#include <BSShadowLight.h>
◆ camera
◆ clearRenderTarget
bool RE::BSShadowLight::ShadowMapData::clearRenderTarget |
◆ clipPlanes
◆ cullingProcess
◆ projection
◆ renderTarget
◆ shaderAccumulator
NiPointer<BSShaderAccumulator> RE::BSShadowLight::ShadowMapData::shaderAccumulator |
◆ shadowMapIndex
std::uint32_t RE::BSShadowLight::ShadowMapData::shadowMapIndex |
◆ shadowMapRect
NiRect<std::uint32_t> RE::BSShadowLight::ShadowMapData::shadowMapRect |
◆ unitsPerTexel
std::uint32_t RE::BSShadowLight::ShadowMapData::unitsPerTexel |
◆ unk50
std::uint32_t RE::BSShadowLight::ShadowMapData::unk50 |
The documentation for this struct was generated from the following file: