#include <PlayerCamera.h>
 | 
| using  | Type = typename Traits::Type | 
|   | 
| using  | Allocator = typename Traits::Allocator | 
|   | 
◆ ~PlayerCamera()
  
  
      
        
          | RE::PlayerCamera::~PlayerCamera  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
override   | 
  
 
 
◆ ForceFirstPerson()
      
        
          | void RE::PlayerCamera::ForceFirstPerson  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ ForceThirdPerson()
      
        
          | void RE::PlayerCamera::ForceThirdPerson  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ GetSingleton()
◆ IsInBleedoutMode()
      
        
          | bool RE::PlayerCamera::IsInBleedoutMode  | 
          ( | 
           | ) | 
           const | 
        
      
 
 
◆ IsInFirstPerson()
      
        
          | bool RE::PlayerCamera::IsInFirstPerson  | 
          ( | 
           | ) | 
           const | 
        
      
 
 
◆ IsInFreeCameraMode()
      
        
          | bool RE::PlayerCamera::IsInFreeCameraMode  | 
          ( | 
           | ) | 
           const | 
        
      
 
 
◆ IsInThirdPerson()
      
        
          | bool RE::PlayerCamera::IsInThirdPerson  | 
          ( | 
           | ) | 
           const | 
        
      
 
 
◆ SetCameraRoot()
◆ ToggleFreeCameraMode()
      
        
          | void RE::PlayerCamera::ToggleFreeCameraMode  | 
          ( | 
          bool  | 
          a_freezeTime | ) | 
           | 
        
      
 
 
◆ UpdateThirdPerson()
      
        
          | void RE::PlayerCamera::UpdateThirdPerson  | 
          ( | 
          bool  | 
          a_weaponDrawn | ) | 
           | 
        
      
 
 
◆ allowAutoVanityMode
      
        
          | bool RE::PlayerCamera::allowAutoVanityMode | 
        
      
 
 
◆ bowZoomedIn
      
        
          | bool RE::PlayerCamera::bowZoomedIn | 
        
      
 
 
◆ cameraStates
◆ cameraTarget
◆ firstPersonFOV
      
        
          | float RE::PlayerCamera::firstPersonFOV | 
        
      
 
 
◆ idleTimer
      
        
          | float RE::PlayerCamera::idleTimer | 
        
      
 
 
◆ isProcessed
      
        
          | bool RE::PlayerCamera::isProcessed | 
        
      
 
 
◆ isWeapSheathed
      
        
          | bool RE::PlayerCamera::isWeapSheathed | 
        
      
 
 
◆ lock
◆ objectFadeHandle
◆ pad039
      
        
          | std::uint8_t RE::PlayerCamera::pad039 | 
        
      
 
 
◆ pad03A
      
        
          | std::uint16_t RE::PlayerCamera::pad03A | 
        
      
 
 
◆ pad166
      
        
          | std::uint16_t RE::PlayerCamera::pad166 | 
        
      
 
 
◆ pos
◆ rigidBody
◆ RTTI
◆ tempReturnStates
◆ unk120
      
        
          | Unk120* RE::PlayerCamera::unk120 | 
        
      
 
 
◆ unk158
      
        
          | std::uint32_t RE::PlayerCamera::unk158 | 
        
      
 
 
◆ unk15C
      
        
          | std::uint32_t RE::PlayerCamera::unk15C | 
        
      
 
 
◆ unk164
      
        
          | std::uint8_t RE::PlayerCamera::unk164 | 
        
      
 
 
◆ unk165
      
        
          | std::uint8_t RE::PlayerCamera::unk165 | 
        
      
 
 
◆ worldFOV
      
        
          | float RE::PlayerCamera::worldFOV | 
        
      
 
 
◆ yaw
      
        
          | float RE::PlayerCamera::yaw | 
        
      
 
 
The documentation for this class was generated from the following file: