#include <ActorValueOwner.h>
◆ ~ActorValueOwner()
  
  
      
        
          | virtual RE::ActorValueOwner::~ActorValueOwner  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
virtual   | 
  
 
 
◆ GetActorValue()
  
  
      
        
          | virtual float RE::ActorValueOwner::GetActorValue  | 
          ( | 
          ActorValue  | 
          a_akValue | ) | 
           | 
         
       
   | 
  
virtual   | 
  
 
 
◆ GetArmorRatingSkillMultiplier()
      
        
          | float RE::ActorValueOwner::GetArmorRatingSkillMultiplier  | 
          ( | 
          float  | 
          a_skillLevel | ) | 
           const | 
        
      
 
 
◆ GetBaseActorValue()
  
  
      
        
          | virtual float RE::ActorValueOwner::GetBaseActorValue  | 
          ( | 
          ActorValue  | 
          a_akValue | ) | 
           | 
         
       
   | 
  
virtual   | 
  
 
 
◆ GetClampedActorValue()
      
        
          | float RE::ActorValueOwner::GetClampedActorValue  | 
          ( | 
          ActorValue  | 
          a_akValue | ) | 
           const | 
        
      
 
 
◆ GetIsPlayerOwner()
  
  
      
        
          | virtual bool RE::ActorValueOwner::GetIsPlayerOwner  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
virtual   | 
  
 
 
◆ GetPermanentActorValue()
  
  
      
        
          | virtual float RE::ActorValueOwner::GetPermanentActorValue  | 
          ( | 
          ActorValue  | 
          a_akValue | ) | 
           | 
         
       
   | 
  
virtual   | 
  
 
 
◆ ModActorValue()
  
  
      
        
          | virtual void RE::ActorValueOwner::ModActorValue  | 
          ( | 
          ActorValue  | 
          a_akValue,  | 
         
        
           | 
           | 
          float  | 
          a_value  | 
         
        
           | 
          ) | 
           |  | 
         
       
   | 
  
virtual   | 
  
 
 
◆ RestoreActorValue()
◆ SetActorValue()
  
  
      
        
          | virtual void RE::ActorValueOwner::SetActorValue  | 
          ( | 
          ActorValue  | 
          a_akValue,  | 
         
        
           | 
           | 
          float  | 
          a_value  | 
         
        
           | 
          ) | 
           |  | 
         
       
   | 
  
virtual   | 
  
 
 
◆ SetBaseActorValue()
  
  
      
        
          | virtual void RE::ActorValueOwner::SetBaseActorValue  | 
          ( | 
          ActorValue  | 
          a_akValue,  | 
         
        
           | 
           | 
          float  | 
          a_value  | 
         
        
           | 
          ) | 
           |  | 
         
       
   | 
  
virtual   | 
  
 
 
◆ RTTI
The documentation for this class was generated from the following file: