#include <BSRenderPass.h>
◆ accumulationHint
      
        
          | std::uint8_t RE::BSRenderPass::accumulationHint | 
        
      
 
 
◆ cachePoolId
      
        
          | std::uint32_t RE::BSRenderPass::cachePoolId | 
        
      
 
 
◆ extraParam
      
        
          | std::uint8_t RE::BSRenderPass::extraParam | 
        
      
 
 
◆ geometry
◆ LODMode
◆ next
◆ numLights
      
        
          | std::uint8_t RE::BSRenderPass::numLights | 
        
      
 
 
◆ pad44
      
        
          | std::uint32_t RE::BSRenderPass::pad44 | 
        
      
 
 
◆ passEnum
      
        
          | std::uint32_t RE::BSRenderPass::passEnum | 
        
      
 
 
◆ passGroupNext
◆ sceneLights
      
        
          | BSLight** RE::BSRenderPass::sceneLights | 
        
      
 
 
◆ shader
◆ shaderProperty
◆ unk20
      
        
          | std::uint16_t RE::BSRenderPass::unk20 | 
        
      
 
 
The documentation for this class was generated from the following file: