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    CommonLibSSE (powerof3)
    
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#include <NiObject.h>
  
Public Member Functions | |
| ~NiObject () override=default | |
| virtual const NiRTTI * | GetRTTI () const | 
| virtual NiNode * | AsNode () | 
| virtual NiSwitchNode * | AsSwitchNode () | 
| virtual BSFadeNode * | AsFadeNode () | 
| virtual BSMultiBoundNode * | AsMultiBoundNode () | 
| virtual BSGeometry * | AsGeometry () | 
| virtual NiTriStrips * | AsTriStrips () | 
| virtual BSTriShape * | AsTriShape () | 
| virtual BSSegmentedTriShape * | AsSegmentedTriShape () | 
| virtual BSSubIndexTriShape * | AsSubIndexTriShape () | 
| virtual BSDynamicTriShape * | AsDynamicTriShape () | 
| virtual NiGeometry * | AsNiGeometry () | 
| virtual NiTriBasedGeom * | AsNiTriBasedGeom () | 
| virtual NiTriShape * | AsNiTriShape () | 
| virtual NiParticles * | AsParticlesGeom () | 
| virtual BSLines * | AsLinesGeom () | 
| virtual bhkNiCollisionObject * | AsBhkNiCollisionObject () | 
| virtual bhkBlendCollisionObject * | AsBhkBlendCollisionObject () | 
| virtual bhkAttachmentCollisionObject * | AsBhkAttachmentCollisionObject () | 
| virtual bhkRigidBody * | AsBhkRigidBody () | 
| virtual bhkLimitedHingeConstraint * | AsBhkLimitedHingeConstraint () | 
| virtual NiObject * | CreateClone (NiCloningProcess &a_cloning) | 
| virtual void | LoadBinary (NiStream &a_stream) | 
| virtual void | LinkObject (NiStream &a_stream) | 
| virtual bool | RegisterStreamables (NiStream &a_stream) | 
| virtual void | SaveBinary (NiStream &a_stream) | 
| virtual bool | IsEqual (NiObject *a_object) | 
| virtual void | ProcessClone (NiCloningProcess &a_cloning) | 
| virtual void | PostLinkObject (NiStream &a_stream) | 
| virtual bool | StreamCanSkip () | 
| virtual const NiRTTI * | GetStreamableRTTI () const | 
| virtual std::uint32_t | GetBlockAllocationSize () const | 
| virtual NiObjectGroup * | GetGroup () const | 
| virtual void | SetGroup (NiObjectGroup *a_group) | 
| virtual NiControllerManager * | AsNiControllerManager () | 
| void | CreateDeepCopy (NiPointer< NiObject > &a_object) | 
  Public Member Functions inherited from RE::NiRefObject | |
| NiRefObject () | |
| virtual | ~NiRefObject () | 
| virtual void | DeleteThis () | 
| void | IncRefCount () | 
| void | DecRefCount () | 
| constexpr std::uint32_t | GetRefCount () const noexcept | 
| TES_HEAP_REDEFINE_NEW () | |
Static Public Attributes | |
| static constexpr auto | RTTI = RTTI_NiObject | 
| static constexpr auto | Ni_RTTI = NiRTTI_NiObject | 
  Static Public Attributes inherited from RE::NiRefObject | |
| static constexpr auto | RTTI = RTTI_NiRefObject | 
Additional Inherited Members | |
  Static Public Member Functions inherited from RE::NiRefObject | |
| static volatile std::uint32_t * | GetTotalObjectCount () | 
  Public Attributes inherited from RE::NiRefObject | |
| volatile std::uint32_t | _refCount { 0 } | 
| std::uint32_t | _pad0C { 0 } | 
      
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  overridedefault | 
      
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  inlinevirtual | 
Reimplemented in RE::BSTempEffect.
      
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  inlinevirtual | 
Reimplemented in RE::BSTempEffect.
      
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  inlinevirtual | 
Reimplemented in RE::BSTempEffect.
      
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  inlinevirtual | 
Reimplemented in RE::bhkNiCollisionObject, and RE::BSTempEffect.
      
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  inlinevirtual | 
Reimplemented in RE::bhkRigidBody, and RE::BSTempEffect.
      
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  inlinevirtual | 
Reimplemented in RE::BSDynamicTriShape, and RE::BSTempEffect.
      
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  inlinevirtual | 
Reimplemented in RE::BSFadeNode, and RE::BSTempEffect.
      
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  inlinevirtual | 
Reimplemented in RE::BSGeometry, and RE::BSTempEffect.
      
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  inlinevirtual | 
Reimplemented in RE::BSTempEffect.
      
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  inlinevirtual | 
Reimplemented in RE::BSMultiBoundNode, and RE::BSTempEffect.
      
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  inlinevirtual | 
Reimplemented in RE::NiControllerManager.
      
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  inlinevirtual | 
Reimplemented in RE::BSTempEffect.
      
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  inlinevirtual | 
Reimplemented in RE::BSTempEffect.
      
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  inlinevirtual | 
Reimplemented in RE::BSTempEffect.
      
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  inlinevirtual | 
Reimplemented in RE::BSTempEffect, and RE::NiNode.
      
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  inlinevirtual | 
Reimplemented in RE::BSTempEffect, and RE::NiParticles.
      
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  inlinevirtual | 
Reimplemented in RE::BSTempEffect.
      
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  inlinevirtual | 
Reimplemented in RE::BSTempEffect.
      
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  inlinevirtual | 
Reimplemented in RE::BSTempEffect.
      
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  inlinevirtual | 
Reimplemented in RE::BSTempEffect, and RE::BSTriShape.
      
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  inlinevirtual | 
Reimplemented in RE::BSTempEffect.
      
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  inlinevirtual | 
Reimplemented in RE::BGSDecalNode, RE::bhkCachingShapePhantom, RE::bhkCharacterProxy, RE::bhkCollisionObject, RE::bhkCompressedMeshShape, RE::bhkListShape, RE::bhkRigidBody, RE::BSAnimNote, RE::BSBloodSplatterShaderProperty, RE::BSBound, RE::BSDismemberSkinInstance, RE::BSDynamicTriShape, RE::BSEffectShaderProperty, RE::BSFaceGenNiNode, RE::BSFadeNode, RE::BSLightingShaderProperty, RE::BSMultiBound, RE::BSMultiBoundAABB, RE::BSMultiBoundNode, RE::BSMultiBoundOBB, RE::BSMultiBoundShape, RE::BSMultiIndexTriShape, RE::BSMultiStreamInstanceTriShape, RE::BSNiNode, RE::BSOrderedNode, RE::BSShaderProperty, RE::BSSimpleScaleController, RE::BSTriShape, RE::BSValueNode, RE::BSWaterShaderProperty, RE::BSWindModifier, RE::BSXFlags, RE::NiAlphaProperty, RE::NiBooleanExtraData, RE::NiCamera, RE::NiColorInterpolator, RE::NiControllerManager, RE::NiControllerSequence, RE::NiFloatExtraData, RE::NiFloatInterpolator, RE::NiFloatsExtraData, RE::NiIntegerExtraData, RE::NiIntegersExtraData, RE::NiMeshParticleSystem, RE::NiMultiTargetTransformController, RE::NiNode, RE::NiParticles, RE::NiParticleSystem, RE::NiPointLight, RE::NiPSysGravityModifier, RE::NiShadeProperty, RE::NiSkinInstance, RE::NiStringExtraData, and RE::NiStringsExtraData.
      
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  inlinevirtual | 
      
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  inlinevirtual | 
      
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  virtual | 
Reimplemented in RE::BGSDecalNode, RE::bhkCachingShapePhantom, RE::bhkCharacterProxy, RE::bhkCollisionObject, RE::bhkCompressedMeshShape, RE::bhkCompressedMeshShapeData, RE::bhkEntity, RE::bhkListShape, RE::bhkNiCollisionObject, RE::bhkPhantom, RE::bhkRefObject, RE::bhkRigidBody, RE::bhkSerializable, RE::bhkShape, RE::bhkShapeCollection, RE::bhkShapePhantom, RE::bhkWorld, RE::bhkWorldObject, RE::BSAnimNote, RE::BSBloodSplatterShaderProperty, RE::BSBound, RE::BSDismemberSkinInstance, RE::BSDynamicTriShape, RE::BSEffectShaderProperty, RE::BSFaceGenAnimationData, RE::BSFaceGenNiNode, RE::BSFadeNode, RE::BSGeometry, RE::BSInstanceTriShape, RE::BSLightingShaderProperty, RE::BSMasterParticleSystem, RE::BSMultiBound, RE::BSMultiBoundAABB, RE::BSMultiBoundNode, RE::BSMultiBoundOBB, RE::BSMultiBoundShape, RE::BSMultiIndexTriShape, RE::BSMultiStreamInstanceTriShape, RE::BSNiNode, RE::BSOrderedNode, RE::BSParticleShaderProperty, RE::BSShaderProperty, RE::BSShaderTextureSet, RE::BSSimpleScaleController, RE::BSTempEffect, RE::BSTempEffectDebris, RE::BSTempEffectGeometryDecal, RE::BSTempEffectParticle, RE::BSTempEffectSimpleDecal, RE::BSTempEffectSPG, RE::BSTextureSet, RE::BSTriShape, RE::BSValueNode, RE::BSWaterShaderProperty, RE::BSWindModifier, RE::BSXFlags, RE::ModelReferenceEffect, RE::NiAlphaProperty, RE::NiAVObject, RE::NiBooleanExtraData, RE::NiCamera, RE::NiCollisionObject, RE::NiColorData, RE::NiColorInterpolator, RE::NiControllerManager, RE::NiControllerSequence, RE::NiExtraData, RE::NiFloatData, RE::NiFloatExtraData, RE::NiFloatInterpolator, RE::NiFloatsExtraData, RE::NiGeometryData, RE::NiIntegerExtraData, RE::NiIntegersExtraData, RE::NiInterpController, RE::NiInterpolator, RE::NiKeyBasedInterpolator, RE::NiLight, RE::NiMeshParticleSystem, RE::NiMultiTargetTransformController, RE::NiNode, RE::NiObjectNET, RE::NiParticles, RE::NiParticlesData, RE::NiParticleSystem, RE::NiPointLight, RE::NiProperty, RE::NiPSysData, RE::NiPSysGravityModifier, RE::NiPSysModifier, RE::NiShadeProperty, RE::NiSkinData, RE::NiSkinInstance, RE::NiSkinPartition, RE::NiSourceTexture, RE::NiStringExtraData, RE::NiStringsExtraData, RE::NiTexture, RE::NiTimeController, RE::ReferenceEffect, RE::ShaderReferenceEffect, RE::ShadowSceneNode, and RE::SummonPlacementEffect.
      
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  inlinevirtual | 
      
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  virtual | 
Reimplemented in RE::bhkCompressedMeshShape, RE::bhkCompressedMeshShapeData, RE::bhkNiCollisionObject, RE::bhkRigidBody, RE::bhkShape, RE::BSAnimNote, RE::BSBound, RE::BSDismemberSkinInstance, RE::BSDynamicTriShape, RE::BSFadeNode, RE::BSGeometry, RE::BSLightingShaderProperty, RE::BSMasterParticleSystem, RE::BSMultiBound, RE::BSMultiBoundAABB, RE::BSMultiBoundNode, RE::BSMultiBoundOBB, RE::BSMultiBoundShape, RE::BSOrderedNode, RE::BSShaderProperty, RE::BSShaderTextureSet, RE::BSTextureSet, RE::BSTriShape, RE::BSValueNode, RE::BSWaterShaderProperty, RE::BSWindModifier, RE::BSXFlags, RE::NiAlphaProperty, RE::NiAVObject, RE::NiBooleanExtraData, RE::NiCamera, RE::NiCollisionObject, RE::NiColorData, RE::NiColorInterpolator, RE::NiControllerManager, RE::NiControllerSequence, RE::NiExtraData, RE::NiFloatData, RE::NiFloatExtraData, RE::NiFloatInterpolator, RE::NiFloatsExtraData, RE::NiGeometryData, RE::NiIntegerExtraData, RE::NiIntegersExtraData, RE::NiInterpController, RE::NiInterpolator, RE::NiKeyBasedInterpolator, RE::NiLight, RE::NiMeshParticleSystem, RE::NiMultiTargetTransformController, RE::NiNode, RE::NiObjectNET, RE::NiParticles, RE::NiParticlesData, RE::NiParticleSystem, RE::NiPointLight, RE::NiProperty, RE::NiPSysData, RE::NiPSysGravityModifier, RE::NiPSysModifier, RE::NiShadeProperty, RE::NiSkinData, RE::NiSkinInstance, RE::NiSkinPartition, RE::NiStringExtraData, RE::NiStringsExtraData, and RE::NiTimeController.
      
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  inlinevirtual | 
Reimplemented in RE::bhkCharacterProxy, RE::bhkCollisionObject, RE::bhkCompressedMeshShape, RE::bhkCompressedMeshShapeData, RE::bhkListShape, RE::bhkNiCollisionObject, RE::bhkRigidBody, RE::bhkSerializable, RE::bhkShape, RE::bhkShapePhantom, RE::bhkWorldObject, RE::BSAnimNote, RE::BSBound, RE::BSDismemberSkinInstance, RE::BSDynamicTriShape, RE::BSEffectShaderProperty, RE::BSFadeNode, RE::BSGeometry, RE::BSLightingShaderProperty, RE::BSMasterParticleSystem, RE::BSMultiBound, RE::BSMultiBoundAABB, RE::BSMultiBoundNode, RE::BSMultiBoundOBB, RE::BSMultiBoundShape, RE::BSOrderedNode, RE::BSShaderProperty, RE::BSShaderTextureSet, RE::BSTextureSet, RE::BSTriShape, RE::BSValueNode, RE::BSWaterShaderProperty, RE::BSWindModifier, RE::BSXFlags, RE::NiAlphaProperty, RE::NiAVObject, RE::NiBooleanExtraData, RE::NiCamera, RE::NiCollisionObject, RE::NiColorInterpolator, RE::NiControllerManager, RE::NiControllerSequence, RE::NiExtraData, RE::NiFloatExtraData, RE::NiFloatInterpolator, RE::NiFloatsExtraData, RE::NiGeometryData, RE::NiIntegerExtraData, RE::NiIntegersExtraData, RE::NiInterpController, RE::NiInterpolator, RE::NiKeyBasedInterpolator, RE::NiMeshParticleSystem, RE::NiMultiTargetTransformController, RE::NiNode, RE::NiObjectNET, RE::NiParticles, RE::NiParticlesData, RE::NiParticleSystem, RE::NiProperty, RE::NiPSysData, RE::NiPSysGravityModifier, RE::NiPSysModifier, RE::NiShadeProperty, RE::NiSkinData, RE::NiSkinInstance, RE::NiSkinPartition, RE::NiStringExtraData, RE::NiStringsExtraData, and RE::NiTimeController.
      
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  inlinevirtual | 
Reimplemented in RE::bhkCharacterProxy, RE::bhkCollisionObject, RE::bhkCompressedMeshShape, RE::bhkCompressedMeshShapeData, RE::bhkEntity, RE::bhkListShape, RE::bhkNiCollisionObject, RE::bhkRigidBody, RE::bhkSerializable, RE::bhkShape, RE::bhkWorldObject, RE::BSAnimNote, RE::BSBound, RE::BSDismemberSkinInstance, RE::BSDynamicTriShape, RE::BSEffectShaderProperty, RE::BSFadeNode, RE::BSGeometry, RE::BSLightingShaderProperty, RE::BSMasterParticleSystem, RE::BSMultiBound, RE::BSMultiBoundAABB, RE::BSMultiBoundNode, RE::BSMultiBoundOBB, RE::BSMultiBoundShape, RE::BSOrderedNode, RE::BSShaderProperty, RE::BSShaderTextureSet, RE::BSTextureSet, RE::BSTriShape, RE::BSValueNode, RE::BSWaterShaderProperty, RE::BSWindModifier, RE::BSXFlags, RE::NiAlphaProperty, RE::NiAVObject, RE::NiBooleanExtraData, RE::NiCamera, RE::NiCollisionObject, RE::NiColorData, RE::NiColorInterpolator, RE::NiControllerManager, RE::NiControllerSequence, RE::NiExtraData, RE::NiFloatData, RE::NiFloatExtraData, RE::NiFloatInterpolator, RE::NiFloatsExtraData, RE::NiGeometryData, RE::NiIntegerExtraData, RE::NiIntegersExtraData, RE::NiInterpController, RE::NiInterpolator, RE::NiKeyBasedInterpolator, RE::NiLight, RE::NiMeshParticleSystem, RE::NiMultiTargetTransformController, RE::NiNode, RE::NiObjectNET, RE::NiParticles, RE::NiParticlesData, RE::NiParticleSystem, RE::NiPointLight, RE::NiProperty, RE::NiPSysData, RE::NiPSysGravityModifier, RE::NiPSysModifier, RE::NiShadeProperty, RE::NiSkinData, RE::NiSkinInstance, RE::NiSkinPartition, RE::NiStringExtraData, RE::NiStringsExtraData, and RE::NiTimeController.
      
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  inlinevirtual | 
      
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  virtual | 
Reimplemented in RE::BGSDecalNode, RE::BSGeometry, RE::BSWindModifier, RE::NiAVObject, RE::NiControllerManager, RE::NiControllerSequence, RE::NiMultiTargetTransformController, RE::NiNode, RE::NiObjectNET, RE::NiParticleSystem, RE::NiProperty, RE::NiPSysGravityModifier, RE::NiPSysModifier, and RE::NiTimeController.
      
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  virtual | 
Reimplemented in RE::bhkCharacterProxy, RE::bhkCollisionObject, RE::bhkCompressedMeshShape, RE::bhkCompressedMeshShapeData, RE::bhkListShape, RE::bhkNiCollisionObject, RE::bhkRigidBody, RE::bhkSerializable, RE::bhkShape, RE::bhkWorldObject, RE::BSAnimNote, RE::BSBound, RE::BSDismemberSkinInstance, RE::BSDynamicTriShape, RE::BSFadeNode, RE::BSGeometry, RE::BSLightingShaderProperty, RE::BSMasterParticleSystem, RE::BSMultiBound, RE::BSMultiBoundAABB, RE::BSMultiBoundNode, RE::BSMultiBoundOBB, RE::BSMultiBoundShape, RE::BSOrderedNode, RE::BSShaderProperty, RE::BSShaderTextureSet, RE::BSTextureSet, RE::BSTriShape, RE::BSValueNode, RE::BSWaterShaderProperty, RE::BSWindModifier, RE::BSXFlags, RE::NiAlphaProperty, RE::NiAVObject, RE::NiBooleanExtraData, RE::NiCamera, RE::NiCollisionObject, RE::NiColorInterpolator, RE::NiControllerManager, RE::NiControllerSequence, RE::NiExtraData, RE::NiFloatExtraData, RE::NiFloatInterpolator, RE::NiFloatsExtraData, RE::NiGeometryData, RE::NiIntegerExtraData, RE::NiIntegersExtraData, RE::NiInterpController, RE::NiInterpolator, RE::NiKeyBasedInterpolator, RE::NiMeshParticleSystem, RE::NiMultiTargetTransformController, RE::NiNode, RE::NiObjectNET, RE::NiParticles, RE::NiParticlesData, RE::NiParticleSystem, RE::NiProperty, RE::NiPSysData, RE::NiPSysGravityModifier, RE::NiPSysModifier, RE::NiShadeProperty, RE::NiSkinData, RE::NiSkinInstance, RE::NiSkinPartition, RE::NiStringExtraData, RE::NiStringsExtraData, and RE::NiTimeController.
      
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  inlinevirtual | 
Reimplemented in RE::bhkCharacterProxy, RE::bhkCollisionObject, RE::bhkCompressedMeshShape, RE::bhkCompressedMeshShapeData, RE::bhkEntity, RE::bhkListShape, RE::bhkNiCollisionObject, RE::bhkRigidBody, RE::bhkSerializable, RE::bhkShape, RE::bhkWorldObject, RE::BSAnimNote, RE::BSBound, RE::BSDismemberSkinInstance, RE::BSDynamicTriShape, RE::BSEffectShaderProperty, RE::BSFadeNode, RE::BSGeometry, RE::BSLightingShaderProperty, RE::BSMasterParticleSystem, RE::BSMultiBound, RE::BSMultiBoundAABB, RE::BSMultiBoundNode, RE::BSMultiBoundOBB, RE::BSMultiBoundShape, RE::BSOrderedNode, RE::BSShaderProperty, RE::BSShaderTextureSet, RE::BSTextureSet, RE::BSTriShape, RE::BSValueNode, RE::BSWaterShaderProperty, RE::BSWindModifier, RE::BSXFlags, RE::NiAlphaProperty, RE::NiAVObject, RE::NiBooleanExtraData, RE::NiCamera, RE::NiCollisionObject, RE::NiColorData, RE::NiColorInterpolator, RE::NiControllerManager, RE::NiControllerSequence, RE::NiExtraData, RE::NiFloatData, RE::NiFloatExtraData, RE::NiFloatInterpolator, RE::NiFloatsExtraData, RE::NiGeometryData, RE::NiIntegerExtraData, RE::NiIntegersExtraData, RE::NiInterpController, RE::NiInterpolator, RE::NiKeyBasedInterpolator, RE::NiLight, RE::NiMeshParticleSystem, RE::NiMultiTargetTransformController, RE::NiNode, RE::NiObjectNET, RE::NiParticles, RE::NiParticlesData, RE::NiParticleSystem, RE::NiPointLight, RE::NiProperty, RE::NiPSysData, RE::NiPSysGravityModifier, RE::NiPSysModifier, RE::NiShadeProperty, RE::NiSkinData, RE::NiSkinInstance, RE::NiSkinPartition, RE::NiStringExtraData, RE::NiStringsExtraData, and RE::NiTimeController.
      
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  inlinevirtual | 
      
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  inlinevirtual | 
      
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  inlinestaticconstexpr | 
      
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  inlinestaticconstexpr |