CommonLibSSE (powerof3)
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#include <NiAVObject.h>
Public Types | |
enum class | Flag { kNone = 0 , kHidden = 1 << 0 , kSelectiveUpdate = 1 << 1 , kSelectiveUpdateTransforms = 1 << 2 , kSelectiveUpdateController = 1 << 3 , kSelectiveUpdateRigid = 1 << 4 , kDisplayObject = 1 << 5 , kDisableSorting = 1 << 6 , kSelectiveUpdateTransformsOverride = 1 << 7 , kSaveExternalGeometryData = 1 << 9 , kNoDecals = 1 << 10 , kAlwaysDraw = 1 << 11 , kMeshLOD = 1 << 12 , kFixedBound = 1 << 13 , kTopFadeNode = 1 << 14 , kIgnoreFade = 1 << 15 , kNoAnimSyncX = 1 << 16 , kNoAnimSyncY = 1 << 17 , kNoAnimSyncZ = 1 << 18 , kNoAnimSyncS = 1 << 19 , kNoDismember = 1 << 20 , kNoDismemberValidity = 1 << 21 , kRenderUse = 1 << 22 , kMaterialsApplied = 1 << 23 , kHighDetail = 1 << 24 , kForceUpdate = 1 << 25 , kPreProcessedNode = 1 << 26 } |
Public Member Functions | |
~NiAVObject () override | |
const NiRTTI * | GetRTTI () const override |
void | LoadBinary (NiStream &a_stream) override |
void | LinkObject (NiStream &a_stream) override |
bool | RegisterStreamables (NiStream &a_stream) override |
void | SaveBinary (NiStream &a_stream) override |
bool | IsEqual (NiObject *a_object) override |
void | ProcessClone (NiCloningProcess &a_cloning) override |
virtual void | UpdateControllers (NiUpdateData &a_data) |
virtual void | PerformOp (PerformOpFunc &a_func) |
virtual void | AttachProperty (NiAlphaProperty *a_property) |
virtual void | SetMaterialNeedsUpdate (bool a_needsUpdate) |
virtual void | SetDefaultMaterialNeedsUpdateFlag (bool a_flag) |
virtual NiAVObject * | GetObjectByName (const BSFixedString &a_name) |
virtual void | SetSelectiveUpdateFlags (bool &a_selectiveUpdate, bool a_selectiveUpdateTransforms, bool &a_rigid) |
virtual void | UpdateDownwardPass (NiUpdateData &a_data, std::uint32_t a_arg2) |
virtual void | UpdateSelectedDownwardPass (NiUpdateData &a_data, std::uint32_t a_arg2) |
virtual void | UpdateRigidDownwardPass (NiUpdateData &a_data, std::uint32_t a_arg2) |
virtual void | UpdateWorldBound () |
virtual void | UpdateWorldData (NiUpdateData *a_data) |
virtual void | UpdateTransformAndBounds (NiUpdateData &a_data) |
virtual void | PreAttachUpdate (NiNode *a_parent, NiUpdateData &a_data) |
virtual void | PostAttachUpdate () |
virtual void | OnVisible (NiCullingProcess &a_process) |
NiAVObject * | Clone () |
void | CullGeometry (bool a_cull) |
void | CullNode (bool a_cull) |
bool | GetAppCulled () const |
bhkCollisionObject * | GetCollisionObject () const |
COL_LAYER | GetCollisionLayer () const |
BSGeometry * | GetFirstGeometryOfShaderType (BSShaderMaterial::Feature a_type) |
float | GetMass () |
TESObjectREFR * | GetUserData () const |
bool | HasAnimation () const |
bool | HasShaderType (BSShaderMaterial::Feature a_type) |
void | RemoveDecals () |
void | SetAppCulled (bool a_cull) |
void | SetCollisionLayer (COL_LAYER a_collisionLayer) |
void | SetCollisionLayerAndGroup (COL_LAYER a_collisionLayer, std::uint32_t a_group) |
bool | SetMotionType (hkpMotion::MotionType a_motionType, bool a_recurse=true, bool a_force=false, bool a_allowActivate=true) |
bool | SetProjectedUVData (const NiColorA &a_projectedUVParams, const NiColor &a_projectedUVColor, bool a_isSnow) |
void | TintScenegraph (const NiColorA &a_color) |
void | Update (NiUpdateData &a_data) |
void | UpdateBodyTint (const NiColor &a_color) |
void | UpdateHairColor (const NiColor &a_color) |
void | UpdateMaterialAlpha (float a_alpha, bool a_doOnlySkin) |
void | UpdateRigidConstraints (bool a_enable, std::uint8_t a_arg2=1, std::uint32_t a_arg3=1) |
Public Member Functions inherited from RE::NiObjectNET | |
~NiObjectNET () override | |
const NiRTTI * | GetRTTI () const override |
void | LoadBinary (NiStream &a_stream) override |
void | LinkObject (NiStream &a_stream) override |
bool | RegisterStreamables (NiStream &a_stream) override |
void | SaveBinary (NiStream &a_stream) override |
bool | IsEqual (NiObject *a_object) override |
void | ProcessClone (NiCloningProcess &a_cloning) override |
void | PostLinkObject (NiStream &a_stream) override |
bool | AddExtraData (const BSFixedString &a_key, NiExtraData *a_extra) |
bool | AddExtraData (NiExtraData *a_extra) |
void | DeleteExtraData (std::uint16_t a_extraDataIndex) |
NiTimeController * | GetControllers () const |
NiTimeController * | GetController (const NiRTTI *a_rtti) const |
template<class T > | |
T * | GetController () const |
NiExtraData * | GetExtraData (const BSFixedString &a_key) const |
template<class T > | |
T * | GetExtraData (const BSFixedString &a_key) const |
NiExtraData * | GetExtraDataAt (std::uint16_t a_extraDataIndex) const |
std::uint16_t | GetExtraDataSize () const |
bool | HasExtraData (const BSFixedString &a_key) const |
bool | InsertExtraData (NiExtraData *a_extra) |
void | RemoveAllExtraData () |
bool | RemoveExtraData (const BSFixedString &a_key) |
bool | RemoveExtraDataAt (std::uint16_t a_extraDataIndex) |
bool | SetExtraDataSize (std::uint16_t a_size) |
Public Member Functions inherited from RE::NiObject | |
~NiObject () override=default | |
virtual NiNode * | AsNode () |
virtual NiSwitchNode * | AsSwitchNode () |
virtual BSFadeNode * | AsFadeNode () |
virtual BSMultiBoundNode * | AsMultiBoundNode () |
virtual BSGeometry * | AsGeometry () |
virtual NiTriStrips * | AsTriStrips () |
virtual BSTriShape * | AsTriShape () |
virtual BSSegmentedTriShape * | AsSegmentedTriShape () |
virtual BSSubIndexTriShape * | AsSubIndexTriShape () |
virtual BSDynamicTriShape * | AsDynamicTriShape () |
virtual NiGeometry * | AsNiGeometry () |
virtual NiTriBasedGeom * | AsNiTriBasedGeom () |
virtual NiTriShape * | AsNiTriShape () |
virtual NiParticles * | AsParticlesGeom () |
virtual BSLines * | AsLinesGeom () |
virtual bhkNiCollisionObject * | AsBhkNiCollisionObject () |
virtual bhkBlendCollisionObject * | AsBhkBlendCollisionObject () |
virtual bhkAttachmentCollisionObject * | AsBhkAttachmentCollisionObject () |
virtual bhkRigidBody * | AsBhkRigidBody () |
virtual bhkLimitedHingeConstraint * | AsBhkLimitedHingeConstraint () |
virtual NiObject * | CreateClone ([[maybe_unused]] NiCloningProcess &a_cloning) |
virtual void | LoadBinary ([[maybe_unused]] NiStream &a_stream) |
virtual void | LinkObject ([[maybe_unused]] NiStream &a_stream) |
virtual void | SaveBinary ([[maybe_unused]] NiStream &a_stream) |
virtual void | PostLinkObject ([[maybe_unused]] NiStream &a_stream) |
virtual bool | StreamCanSkip () |
virtual const NiRTTI * | GetStreamableRTTI () const |
virtual std::uint32_t | GetBlockAllocationSize () const |
virtual NiObjectGroup * | GetGroup () const |
virtual void | SetGroup ([[maybe_unused]] NiObjectGroup *a_group) |
virtual NiControllerManager * | AsNiControllerManager () |
void | CreateDeepCopy (NiPointer< NiObject > &a_object) |
Public Member Functions inherited from RE::NiRefObject | |
NiRefObject () | |
virtual | ~NiRefObject () |
virtual void | DeleteThis () |
void | IncRefCount () |
void | DecRefCount () |
constexpr std::uint32_t | GetRefCount () const noexcept |
TES_HEAP_REDEFINE_NEW () | |
Public Attributes | |
NiNode * | parent |
std::uint32_t | parentIndex |
std::uint32_t | unk03C |
NiPointer< NiCollisionObject > | collisionObject |
NiTransform | local |
NiTransform | world |
NiTransform | previousWorld |
NiBound | worldBound |
REX::EnumSet< Flag, std::uint32_t > | flags |
TESObjectREFR * | userData |
float | fadeAmount |
std::uint32_t | lastUpdatedFrameCounter |
std::uint8_t | unk108 |
std::uint8_t | flags02 |
std::uint16_t | unk10A |
std::uint32_t | pad10C |
Public Attributes inherited from RE::NiObjectNET | |
BSFixedString | name |
NiPointer< NiTimeController > | controllers |
NiExtraData ** | extra |
std::uint16_t | extraDataSize |
std::uint16_t | maxSize |
std::uint32_t | pad2C |
Public Attributes inherited from RE::NiRefObject | |
volatile std::uint32_t | _refCount { 0 } |
std::uint32_t | _pad0C { 0 } |
Static Public Attributes | |
static constexpr auto | RTTI = RTTI_NiAVObject |
static constexpr auto | Ni_RTTI = NiRTTI_NiAVObject |
static constexpr auto | VTABLE = VTABLE_NiAVObject |
Static Public Attributes inherited from RE::NiObjectNET | |
static constexpr auto | RTTI = RTTI_NiObjectNET |
static constexpr auto | Ni_RTTI = NiRTTI_NiObjectNET |
static constexpr auto | VTABLE = VTABLE_NiObjectNET |
Static Public Attributes inherited from RE::NiObject | |
static constexpr auto | RTTI = RTTI_NiObject |
static constexpr auto | Ni_RTTI = NiRTTI_NiObject |
static constexpr auto | VTABLE = VTABLE_NiObject |
Static Public Attributes inherited from RE::NiRefObject | |
static constexpr auto | RTTI = RTTI_NiRefObject |
static constexpr auto | VTABLE = VTABLE_NiRefObject |
Additional Inherited Members | |
Static Public Member Functions inherited from RE::NiRefObject | |
static volatile std::uint32_t * | GetTotalObjectCount () |
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strong |
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override |
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virtual |
Reimplemented in RE::NiNode, RE::NiGeometry, and RE::BSGeometry.
NiAVObject* RE::NiAVObject::Clone | ( | ) |
void RE::NiAVObject::CullGeometry | ( | bool | a_cull | ) |
void RE::NiAVObject::CullNode | ( | bool | a_cull | ) |
bool RE::NiAVObject::GetAppCulled | ( | ) | const |
COL_LAYER RE::NiAVObject::GetCollisionLayer | ( | ) | const |
bhkCollisionObject* RE::NiAVObject::GetCollisionObject | ( | ) | const |
BSGeometry* RE::NiAVObject::GetFirstGeometryOfShaderType | ( | BSShaderMaterial::Feature | a_type | ) |
float RE::NiAVObject::GetMass | ( | ) |
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virtual |
Reimplemented in RE::NiNode.
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overridevirtual |
Reimplemented from RE::NiObject.
Reimplemented in RE::ShadowSceneNode, RE::SceneGraph, RE::NiTriShape, RE::NiTriBasedGeometry, RE::NiPointLight, RE::NiParticleSystem, RE::NiParticles, RE::NiNode, RE::NiMeshParticleSystem, RE::NiLight, RE::NiGeometry, RE::NiCamera, and RE::NiBillboardNode.
TESObjectREFR* RE::NiAVObject::GetUserData | ( | ) | const |
bool RE::NiAVObject::HasAnimation | ( | ) | const |
bool RE::NiAVObject::HasShaderType | ( | BSShaderMaterial::Feature | a_type | ) |
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overridevirtual |
Reimplemented from RE::NiObject.
Reimplemented in RE::NiTriShape, RE::NiTriBasedGeometry, RE::NiPointLight, RE::NiParticleSystem, RE::NiParticles, RE::NiNode, RE::NiMeshParticleSystem, RE::NiLight, RE::NiGeometry, RE::NiCamera, and RE::NiBillboardNode.
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override |
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override |
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virtual |
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virtual |
Reimplemented in RE::NiNode.
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virtual |
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virtual |
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overridevirtual |
Reimplemented from RE::NiObject.
Reimplemented in RE::NiParticleSystem, RE::NiNode, and RE::NiGeometry.
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overridevirtual |
Reimplemented from RE::NiObject.
Reimplemented in RE::NiTriShape, RE::NiTriBasedGeometry, RE::NiParticleSystem, RE::NiParticles, RE::NiNode, RE::NiMeshParticleSystem, RE::NiGeometry, RE::NiCamera, and RE::NiBillboardNode.
void RE::NiAVObject::RemoveDecals | ( | ) |
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override |
void RE::NiAVObject::SetAppCulled | ( | bool | a_cull | ) |
void RE::NiAVObject::SetCollisionLayer | ( | COL_LAYER | a_collisionLayer | ) |
void RE::NiAVObject::SetCollisionLayerAndGroup | ( | COL_LAYER | a_collisionLayer, |
std::uint32_t | a_group | ||
) |
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virtual |
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virtual |
bool RE::NiAVObject::SetMotionType | ( | hkpMotion::MotionType | a_motionType, |
bool | a_recurse = true , |
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bool | a_force = false , |
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bool | a_allowActivate = true |
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bool RE::NiAVObject::SetProjectedUVData | ( | const NiColorA & | a_projectedUVParams, |
const NiColor & | a_projectedUVColor, | ||
bool | a_isSnow | ||
) |
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virtual |
Reimplemented in RE::NiParticleSystem, RE::NiNode, RE::NiMeshParticleSystem, RE::NiGeometry, and RE::BSGeometry.
void RE::NiAVObject::TintScenegraph | ( | const NiColorA & | a_color | ) |
void RE::NiAVObject::Update | ( | NiUpdateData & | a_data | ) |
void RE::NiAVObject::UpdateBodyTint | ( | const NiColor & | a_color | ) |
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virtual |
Reimplemented in RE::NiNode.
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virtual |
void RE::NiAVObject::UpdateHairColor | ( | const NiColor & | a_color | ) |
void RE::NiAVObject::UpdateMaterialAlpha | ( | float | a_alpha, |
bool | a_doOnlySkin | ||
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void RE::NiAVObject::UpdateRigidConstraints | ( | bool | a_enable, |
std::uint8_t | a_arg2 = 1 , |
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std::uint32_t | a_arg3 = 1 |
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) |
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virtual |
Reimplemented in RE::NiParticleSystem, RE::NiNode, RE::NiMeshParticleSystem, RE::NiGeometry, RE::BSMasterParticleSystem, and RE::BSGeometry.
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virtual |
Reimplemented in RE::NiParticleSystem, RE::NiNode, RE::NiMeshParticleSystem, RE::NiGeometry, RE::BSOrderedNode, RE::BSMasterParticleSystem, RE::BSGeometry, and RE::BSFadeNode.
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virtual |
Reimplemented in RE::NiNode.
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virtual |
Reimplemented in RE::NiNode, RE::NiMeshParticleSystem, RE::NiGeometry, RE::NiCamera, RE::NiBillboardNode, RE::BSMultiBoundNode, and RE::BSGeometry.
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virtual |
Reimplemented in RE::NiParticleSystem, RE::NiMeshParticleSystem, RE::NiCamera, RE::NiBillboardNode, and RE::BSValueNode.
NiPointer<NiCollisionObject> RE::NiAVObject::collisionObject |
float RE::NiAVObject::fadeAmount |
REX::EnumSet<Flag, std::uint32_t> RE::NiAVObject::flags |
std::uint8_t RE::NiAVObject::flags02 |
std::uint32_t RE::NiAVObject::lastUpdatedFrameCounter |
NiTransform RE::NiAVObject::local |
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inlinestaticconstexpr |
std::uint32_t RE::NiAVObject::pad10C |
NiNode* RE::NiAVObject::parent |
std::uint32_t RE::NiAVObject::parentIndex |
NiTransform RE::NiAVObject::previousWorld |
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inlinestaticconstexpr |
std::uint32_t RE::NiAVObject::unk03C |
std::uint8_t RE::NiAVObject::unk108 |
std::uint16_t RE::NiAVObject::unk10A |
TESObjectREFR* RE::NiAVObject::userData |
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inlinestaticconstexpr |
NiTransform RE::NiAVObject::world |
NiBound RE::NiAVObject::worldBound |