CommonLibSSE (powerof3)
|
#include <PlayerCharacter.h>
Public Attributes | |
float | timer |
RefHandle | refObj |
REX::EnumSet< PLAYER_ACTION, std::uint32_t > | next |
REX::EnumSet<PLAYER_ACTION, std::uint32_t> RE::PlayerActionObject::next |
RefHandle RE::PlayerActionObject::refObj |
float RE::PlayerActionObject::timer |