#include <CombatObject.h>
◆ ~CombatObject()
  
  
      
        
          | RE::CombatObject::~CombatObject  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
override   | 
  
 
 
◆ GetObjectType()
  
  
      
        
          | virtual std::uint32_t RE::CombatObject::GetObjectType  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
pure virtual   | 
  
 
Implemented in RE::CombatMagicCasterBoundItem, RE::CombatMagicCasterCloak, RE::CombatMagicCasterDisarm, RE::CombatMagicCasterInvisibility, RE::CombatMagicCasterLight, RE::CombatMagicCasterOffensive, RE::CombatMagicCasterParalyze, RE::CombatMagicCasterReanimate, RE::CombatMagicCasterRestore, RE::CombatMagicCasterScript, RE::CombatMagicCasterStagger, RE::CombatMagicCasterSummon, RE::CombatMagicCasterTargetEffect, and RE::CombatMagicCasterWard.
 
 
◆ LoadGame()
  
  
      
        
          | virtual void RE::CombatObject::LoadGame  | 
          ( | 
          BGSLoadGameBuffer *  | 
          a_buf | ) | 
           | 
         
       
   | 
  
virtual   | 
  
 
 
◆ SaveGame()
  
  
      
        
          | virtual void RE::CombatObject::SaveGame  | 
          ( | 
          BGSSaveGameBuffer *  | 
          a_buf | ) | 
           | 
         
       
   | 
  
virtual   | 
  
 
 
◆ RTTI
The documentation for this class was generated from the following file: