#include <CombatController.h>
◆ IsFleeing()
  
  
      
        
          | bool RE::CombatController::IsFleeing  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
inline   | 
  
 
 
◆ aimControllers
      
        
          | BSTArray<CombatAimController*> RE::CombatController::aimControllers | 
        
      
 
 
◆ areas
      
        
          | BSTArray<CombatAreaStandard*> RE::CombatController::areas | 
        
      
 
 
◆ attackerHandle
◆ behaviorController
      
        
          | CombatBehaviorController* RE::CombatController::behaviorController | 
        
      
 
 
◆ blackboard
      
        
          | CombatBlackboard* RE::CombatController::blackboard | 
        
      
 
 
◆ cachedAttacker
◆ cachedTarget
◆ combatGroup
◆ combatStyle
◆ currentAimController
      
        
          | CombatAimController* RE::CombatController::currentAimController | 
        
      
 
 
◆ currentArea
      
        
          | CombatAreaStandard* RE::CombatController::currentArea | 
        
      
 
 
◆ currentTargetSelector
      
        
          | CombatTargetSelectorStandard* RE::CombatController::currentTargetSelector | 
        
      
 
 
◆ handleCount
      
        
          | std::uint32_t RE::CombatController::handleCount | 
        
      
 
 
◆ ignoringCombat
      
        
          | bool RE::CombatController::ignoringCombat | 
        
      
 
 
◆ inactive
      
        
          | bool RE::CombatController::inactive | 
        
      
 
 
◆ inventory
◆ previousAimController
      
        
          | CombatAimController* RE::CombatController::previousAimController | 
        
      
 
 
◆ previousTargetHandle
◆ previousTargetSelector
      
        
          | CombatTargetSelectorStandard* RE::CombatController::previousTargetSelector | 
        
      
 
 
◆ startedCombat
      
        
          | bool RE::CombatController::startedCombat | 
        
      
 
 
◆ state
◆ stoppedCombat
      
        
          | bool RE::CombatController::stoppedCombat | 
        
      
 
 
◆ targetHandle
◆ targetSelectors
      
        
          | BSTArray<CombatTargetSelectorStandard*> RE::CombatController::targetSelectors | 
        
      
 
 
◆ unk34
      
        
          | std::uint8_t RE::CombatController::unk34 | 
        
      
 
 
◆ unk36
      
        
          | std::uint8_t RE::CombatController::unk36 | 
        
      
 
 
◆ unk37
      
        
          | std::uint8_t RE::CombatController::unk37 | 
        
      
 
 
◆ unk41
      
        
          | bool RE::CombatController::unk41 | 
        
      
 
 
◆ unk44
      
        
          | AITimer RE::CombatController::unk44 | 
        
      
 
 
◆ unk4C
      
        
          | float RE::CombatController::unk4C | 
        
      
 
 
◆ unkC4
      
        
          | std::int32_t RE::CombatController::unkC4 | 
        
      
 
 
The documentation for this class was generated from the following file: