#include <PlayerControlsData.h>
◆ autoMove
      
        
          | bool RE::PlayerControlsData::autoMove | 
        
      
 
 
◆ fovSlideMode
      
        
          | bool RE::PlayerControlsData::fovSlideMode | 
        
      
 
 
◆ lookInputVec
      
        
          | NiPoint2 RE::PlayerControlsData::lookInputVec | 
        
      
 
 
◆ moveInputVec
      
        
          | NiPoint2 RE::PlayerControlsData::moveInputVec | 
        
      
 
 
◆ povBeastMode
      
        
          | bool RE::PlayerControlsData::povBeastMode | 
        
      
 
 
◆ povScriptMode
      
        
          | bool RE::PlayerControlsData::povScriptMode | 
        
      
 
 
◆ prevLookVec
      
        
          | NiPoint2 RE::PlayerControlsData::prevLookVec | 
        
      
 
 
◆ prevMoveVec
      
        
          | NiPoint2 RE::PlayerControlsData::prevMoveVec | 
        
      
 
 
◆ remapMode
      
        
          | bool RE::PlayerControlsData::remapMode | 
        
      
 
 
◆ running
      
        
          | bool RE::PlayerControlsData::running | 
        
      
 
 
◆ unk20
      
        
          | std::uint32_t RE::PlayerControlsData::unk20 | 
        
      
 
 
◆ unk26
      
        
          | std::uint8_t RE::PlayerControlsData::unk26 | 
        
      
 
 
◆ unk2A
      
        
          | std::uint8_t RE::PlayerControlsData::unk2A | 
        
      
 
 
◆ unk2B
      
        
          | std::uint8_t RE::PlayerControlsData::unk2B | 
        
      
 
 
◆ unk2D
      
        
          | std::uint8_t RE::PlayerControlsData::unk2D | 
        
      
 
 
◆ unk2E
      
        
          | std::uint16_t RE::PlayerControlsData::unk2E | 
        
      
 
 
The documentation for this class was generated from the following file: