CommonLibSSE (powerof3)
RE::GarbageCollection Struct Reference

#include <GarbageCollector.h>

Public Attributes

BSSpinLock lock
 
BSTArray< BSTSmartPointer< BSAnimationGraphManager > > animations
 
BSTArray< TESBoundObject * > baseObjects
 
BSTArray< ObjectRefHandleobjectHandles
 
BSTArray< NiPointer< NiAVObject > > actorNodes
 
BSTArray< BSTSmartPointer< BipedAnim > > bipedAnims
 
BSTArray< NiPointer< BSTempEffect > > tempEffects
 
BSTArray< NiPointer< QueuedFile > > queuedFiles
 
BSTArray< NiPointer< BSCloneReserver > > cloneReservers
 
BSTArray< BSTSmartPointer< NavMesh > > navMeshes
 
bool deleting
 

Member Data Documentation

◆ actorNodes

BSTArray<NiPointer<NiAVObject> > RE::GarbageCollection::actorNodes

◆ animations

BSTArray<BSTSmartPointer<BSAnimationGraphManager> > RE::GarbageCollection::animations

◆ baseObjects

BSTArray<TESBoundObject*> RE::GarbageCollection::baseObjects

◆ bipedAnims

BSTArray<BSTSmartPointer<BipedAnim> > RE::GarbageCollection::bipedAnims

◆ cloneReservers

BSTArray<NiPointer<BSCloneReserver> > RE::GarbageCollection::cloneReservers

◆ deleting

bool RE::GarbageCollection::deleting

◆ lock

BSSpinLock RE::GarbageCollection::lock

◆ navMeshes

BSTArray<BSTSmartPointer<NavMesh> > RE::GarbageCollection::navMeshes

◆ objectHandles

BSTArray<ObjectRefHandle> RE::GarbageCollection::objectHandles

◆ queuedFiles

BSTArray<NiPointer<QueuedFile> > RE::GarbageCollection::queuedFiles

◆ tempEffects

BSTArray<NiPointer<BSTempEffect> > RE::GarbageCollection::tempEffects

The documentation for this struct was generated from the following file: