#include <BipedAnim.h>
◆ ~BipedAnim()
RE::BipedAnim::~BipedAnim |
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◆ GetShieldObject()
BIPOBJECT* RE::BipedAnim::GetShieldObject |
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◆ RemoveAllParts()
void RE::BipedAnim::RemoveAllParts |
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◆ actorRef
◆ bufferedObjects
BIPOBJECT RE::BipedAnim::bufferedObjects[BIPED_OBJECTS::kTotal] |
◆ objects
BIPOBJECT RE::BipedAnim::objects[BIPED_OBJECTS::kTotal] |
◆ pad0004
std::uint32_t RE::BipedAnim::pad0004 |
◆ pad2774
std::uint32_t RE::BipedAnim::pad2774 |
◆ root
The documentation for this class was generated from the following file: