#include <CombatState.h>
◆ activeCombatantLastSeenTime
      
        
          | AITimeStamp RE::CombatState::activeCombatantLastSeenTime | 
        
      
 
 
◆ attackDialogueTimer
      
        
          | AITimer RE::CombatState::attackDialogueTimer | 
        
      
 
 
◆ bleedOutDialogueTimer
      
        
          | AITimer RE::CombatState::bleedOutDialogueTimer | 
        
      
 
 
◆ combatThreats
◆ confidenceModifier
      
        
          | float RE::CombatState::confidenceModifier | 
        
      
 
 
◆ fleeDialogueTimer
      
        
          | AITimer RE::CombatState::fleeDialogueTimer | 
        
      
 
 
◆ isDetected
      
        
          | bool RE::CombatState::isDetected | 
        
      
 
 
◆ isFleeing
      
        
          | bool RE::CombatState::isFleeing | 
        
      
 
 
◆ strengthUpdateTimer
      
        
          | AITimer RE::CombatState::strengthUpdateTimer | 
        
      
 
 
◆ tauntDialogueTimer
      
        
          | AITimer RE::CombatState::tauntDialogueTimer | 
        
      
 
 
◆ threatRatioUpdateTimer
      
        
          | AITimer RE::CombatState::threatRatioUpdateTimer | 
        
      
 
 
◆ threatUpdateTimer
      
        
          | AITimer RE::CombatState::threatUpdateTimer | 
        
      
 
 
◆ threatValue
      
        
          | float RE::CombatState::threatValue | 
        
      
 
 
◆ unk00
      
        
          | float RE::CombatState::unk00 | 
        
      
 
 
◆ unk06
      
        
          | std::uint8_t RE::CombatState::unk06 | 
        
      
 
 
◆ unk07
      
        
          | std::uint8_t RE::CombatState::unk07 | 
        
      
 
 
◆ unk08
      
        
          | std::uint8_t RE::CombatState::unk08 | 
        
      
 
 
◆ unk09
      
        
          | std::uint8_t RE::CombatState::unk09 | 
        
      
 
 
◆ unk0A
      
        
          | std::uint8_t RE::CombatState::unk0A | 
        
      
 
 
◆ unk0B
      
        
          | std::uint8_t RE::CombatState::unk0B | 
        
      
 
 
◆ unk0C
      
        
          | std::uint32_t RE::CombatState::unk0C | 
        
      
 
 
◆ unk10
◆ unk20
◆ unk24
◆ unk28
◆ unk4C
      
        
          | std::uint32_t RE::CombatState::unk4C | 
        
      
 
 
◆ unk68
◆ unk6C
      
        
          | std::uint8_t RE::CombatState::unk6C | 
        
      
 
 
◆ unk6D
      
        
          | std::uint8_t RE::CombatState::unk6D | 
        
      
 
 
◆ unk78
      
        
          | float RE::CombatState::unk78 | 
        
      
 
 
◆ unk7C
      
        
          | std::uint32_t RE::CombatState::unk7C | 
        
      
 
 
◆ unk98
◆ unkA0
      
        
          | std::uint8_t RE::CombatState::unkA0 | 
        
      
 
 
◆ unreachableLocations
The documentation for this class was generated from the following file: