR * RE::NiAVObject::GetUserData | ( | ) | const |
| bool RE::NiAVObject::HasAnimation | ( | ) | const |
| bool RE::NiAVObject::HasShaderType | ( | BSShaderMaterial::Feature | a_type | ) |
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overridevirtual |
Reimplemented from RE::NiObject.
Reimplemented in RE::NiBillboardNode, RE::NiCamera, RE::NiDirectionalLight, RE::NiGeometry, RE::NiLight, RE::NiMeshParticleSystem, RE::NiNode, RE::NiParticles, RE::NiParticleSystem, RE::NiPointLight, RE::NiSwitchNode, RE::NiTriBasedGeometry, and RE::NiTriShape.
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overridevirtual |
Reimplemented from RE::NiObject.
Reimplemented in RE::NiBillboardNode, RE::NiCamera, RE::NiGeometry, RE::NiMeshParticleSystem, RE::NiNode, RE::NiParticles, RE::NiParticleSystem, RE::NiSwitchNode, RE::NiTriBasedGeometry, and RE::NiTriShape.
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overridevirtual |
Reimplemented from RE::NiObject.
Reimplemented in RE::NiBillboardNode, RE::NiCamera, RE::NiDirectionalLight, RE::NiGeometry, RE::NiLight, RE::NiMeshParticleSystem, RE::NiNode, RE::NiParticles, RE::NiParticleSystem, RE::NiPointLight, RE::NiSwitchNode, RE::NiTriBasedGeometry, and RE::NiTriShape.
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virtual |
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virtual |
Reimplemented in RE::NiNode.
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virtual |
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virtual |
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overridevirtual |
Reimplemented from RE::NiObject.
Reimplemented in RE::NiGeometry, RE::NiNode, and RE::NiParticleSystem.
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overridevirtual |
Reimplemented from RE::NiObject.
Reimplemented in RE::NiBillboardNode, RE::NiCamera, RE::NiGeometry, RE::NiMeshParticleSystem, RE::NiNode, RE::NiParticles, RE::NiParticleSystem, RE::NiSwitchNode, RE::NiTriBasedGeometry, and RE::NiTriShape.
| void RE::NiAVObject::RemoveDecals | ( | ) |
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overridevirtual |
Reimplemented from RE::NiObject.
Reimplemented in RE::NiBillboardNode, RE::NiCamera, RE::NiDirectionalLight, RE::NiGeometry, RE::NiLight, RE::NiMeshParticleSystem, RE::NiNode, RE::NiParticles, RE::NiParticleSystem, RE::NiPointLight, RE::NiSwitchNode, RE::NiTriBasedGeometry, and RE::NiTriShape.
| void RE::NiAVObject::SetAppCulled | ( | bool | a_cull | ) |
| void RE::NiAVObject::SetCollisionLayer | ( | COL_LAYER | a_collisionLayer | ) |
| void RE::NiAVObject::SetCollisionLayerAndGroup | ( | COL_LAYER | a_collisionLayer, |
| std::uint32_t | a_group | ||
| ) |
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virtual |
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virtual |
| bool RE::NiAVObject::SetMotionType | ( | hkpMotion::MotionType | a_motionType, |
| bool | a_recurse = true, |
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| bool | a_force = false, |
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| bool | a_allowActivate = true |
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| ) |
| bool RE::NiAVObject::SetProjectedUVData | ( | const NiColorA & | a_projectedUVParams, |
| const NiColor & | a_projectedUVColor, | ||
| bool | a_isSnow | ||
| ) |
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virtual |
Reimplemented in RE::BSGeometry, RE::NiGeometry, RE::NiMeshParticleSystem, RE::NiNode, and RE::NiParticleSystem.
| void RE::NiAVObject::TintScenegraph | ( | const NiColorA & | a_color | ) |
| void RE::NiAVObject::Update | ( | NiUpdateData & | a_data | ) |
| void RE::NiAVObject::UpdateBodyTint | ( | const NiColor & | a_color | ) |
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virtual |
Reimplemented in RE::NiNode, and RE::NiSwitchNode.
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virtual |
| void RE::NiAVObject::UpdateHairColor | ( | const NiColor & | a_color | ) |
| void RE::NiAVObject::UpdateMaterialAlpha | ( | float | a_alpha, |
| bool | a_doOnlySkin | ||
| ) |
| void RE::NiAVObject::UpdateRigidConstraints | ( | bool | a_enable, |
| std::uint8_t | a_arg2 = 1, |
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| std::uint32_t | a_arg3 = 1 |
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| ) |
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virtual |
Reimplemented in RE::BSGeometry, RE::BSMasterParticleSystem, RE::NiGeometry, RE::NiMeshParticleSystem, RE::NiNode, RE::NiParticleSystem, and RE::NiSwitchNode.
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virtual |
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virtual |
Reimplemented in RE::NiNode.
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virtual |
Reimplemented in RE::BSGeometry, RE::BSMultiBoundNode, RE::NiBillboardNode, RE::NiCamera, RE::NiGeometry, RE::NiMeshParticleSystem, RE::NiNode, and RE::NiSwitchNode.
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virtual |
Reimplemented in RE::BSValueNode, RE::NiBillboardNode, RE::NiCamera, RE::NiMeshParticleSystem, and RE::NiParticleSystem.
| NiPointer<NiCollisionObject> RE::NiAVObject::collisionObject |
| float RE::NiAVObject::fadeAmount |
| REX::EnumSet<Flag, std::uint32_t> RE::NiAVObject::flags |
| std::uint8_t RE::NiAVObject::flags02 |
| std::uint32_t RE::NiAVObject::lastUpdatedFrameCounter |
| NiTransform RE::NiAVObject::local |
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inlinestaticconstexpr |
| std::uint32_t RE::NiAVObject::pad10C |
| NiNode* RE::NiAVObject::parent |
| std::uint32_t RE::NiAVObject::parentIndex |
| NiTransform RE::NiAVObject::previousWorld |
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inlinestaticconstexpr |
| std::uint32_t RE::NiAVObject::unk03C |
| std::uint8_t RE::NiAVObject::unk108 |
| std::uint16_t RE::NiAVObject::unk10A |
| TESObjectREFR* RE::NiAVObject::userData |
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inlinestaticconstexpr |
| NiTransform RE::NiAVObject::world |
| NiBound RE::NiAVObject::worldBound |