CommonLibSSE (powerof3)
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PlayerCamera.h
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1#pragma once
2
3#include "RE/B/BSAtomic.h"
5#include "RE/B/BSTArray.h"
6#include "RE/B/BSTSingleton.h"
8#include "RE/N/NiPoint3.h"
9#include "RE/T/TESCamera.h"
10
11namespace RE
12{
13 class bhkRigidBody;
14 class bhkSimpleShapePhantom;
15 class NiRefObject;
16 class TESCameraState;
17
19 {
20 enum CameraState : std::uint32_t
21 {
35
36 kTotal
37 };
38 };
40
42 public TESCamera, // 000
43 public BSTSingletonSDM<PlayerCamera> // 038
44 {
45 public:
46 inline static constexpr auto RTTI = RTTI_PlayerCamera;
47
48 struct Unk120
49 {
52 };
53 static_assert(sizeof(Unk120) == 0x10);
54
55 ~PlayerCamera() override; // 00
56
57 // override (TESCamera)
58 void SetCameraRoot(NiPointer<NiNode> a_root) override; // 01
59
61
64 bool IsInBleedoutMode() const;
65 bool IsInFirstPerson() const;
66 bool IsInFreeCameraMode() const;
67 bool IsInThirdPerson() const;
68 void ToggleFreeCameraMode(bool a_freezeTime);
69 void UpdateThirdPerson(bool a_weaponDrawn);
70
71 // members
72 std::uint8_t pad039; // 039
73 std::uint16_t pad03A; // 03A
77 Unk120* unk120; // 120 - ?
80 mutable BSSpinLock lock; // 134
81 float worldFOV; // 13C
82 float firstPersonFOV; // 140
83 NiPoint3 pos; // 144 - ?
84 float idleTimer; // 150 - ?
85 float yaw; // 154 - ? - in radians
86 std::uint32_t unk158; // 158 - ?
87 std::uint32_t unk15C; // 15C - ?
89 bool bowZoomedIn; // 161
90 bool isWeapSheathed; // 162 - ?
91 bool isProcessed; // 163 - ?
92 std::uint8_t unk164; // 164
93 std::uint8_t unk165; // 165
94 std::uint16_t pad166; // 166
95
96 private:
97 bool QCameraEquals(CameraState a_cameraState) const;
98 };
99 static_assert(sizeof(PlayerCamera) == 0x168);
100}
Definition: BSAtomic.h:49
Definition: BSTArray.h:377
Definition: BSTSmartPointer.h:37
Definition: NiPoint3.h:6
Definition: NiSmartPointer.h:9
Definition: PlayerCamera.h:44
void ToggleFreeCameraMode(bool a_freezeTime)
bool IsInFreeCameraMode() const
void ForceThirdPerson()
BSTSmartPointer< TESCameraState > cameraStates[CameraStates::kTotal]
Definition: PlayerCamera.h:76
RefHandle objectFadeHandle
Definition: PlayerCamera.h:79
float idleTimer
Definition: PlayerCamera.h:84
bool isWeapSheathed
Definition: PlayerCamera.h:90
BSSpinLock lock
Definition: PlayerCamera.h:80
~PlayerCamera() override
bool allowAutoVanityMode
Definition: PlayerCamera.h:88
float firstPersonFOV
Definition: PlayerCamera.h:82
bool IsInThirdPerson() const
NiPoint3 pos
Definition: PlayerCamera.h:83
void UpdateThirdPerson(bool a_weaponDrawn)
ActorHandle cameraTarget
Definition: PlayerCamera.h:74
BSTSmallArray< TESCameraState *, CameraStates::kTotal > tempReturnStates
Definition: PlayerCamera.h:75
std::uint8_t unk164
Definition: PlayerCamera.h:92
bool IsInFirstPerson() const
bool bowZoomedIn
Definition: PlayerCamera.h:89
std::uint32_t unk15C
Definition: PlayerCamera.h:87
static PlayerCamera * GetSingleton()
float worldFOV
Definition: PlayerCamera.h:81
std::uint16_t pad166
Definition: PlayerCamera.h:94
std::uint16_t pad03A
Definition: PlayerCamera.h:73
NiPointer< bhkRigidBody > rigidBody
Definition: PlayerCamera.h:78
bool isProcessed
Definition: PlayerCamera.h:91
float yaw
Definition: PlayerCamera.h:85
std::uint32_t unk158
Definition: PlayerCamera.h:86
void SetCameraRoot(NiPointer< NiNode > a_root) override
bool IsInBleedoutMode() const
std::uint8_t pad039
Definition: PlayerCamera.h:72
static constexpr auto RTTI
Definition: PlayerCamera.h:46
Unk120 * unk120
Definition: PlayerCamera.h:77
void ForceFirstPerson()
std::uint8_t unk165
Definition: PlayerCamera.h:93
Definition: TESCamera.h:13
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_PlayerCamera(static_cast< std::uint64_t >(688779))
std::uint32_t RefHandle
Definition: BSCoreTypes.h:6
Definition: BSTSingleton.h:50
Definition: PlayerCamera.h:19
CameraState
Definition: PlayerCamera.h:21
@ kBleedout
Definition: PlayerCamera.h:33
@ kFurniture
Definition: PlayerCamera.h:27
@ kTween
Definition: PlayerCamera.h:29
@ kTotal
Definition: PlayerCamera.h:36
@ kFirstPerson
Definition: PlayerCamera.h:22
@ kVATS
Definition: PlayerCamera.h:24
@ kDragon
Definition: PlayerCamera.h:34
@ kAutoVanity
Definition: PlayerCamera.h:23
@ kThirdPerson
Definition: PlayerCamera.h:31
@ kIronSights
Definition: PlayerCamera.h:26
@ kPCTransition
Definition: PlayerCamera.h:28
@ kFree
Definition: PlayerCamera.h:25
@ kMount
Definition: PlayerCamera.h:32
@ kAnimated
Definition: PlayerCamera.h:30
Definition: PlayerCamera.h:49
NiPointer< bhkSimpleShapePhantom * > unk00
Definition: PlayerCamera.h:50
NiPointer< bhkSimpleShapePhantom * > unk08
Definition: PlayerCamera.h:51