CommonLibSSE (powerof3)
PlayerCharacter.h File Reference
#include "RE/B/BGSDefaultObjectManager.h"
#include "RE/B/BSPointerHandle.h"
#include "RE/B/BSSoundHandle.h"
#include "RE/B/BSTArray.h"
#include "RE/B/BSTEvent.h"
#include "RE/B/BSTHashMap.h"
#include "RE/B/BSTList.h"
#include "RE/B/BSTSmartPointer.h"
#include "RE/B/BSTTuple.h"
#include "RE/C/Character.h"
#include "RE/C/Crime.h"
#include "RE/F/FormTypes.h"
#include "RE/H/hkRefPtr.h"
#include "RE/N/NiPoint3.h"
#include "RE/N/NiSmartPointer.h"
#include "RE/N/NiTMap.h"
#include "RE/P/PositionPlayerEvent.h"
#include "RE/T/TESObjectWEAP.h"
#include "RE/T/TESQuest.h"

Go to the source code of this file.

Classes

struct  RE::CrimeGoldStruct
 
struct  RE::StolenItemValueStruct
 
struct  RE::FriendshipFactionsStruct
 
class  RE::PLAYER_TARGET_LOC
 
struct  RE::PlayerActionObject
 
class  RE::PlayerCharacter
 
struct  RE::PlayerCharacter::PlayerFlags
 
struct  RE::PlayerCharacter::QueuedWeapon
 
struct  RE::PlayerCharacter::TeleportPath
 
struct  RE::PlayerCharacter::TeleportPath::Unk00Data
 
struct  RE::PlayerCharacter::TeleportPath::Unk18Data
 
struct  RE::PlayerCharacter::PreTransformationData
 
struct  RE::PlayerCharacter::PlayerSkills
 
struct  RE::PlayerCharacter::PlayerSkills::Data
 
struct  RE::PlayerCharacter::PlayerSkills::Data::Skills
 
struct  RE::PlayerCharacter::PlayerSkills::Data::SkillData
 

Namespaces

 RE
 

Enumerations

enum class  RE::PLAYER_ACTION {
  RE::kNone = 0 , RE::kSwingMeleeWeapon , RE::kCastProjectileSpell , RE::kShootBow ,
  RE::kZKeyObject , RE::kJumping , RE::kKnockingOverObjects , RE::kStandOnTableChair ,
  RE::kIronSights , RE::kDestroyObject , RE::kLockedObject , RE::kPickpocket ,
  RE::kCastSelfSpell , RE::kShout , RE::kActorCollision , RE::kTotal ,
  RE::kInvalidMarker
}