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    CommonLibSSE (powerof3)
    
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#include <CombatInventory.h>
Public Attributes | |
| BSTArray< NiPointer< CombatInventoryItem > > | items | 
| std::uint32_t | slot | 
| float | maxRange | 
| float | optimalRange | 
| float | minRange | 
| float | score | 
| BSTArray<NiPointer<CombatInventoryItem> > RE::CombatEquipment::items | 
| float RE::CombatEquipment::maxRange | 
| float RE::CombatEquipment::minRange | 
| float RE::CombatEquipment::optimalRange | 
| float RE::CombatEquipment::score | 
| std::uint32_t RE::CombatEquipment::slot |