#include <BGSImpactManager.h>
◆ impactData
◆ objectToFollow
NiAVObject* RE::BGSImpactManager::ImpactSoundData::objectToFollow |
◆ playSound1
bool RE::BGSImpactManager::ImpactSoundData::playSound1 |
◆ playSound2
bool RE::BGSImpactManager::ImpactSoundData::playSound2 |
◆ position
NiPoint3* RE::BGSImpactManager::ImpactSoundData::position |
◆ sound1
◆ sound2
◆ unk2A
bool RE::BGSImpactManager::ImpactSoundData::unk2A |
◆ unk30
void* RE::BGSImpactManager::ImpactSoundData::unk30 |
The documentation for this struct was generated from the following file: