CommonLibSSE (powerof3)
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RE::BSShadowLight::ShadowMapData Struct Reference

#include <BSShadowLight.h>

Public Attributes

REX::W32::XMFLOAT4X4 projection
 
NiPointer< NiCameracamera
 
NiPointer< BSShaderAccumulator > shaderAccumulator
 
std::uint32_t unk50
 
RENDER_TARGET_DEPTHSTENCIL renderTarget
 
std::uint32_t shadowMapIndex
 
NiFrustumPlanes clipPlanes
 
std::uint32_t unitsPerTexel
 
NiRect< std::uint32_t > shadowMapRect
 
BSCullingProcesscullingProcess
 
bool clearRenderTarget
 

Member Data Documentation

◆ camera

NiPointer<NiCamera> RE::BSShadowLight::ShadowMapData::camera

◆ clearRenderTarget

bool RE::BSShadowLight::ShadowMapData::clearRenderTarget

◆ clipPlanes

NiFrustumPlanes RE::BSShadowLight::ShadowMapData::clipPlanes

◆ cullingProcess

BSCullingProcess* RE::BSShadowLight::ShadowMapData::cullingProcess

◆ projection

REX::W32::XMFLOAT4X4 RE::BSShadowLight::ShadowMapData::projection

◆ renderTarget

RENDER_TARGET_DEPTHSTENCIL RE::BSShadowLight::ShadowMapData::renderTarget

◆ shaderAccumulator

NiPointer<BSShaderAccumulator> RE::BSShadowLight::ShadowMapData::shaderAccumulator

◆ shadowMapIndex

std::uint32_t RE::BSShadowLight::ShadowMapData::shadowMapIndex

◆ shadowMapRect

NiRect<std::uint32_t> RE::BSShadowLight::ShadowMapData::shadowMapRect

◆ unitsPerTexel

std::uint32_t RE::BSShadowLight::ShadowMapData::unitsPerTexel

◆ unk50

std::uint32_t RE::BSShadowLight::ShadowMapData::unk50

The documentation for this struct was generated from the following file: