CommonLibSSE (powerof3)
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#include <TESCameraState.h>
Public Member Functions | |
virtual | ~TESCameraState () |
virtual void | Begin () |
virtual void | End () |
virtual void | Update (BSTSmartPointer< TESCameraState > &a_nextState) |
virtual void | GetRotation (NiQuaternion &a_rotation) |
virtual void | GetTranslation (NiPoint3 &a_translation) |
virtual void | SaveGame (BGSSaveFormBuffer *a_buf) |
virtual void | LoadGame (BGSLoadFormBuffer *a_buf) |
virtual void | Revert (BGSLoadFormBuffer *a_buf) |
Public Member Functions inherited from RE::BSIntrusiveRefCounted | |
std::uint32_t | IncRef () const |
std::uint32_t | DecRef () const |
TES_HEAP_REDEFINE_NEW () | |
Public Attributes | |
std::uint32_t | pad0C |
TESCamera * | camera |
CameraState | id |
std::uint32_t | pad1C |
Static Public Attributes | |
static constexpr auto | RTTI = RTTI_TESCameraState |
static constexpr auto | VTABLE = VTABLE_TESCameraState |
Additional Inherited Members | |
Protected Attributes inherited from RE::BSIntrusiveRefCounted | |
volatile std::uint32_t | _refCount { 0 } |
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Reimplemented in RE::ThirdPersonState, RE::HorseCameraState, RE::FreeCameraState, RE::FirstPersonState, RE::BleedoutCameraState, and RE::AutoVanityState.
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Reimplemented in RE::ThirdPersonState, RE::PlayerCameraTransitionState, RE::FreeCameraState, RE::FirstPersonState, and RE::AutoVanityState.
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Reimplemented in RE::ThirdPersonState, RE::PlayerCameraTransitionState, RE::FreeCameraState, RE::FirstPersonState, and RE::AutoVanityState.
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virtual |
Reimplemented in RE::ThirdPersonState, RE::HorseCameraState, and RE::FirstPersonState.
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Reimplemented in RE::ThirdPersonState, RE::HorseCameraState, and RE::FirstPersonState.
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Reimplemented in RE::ThirdPersonState, RE::HorseCameraState, and RE::FirstPersonState.
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TESCamera* RE::TESCameraState::camera |
CameraState RE::TESCameraState::id |
std::uint32_t RE::TESCameraState::pad0C |
std::uint32_t RE::TESCameraState::pad1C |
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inlinestaticconstexpr |
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inlinestaticconstexpr |