#include <CombatInventoryItem.h>
 | 
| enum class   | TYPE {  
  kNone = 0
, kMelee
, kRanged
, kShield
,  
  kOneHandedBlock = kShield
, kMagic
, kShout
, kStaff
,  
  kPotion
, kScroll
, kTorch
 
 } | 
|   | 
| enum class   | CATEGORY { kTotal = 7
 } | 
|   | 
◆ CATEGORY
◆ TYPE
| Enumerator | 
|---|
| kNone  |  | 
| kMelee  |  | 
| kRanged  |  | 
| kShield  |  | 
| kOneHandedBlock  |  | 
| kMagic  |  | 
| kShout  |  | 
| kStaff  |  | 
| kPotion  |  | 
| kScroll  |  | 
| kTorch  |  | 
 
 
◆ ~CombatInventoryItem()
  
  
      
        
          | RE::CombatInventoryItem::~CombatInventoryItem  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
override   | 
  
 
 
◆ CalculateScore()
  
  
      
        
          | virtual float RE::CombatInventoryItem::CalculateScore  | 
          ( | 
          CombatController *  | 
          a_controller | ) | 
           | 
         
       
   | 
  
pure virtual   | 
  
 
 
◆ CheckBusy()
  
  
      
        
          | virtual bool RE::CombatInventoryItem::CheckBusy  | 
          ( | 
          CombatController *  | 
          a_controller | ) | 
           | 
         
       
   | 
  
virtual   | 
  
 
 
◆ CheckShouldEquip()
  
  
      
        
          | virtual bool RE::CombatInventoryItem::CheckShouldEquip  | 
          ( | 
          CombatController *  | 
          a_controller | ) | 
           | 
         
       
   | 
  
virtual   | 
  
 
 
◆ Clone()
◆ Equip()
◆ GetCategory()
  
  
      
        
          | virtual CATEGORY RE::CombatInventoryItem::GetCategory  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
pure virtual   | 
  
 
 
◆ GetDescription()
  
  
      
        
          | virtual void RE::CombatInventoryItem::GetDescription  | 
          ( | 
          const char *  | 
          a_dest,  | 
         
        
           | 
           | 
          std::uint32_t  | 
          a_size  | 
         
        
           | 
          ) | 
           |  | 
         
       
   | 
  
virtual   | 
  
 
 
◆ GetEquipRange()
  
  
      
        
          | virtual float RE::CombatInventoryItem::GetEquipRange  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
virtual   | 
  
 
 
◆ GetEquipType()
◆ GetMaxRange()
  
  
      
        
          | virtual float RE::CombatInventoryItem::GetMaxRange  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
virtual   | 
  
 
 
◆ GetMinRange()
  
  
      
        
          | virtual float RE::CombatInventoryItem::GetMinRange  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
virtual   | 
  
 
 
◆ GetOptimalRange()
  
  
      
        
          | virtual float RE::CombatInventoryItem::GetOptimalRange  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
virtual   | 
  
 
 
◆ GetResource()
◆ GetType()
  
  
      
        
          | virtual TYPE RE::CombatInventoryItem::GetType  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
virtual   | 
  
 
 
◆ IsValid()
  
  
      
        
          | virtual bool RE::CombatInventoryItem::IsValid  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
virtual   | 
  
 
 
◆ LoadGame()
  
  
      
        
          | void RE::CombatInventoryItem::LoadGame  | 
          ( | 
          BGSLoadGameBuffer *  | 
          a_buf | ) | 
           | 
         
       
   | 
  
overridevirtual   | 
  
 
 
◆ SaveGame()
  
  
      
        
          | void RE::CombatInventoryItem::SaveGame  | 
          ( | 
          BGSSaveGameBuffer *  | 
          a_buf | ) | 
           | 
         
       
   | 
  
overridevirtual   | 
  
 
 
◆ Unequip()
  
  
      
        
          | virtual void RE::CombatInventoryItem::Unequip  | 
          ( | 
          CombatController *  | 
          a_controller | ) | 
           | 
         
       
   | 
  
virtual   | 
  
 
 
◆ item
      
        
          | TESForm* RE::CombatInventoryItem::item | 
        
      
 
 
◆ itemScore
      
        
          | float RE::CombatInventoryItem::itemScore | 
        
      
 
 
◆ itemSlot
◆ RTTI
◆ unk1C
      
        
          | std::uint32_t RE::CombatInventoryItem::unk1C | 
        
      
 
 
The documentation for this class was generated from the following file: