#include <BipedAnim.h>
◆ addon
◆ item
◆ part
◆ partClone
◆ skinTexture
◆ unk28
| std::uint64_t RE::BIPOBJECT::unk28 |
◆ unk30
| std::uint64_t RE::BIPOBJECT::unk30 |
◆ unk38
| std::uint64_t RE::BIPOBJECT::unk38 |
◆ unk40
| std::uint64_t RE::BIPOBJECT::unk40 |
◆ unk48
| std::uint64_t RE::BIPOBJECT::unk48 |
◆ unk50
| std::uint64_t RE::BIPOBJECT::unk50 |
◆ unk58
| std::uint64_t RE::BIPOBJECT::unk58 |
◆ unk68
| std::uint64_t RE::BIPOBJECT::unk68 |
◆ unk70
| void* RE::BIPOBJECT::unk70 |
◆ weaponManager
The documentation for this struct was generated from the following file: