#include <ThirdPersonState.h>
◆ ~ThirdPersonState()
  
  
      
        
          | RE::ThirdPersonState::~ThirdPersonState  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
override   | 
  
 
 
◆ Begin()
  
  
      
        
          | void RE::ThirdPersonState::Begin  | 
          ( | 
           | ) | 
           | 
         
       
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overridevirtual   | 
  
 
 
◆ CanProcess()
  
  
      
        
          | bool RE::ThirdPersonState::CanProcess  | 
          ( | 
          InputEvent *  | 
          a_event | ) | 
           | 
         
       
   | 
  
overridevirtual   | 
  
 
 
◆ End()
  
  
      
        
          | void RE::ThirdPersonState::End  | 
          ( | 
           | ) | 
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overridevirtual   | 
  
 
 
◆ GetFreeRotationMode()
  
  
      
        
          | virtual bool RE::ThirdPersonState::GetFreeRotationMode  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
virtual   | 
  
 
 
◆ GetRotation()
  
  
      
        
          | void RE::ThirdPersonState::GetRotation  | 
          ( | 
          NiQuaternion &  | 
          a_rotation | ) | 
           | 
         
       
   | 
  
overridevirtual   | 
  
 
 
◆ GetTranslation()
  
  
      
        
          | void RE::ThirdPersonState::GetTranslation  | 
          ( | 
          NiPoint3 &  | 
          a_translation | ) | 
           | 
         
       
   | 
  
overridevirtual   | 
  
 
 
◆ HandleLookInput()
  
  
      
        
          | virtual void RE::ThirdPersonState::HandleLookInput  | 
          ( | 
          const NiPoint2 &  | 
          a_input | ) | 
           | 
         
       
   | 
  
virtual   | 
  
 
 
◆ LoadGame()
  
  
      
        
          | void RE::ThirdPersonState::LoadGame  | 
          ( | 
          BGSLoadFormBuffer *  | 
          a_buf | ) | 
           | 
         
       
   | 
  
overridevirtual   | 
  
 
 
◆ ProcessButton()
◆ ProcessWeaponDrawnChange()
  
  
      
        
          | virtual void RE::ThirdPersonState::ProcessWeaponDrawnChange  | 
          ( | 
          bool  | 
          a_drawn | ) | 
           | 
         
       
   | 
  
virtual   | 
  
 
 
◆ Revert()
  
  
      
        
          | void RE::ThirdPersonState::Revert  | 
          ( | 
          BGSLoadFormBuffer *  | 
          a_buf | ) | 
           | 
         
       
   | 
  
overridevirtual   | 
  
 
 
◆ SaveGame()
  
  
      
        
          | void RE::ThirdPersonState::SaveGame  | 
          ( | 
          BGSSaveFormBuffer *  | 
          a_buf | ) | 
           | 
         
       
   | 
  
overridevirtual   | 
  
 
 
◆ SetCameraHandle()
  
  
      
        
          | virtual void RE::ThirdPersonState::SetCameraHandle  | 
          ( | 
          RefHandle &  | 
          a_handle | ) | 
           | 
         
       
   | 
  
virtual   | 
  
 
 
◆ SetFreeRotationMode()
  
  
      
        
          | virtual void RE::ThirdPersonState::SetFreeRotationMode  | 
          ( | 
          bool  | 
          a_weaponSheathed | ) | 
           | 
         
       
   | 
  
virtual   | 
  
 
 
◆ Unk_0A()
  
  
      
        
          | virtual void RE::ThirdPersonState::Unk_0A  | 
          ( | 
          void  | 
           | ) | 
           | 
         
       
   | 
  
virtual   | 
  
 
 
◆ Update()
◆ UpdateRotation()
  
  
      
        
          | virtual void RE::ThirdPersonState::UpdateRotation  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
virtual   | 
  
 
 
◆ animatedBoneName
◆ animationRotation
◆ applyOffsets
      
        
          | bool RE::ThirdPersonState::applyOffsets | 
        
      
 
 
◆ collisionPos
      
        
          | NiPoint3 RE::ThirdPersonState::collisionPos | 
        
      
 
 
◆ collisionPosValid
      
        
          | float RE::ThirdPersonState::collisionPosValid | 
        
      
 
 
◆ currentYaw
      
        
          | float RE::ThirdPersonState::currentYaw | 
        
      
 
 
◆ currentZoomOffset
      
        
          | float RE::ThirdPersonState::currentZoomOffset | 
        
      
 
 
◆ freeRotation
      
        
          | NiPoint2 RE::ThirdPersonState::freeRotation | 
        
      
 
 
◆ freeRotationEnabled
      
        
          | bool RE::ThirdPersonState::freeRotationEnabled | 
        
      
 
 
◆ pitchZoomOffset
      
        
          | float RE::ThirdPersonState::pitchZoomOffset | 
        
      
 
 
◆ posOffsetActual
      
        
          | NiPoint3 RE::ThirdPersonState::posOffsetActual | 
        
      
 
 
◆ posOffsetExpected
      
        
          | NiPoint3 RE::ThirdPersonState::posOffsetExpected | 
        
      
 
 
◆ rotation
◆ RTTI
◆ savedZoomOffset
      
        
          | float RE::ThirdPersonState::savedZoomOffset | 
        
      
 
 
◆ stateNotActive
      
        
          | bool RE::ThirdPersonState::stateNotActive | 
        
      
 
 
◆ targetYaw
      
        
          | float RE::ThirdPersonState::targetYaw | 
        
      
 
 
◆ targetZoomOffset
      
        
          | float RE::ThirdPersonState::targetZoomOffset | 
        
      
 
 
◆ thirdPersonCameraObj
      
        
          | NiAVObject* RE::ThirdPersonState::thirdPersonCameraObj | 
        
      
 
 
◆ thirdPersonFOVControl
      
        
          | NiNode* RE::ThirdPersonState::thirdPersonFOVControl | 
        
      
 
 
◆ toggleAnimCam
      
        
          | bool RE::ThirdPersonState::toggleAnimCam | 
        
      
 
 
◆ translation
      
        
          | NiPoint3 RE::ThirdPersonState::translation | 
        
      
 
 
◆ unk8C
      
        
          | float RE::ThirdPersonState::unk8C | 
        
      
 
 
◆ unkA0
      
        
          | std::uint64_t RE::ThirdPersonState::unkA0 | 
        
      
 
 
◆ unkC0
      
        
          | std::uint64_t RE::ThirdPersonState::unkC0 | 
        
      
 
 
◆ unkC8
      
        
          | std::uint64_t RE::ThirdPersonState::unkC8 | 
        
      
 
 
◆ unkD0
      
        
          | std::uint32_t RE::ThirdPersonState::unkD0 | 
        
      
 
 
◆ unkDC
      
        
          | std::uint16_t RE::ThirdPersonState::unkDC | 
        
      
 
 
◆ unkE2
      
        
          | std::uint16_t RE::ThirdPersonState::unkE2 | 
        
      
 
 
◆ unkE4
      
        
          | std::uint32_t RE::ThirdPersonState::unkE4 | 
        
      
 
 
◆ VTABLE
The documentation for this class was generated from the following file: