| _pad0C | RE::NiRefObject |  | 
  | _refCount | RE::NiRefObject |  | 
  | actionValue | RE::Actor |  | 
  | Activate(TESObjectREFR *a_targetRef, TESObjectREFR *a_activatorRef, std::uint8_t a_arg3, TESBoundObject *a_object, std::int32_t a_targetCount) | RE::TESForm | virtual | 
  | ActivateRef(TESObjectREFR *a_activator, uint8_t a_arg2, TESBoundObject *a_object, int32_t a_count, bool a_defaultProcessingOnly) | RE::TESObjectREFR |  | 
  | actorMover | RE::Actor |  | 
  | actorState1 | RE::ActorState |  | 
  | actorState2 | RE::ActorState |  | 
  | AddAnimationGraphEventSink(BSTEventSink< BSAnimationGraphEvent > *a_sink) const | RE::Actor |  | 
  | AddChange(std::uint32_t a_changeFlags) | RE::TESForm | virtual | 
  | AddCompileIndex(FormID &a_id, TESFile *a_file) | RE::TESForm | inlinestatic | 
  | addedSpells | RE::Actor |  | 
  | AddObjectToContainer(TESBoundObject *a_object, ExtraDataList *a_extraList, std::int32_t a_count, TESObjectREFR *a_fromRefr) override | RE::Actor | virtual | 
  | AddPerk(BGSPerk *a_perk, std::uint32_t a_rank=0) | RE::Actor | virtual | 
  | AddShout(TESShout *a_shout) | RE::Actor | virtual | 
  | AddSpell(SpellItem *a_spell) | RE::Actor |  | 
  | AddTarget(AddTargetData &a_targetData) | RE::MagicTarget | virtual | 
  | AddToFaction(TESFaction *a_faction, std::int8_t a_rank) | RE::Actor |  | 
  | AddWornItem(TESBoundObject *a_item, std::int32_t a_count, bool a_forceEquip, std::uint32_t a_arg4, std::uint32_t a_arg5) override | RE::Actor | virtual | 
  | AllowBleedoutDialogue(bool a_canTalk) | RE::Actor |  | 
  | AllowPCDialogue(bool a_talk) | RE::Actor |  | 
  | ApplyCurrent(float a_velocityTime, const hkVector4 &a_velocity) override | RE::Actor | virtual | 
  | ApplyPerksFromBase() | RE::Actor | virtual | 
  | ApplyTemporaryPerk(BGSPerk *a_perk) | RE::Actor | virtual | 
  | Archetype typedef | RE::MagicTarget |  | 
  | armorBaseFactorSum | RE::Actor |  | 
  | armorRating | RE::Actor |  | 
  | As() noexcept | RE::TESForm |  | 
  | As() const noexcept | RE::TESForm |  | 
  | AsExplosion() | RE::TESObjectREFR | virtual | 
  | AsProjectile() | RE::TESObjectREFR | virtual | 
  | AsReference() | RE::TESForm | inline | 
  | AsReference() const | RE::TESForm | inline | 
  | AsReference1() override | RE::TESObjectREFR | virtual | 
  | AsReference2() const override | RE::TESObjectREFR | virtual | 
  | AttachArrow(const BSTSmartPointer< BipedAnim > &a_biped) | RE::Actor | virtual | 
  | avStorage | RE::Actor |  | 
  | BelongsInGroup(FORM *a_form, bool a_allowParentGroups, bool a_currentOnly) override | RE::TESObjectREFR | virtual | 
  | biped | RE::Actor |  | 
  | BOOL_BITS enum name | RE::Actor |  | 
  | BOOL_FLAGS enum name | RE::Actor |  | 
  | boolBits | RE::Actor |  | 
  | boolFlags | RE::Actor |  | 
  | CalcArmorRating() | RE::Actor | virtual | 
  | CalculateCachedOwnerIsInCombatantFaction() const | RE::Actor | virtual | 
  | CalculateCachedOwnerIsNPC() const | RE::Actor | virtual | 
  | CalculateCachedOwnerIsUndead() const | RE::Actor | virtual | 
  | calculateVendorFactionTimer | RE::Actor |  | 
  | CalcUnarmedDamage() | RE::Actor | virtual | 
  | CanAddActiveEffect()=0 | RE::MagicTarget | pure virtual | 
  | CanAttackActor(Actor *a_actor) | RE::Actor |  | 
  | CanFlyHere() const | RE::Actor |  | 
  | CanOfferServices() const | RE::Actor |  | 
  | CanPickpocket() const | RE::Actor |  | 
  | CanTalkToPlayer() const | RE::Actor |  | 
  | CheckAbsorb(Actor *a_actor, MagicItem *a_magicItem, const Effect *a_effect) | RE::MagicTarget | virtual | 
  | CheckAndFixSkinAndBoneOrder(NiNode &a_nodeToTest) | RE::TESObjectREFR | virtual | 
  | CheckCast(MagicItem *a_spell, bool a_dualCast, MagicSystem::CannotCastReason *a_reason) | RE::Actor | virtual | 
  | CheckClampDamageModifier(ActorValue a_av, float a_delta) | RE::Actor | virtual | 
  | CheckForCurrentAliasPackage() override | RE::Actor | virtual | 
  | checkMyDeadBodyTimer | RE::Actor |  | 
  | CheckResistance(MagicItem *a_magicItem, Effect *a_effect, TESBoundObject *a_object) | RE::MagicTarget | virtual | 
  | CheckSaveGame(BGSSaveFormBuffer *a_buf) override | RE::TESObjectREFR | virtual | 
  | CheckTempModifiers() | RE::Actor | virtual | 
  | CheckValidTarget(TESObjectREFR &a_target) | RE::Actor | virtual | 
  | ClampToGround() | RE::TESObjectREFR | virtual | 
  | ClearArrested() | RE::Actor |  | 
  | ClearData() override | RE::TESObjectREFR | virtual | 
  | ClearDataComponent() override | RE::TESForm | virtual | 
  | ClearExpressionOverride() | RE::Actor |  | 
  | ClearExtraArrows() | RE::Actor | inline | 
  | combatController | RE::Actor |  | 
  | ComputeMotionFeedbackSpeedAndDirection(const ActorMotionFeedbackData &a_data, float a_delta, ActorMotionFeedbackOutput &a_output) | RE::Actor | virtual | 
  | ConstructAnimationGraph(BSTSmartPointer< BShkbAnimationGraph > &a_out) override | RE::TESObjectREFR | virtual | 
  | Copy(TESForm *a_srcForm) | RE::TESForm | virtual | 
  | CopyComponent(BaseFormComponent *a_rhs) override | RE::TESForm | virtual | 
  | Count typedef | RE::TESObjectREFR |  | 
  | CreateActorMover() | RE::Actor | virtual | 
  | CreateAnimationChannels(BSScrapArray< BSTSmartPointer< BSAnimationGraphChannel > > &animGraphChannels) | RE::IAnimationGraphManagerHolder | virtual | 
  | CreateAnimNoteReceiver() | RE::TESObjectREFR | virtual | 
  | CreateDuplicateForm(bool a_createEditorID, void *a_arg2) override | RE::TESObjectREFR | virtual | 
  | CreateGroupData(FORM *a_form, FORM_GROUP *a_group) override | RE::TESObjectREFR | virtual | 
  | CreateMovementController() | RE::Actor | virtual | 
  | CreateRefHandle() | RE::Actor |  | 
  | criticalStage | RE::Actor |  | 
  | currentCombatTarget | RE::Actor |  | 
  | currentProcess | RE::Actor |  | 
  | DamageObject(float a_objectHealth, bool a_arg3) | RE::TESObjectREFR | virtual | 
  | data | RE::TESObjectREFR |  | 
  | Decapitate() | RE::Actor |  | 
  | DecRefCount() | RE::BSHandleRefObject |  | 
  | DeleteThis() | RE::NiRefObject | virtual | 
  | DeselectSpell(SpellItem *a_spell) | RE::Actor |  | 
  | DestroyActorMover() | RE::Actor | virtual | 
  | DetachArrow(const BSTSmartPointer< BipedAnim > &a_biped) | RE::Actor | virtual | 
  | DetachCharController() | RE::Actor | virtual | 
  | DetachHavok(NiAVObject *a_obj3D) override | RE::Actor | virtual | 
  | dialogueItemTarget | RE::Actor |  | 
  | Disable() override | RE::Actor | virtual | 
  | DispelEffect(MagicItem *a_spell, BSPointerHandle< Actor > &a_caster, ActiveEffect *a_effect=nullptr) | RE::MagicTarget |  | 
  | DispelEffectsWithArchetype(Archetype a_type, bool a_force) | RE::MagicTarget |  | 
  | DispelWornItemEnchantments() | RE::Actor |  | 
  | DoGetMovementRotation(NiPoint3 &a_rotation)=0 | RE::IMovementState | pure virtual | 
  | DoGetMovementSpeed() override | RE::ActorState | virtual | 
  | DoMoveToHigh() override | RE::Actor | virtual | 
  | DoReset3D(bool a_updateWeight) | RE::Actor |  | 
  | DoTrap(TrapData &a_data) | RE::TESObjectREFR |  | 
  | DoTrap(TrapEntry *a_trap, TargetEntry *a_target) | RE::TESObjectREFR |  | 
  | DoTrap1(TrapData &a_data) override | RE::Actor | virtual | 
  | DoTrap2(TrapEntry *a_trap, TargetEntry *a_target) override | RE::Actor | virtual | 
  | DrawWeaponMagicHands(bool a_draw) | RE::Actor | virtual | 
  | DrinkPotion(AlchemyItem *a_potion, ExtraDataList *a_extralist) | RE::Actor | virtual | 
  | DropObject(const TESBoundObject *a_object, ExtraDataList *a_extraList, std::int32_t a_count, const NiPoint3 *a_dropLoc=0, const NiPoint3 *a_rotate=0) | RE::Actor | virtual | 
  | editorLocation | RE::Actor |  | 
  | editorLocCoord | RE::Actor |  | 
  | editorLocForm | RE::Actor |  | 
  | editorLocRot | RE::Actor |  | 
  | EffectAdded(ActiveEffect *a_effect) | RE::MagicTarget | virtual | 
  | EffectRemoved(ActiveEffect *a_effect) | RE::MagicTarget | virtual | 
  | emotionType | RE::Actor |  | 
  | emotionValue | RE::Actor |  | 
  | EnableAI(bool a_enable) | RE::Actor |  | 
  | EndDialogue() | RE::Actor | virtual | 
  | EndInterruptPackage(bool a_skipDialogue) | RE::Actor |  | 
  | equippedWeight | RE::Actor |  | 
  | EvaluatePackage(bool a_immediate=false, bool a_resetAI=false) | RE::Actor |  | 
  | exclusiveBranch | RE::Actor |  | 
  | extraList | RE::TESObjectREFR |  | 
  | FindInFileFast(TESFile *a_mod) | RE::TESForm | virtual | 
  | FindReferenceFor3D(NiAVObject *a_object3D) | RE::TESObjectREFR | static | 
  | FinishLoadGame(BGSLoadFormBuffer *a_buf) override | RE::Actor | virtual | 
  | flags | RE::MagicTarget |  | 
  | ForceEditorLocation(BGSLocation *a_location) override | RE::Actor | virtual | 
  | ForEachPerk(PerkEntryVisitor &a_visitor) const | RE::Actor | virtual | 
  | ForEachPerkEntry(EntryPoint a_entryType, PerkEntryVisitor &a_visitor) const | RE::Actor | virtual | 
  | formFlags | RE::TESForm |  | 
  | formID | RE::TESForm |  | 
  | FORMTYPE | RE::Actor | inlinestatic | 
  | formType | RE::TESForm |  | 
  | Get3D() const | RE::TESObjectREFR |  | 
  | Get3D(bool a_firstPerson) const | RE::TESObjectREFR |  | 
  | Get3D1(bool a_firstPerson) const | RE::TESObjectREFR | virtual | 
  | Get3D2() const | RE::TESObjectREFR | virtual | 
  | GetAcrobatics() const | RE::Actor | virtual | 
  | GetActiveEffectList() override | RE::Actor | virtual | 
  | GetActorBase() | RE::Actor |  | 
  | GetActorBase() const | RE::Actor |  | 
  | GetActorCause() const | RE::TESObjectREFR | virtual | 
  | GetActorOwner() | RE::TESObjectREFR |  | 
  | GetActorValue(ActorValue a_akValue) | RE::ActorValueOwner | virtual | 
  | GetActorValueModifier(ACTOR_VALUE_MODIFIER a_modifier, ActorValue a_value) const | RE::Actor |  | 
  | GetAllForms() -> std::pair< BSTHashMap< FormID, TESForm * > *, std::reference_wrapper< BSReadWriteLock > > | RE::TESForm | inlinestatic | 
  | GetAllFormsByEditorID() -> std::pair< BSTHashMap< BSFixedString, TESForm * > *, std::reference_wrapper< BSReadWriteLock > > | RE::TESForm | inlinestatic | 
  | GetAllowPromoteToPersistent() const | RE::TESObjectREFR | virtual | 
  | GetAlpha() | RE::Actor | virtual | 
  | GetAngle() const | RE::TESObjectREFR |  | 
  | GetAngleX() const | RE::TESObjectREFR |  | 
  | GetAngleY() const | RE::TESObjectREFR |  | 
  | GetAngleZ() const | RE::TESObjectREFR |  | 
  | GetAnimationGraphManager(BSTSmartPointer< BSAnimationGraphManager > &a_out) const | RE::IAnimationGraphManagerHolder |  | 
  | GetAnimationGraphManagerImpl(BSTSmartPointer< BSAnimationGraphManager > &a_out) const override | RE::TESObjectREFR | virtual | 
  | GetAnimNoteReceiver() | RE::TESObjectREFR | virtual | 
  | GetArmorBaseFactorSum() | RE::Actor | virtual | 
  | GetArmorRatingSkillMultiplier(float a_skillLevel) const | RE::ActorValueOwner |  | 
  | GetAttackingWeapon() | RE::Actor |  | 
  | GetAttackingWeapon() const | RE::Actor |  | 
  | GetAttackState() const noexcept | RE::ActorState | inline | 
  | GetBaseActorValue(ActorValue a_akValue) | RE::ActorValueOwner | virtual | 
  | GetBaseHeight() const | RE::TESObjectREFR |  | 
  | GetBaseObject() | RE::TESObjectREFR |  | 
  | GetBaseObject() const | RE::TESObjectREFR |  | 
  | GetBiped() const | RE::TESObjectREFR |  | 
  | GetBiped(bool a_firstPerson) const | RE::TESObjectREFR |  | 
  | GetBiped1(bool a_firstPerson) const | RE::TESObjectREFR | virtual | 
  | GetBiped2() const | RE::TESObjectREFR | virtual | 
  | GetBoundMax() const override | RE::Actor | virtual | 
  | GetBoundMin() const override | RE::Actor | virtual | 
  | GetCalcLevel(bool a_adjustLevel) const | RE::TESObjectREFR |  | 
  | GetCannibal() | RE::Actor | virtual | 
  | GetCharController() const | RE::Actor |  | 
  | GetClampedActorValue(ActorValue a_akValue) const | RE::ActorValueOwner |  | 
  | GetCollisionFilterInfo(uint32_t &a_outCollisionFilterInfo) | RE::Actor |  | 
  | GetCombatGroup() const | RE::Actor | virtual | 
  | GetCommandingActor() const | RE::Actor |  | 
  | GetContainer() const | RE::TESObjectREFR |  | 
  | GetCrimeFaction() | RE::Actor |  | 
  | GetCrimeFaction() const | RE::Actor |  | 
  | GetCrimeGoldValue(const TESFaction *a_faction) const | RE::Actor | virtual | 
  | GetCurrent3D() const | RE::TESObjectREFR | virtual | 
  | GetCurrentAmmo() const override | RE::Actor | virtual | 
  | GetCurrentBiped() const | RE::TESObjectREFR | virtual | 
  | GetCurrentLocation() const | RE::TESObjectREFR |  | 
  | GetCurrentPackage() | RE::Actor |  | 
  | GetCurrentPackage() const | RE::Actor |  | 
  | GetCurrentScene() const override | RE::Actor | virtual | 
  | GetCurrentShoutLevel() | RE::Actor | virtual | 
  | GetDangerous() const override | RE::TESObjectREFR | virtual | 
  | GetDecalGroup() const | RE::TESObjectREFR | virtual | 
  | GetDescriptionOwnerFile() const | RE::TESForm | virtual | 
  | GetDisplayFullName() | RE::TESObjectREFR |  | 
  | GetDroppedInventory() | RE::TESObjectREFR |  | 
  | GetDroppedInventory(std::function< bool(TESBoundObject &)> a_filter) | RE::TESObjectREFR |  | 
  | GetEditorLocation() const | RE::TESObjectREFR |  | 
  | GetEditorLocation(NiPoint3 &a_outPos, NiPoint3 &a_outRot, TESForm *&a_outWorldOrCell, TESObjectCELL *a_fallback) | RE::TESObjectREFR |  | 
  | GetEditorLocation1() const override | RE::Actor | virtual | 
  | GetEditorLocation2(NiPoint3 &a_outPos, NiPoint3 &a_outRot, TESForm *&a_outWorldOrCell, TESObjectCELL *a_fallback) override | RE::Actor | virtual | 
  | GetEmotionType() | RE::Actor | virtual | 
  | GetEmotionValue() | RE::Actor | virtual | 
  | GetEnchantmentCharge() const | RE::TESObjectREFR |  | 
  | GetEquippedEntryData(bool a_leftHand) const | RE::Actor |  | 
  | GetEquippedObject(bool a_leftHand) const | RE::Actor |  | 
  | GetEquippedWeight() | RE::Actor |  | 
  | GetExclusiveBranch() const override | RE::Actor | virtual | 
  | GetEyeVector(NiPoint3 &a_origin, NiPoint3 &a_direction, bool a_includeCameraOffset) | RE::Actor | virtual | 
  | GetFaceGenAnimationData() override | RE::Actor | virtual | 
  | GetFaceNode() | RE::TESObjectREFR | virtual | 
  | GetFaceNodeSkinned() | RE::TESObjectREFR | virtual | 
  | GetFactionOwner() | RE::TESObjectREFR |  | 
  | GetFastWalkSpeed() | RE::Actor | virtual | 
  | GetFile(std::int32_t a_idx=-1) const | RE::TESForm | inline | 
  | GetFireNode() override | RE::Actor | virtual | 
  | GetFlyState() const noexcept | RE::ActorState | inline | 
  | GetFormDetailedString(char *a_buf, std::uint32_t a_bufLen) override | RE::TESObjectREFR | virtual | 
  | GetFormEditorID() const override | RE::TESObjectREFR | virtual | 
  | GetFormFlags() const noexcept | RE::TESForm | inline | 
  | GetFormID() const noexcept | RE::TESForm | inline | 
  | GetFormType() const noexcept | RE::TESForm | inline | 
  | GetFullLODRef() const | RE::TESObjectREFR | virtual | 
  | GetGoldAmount() | RE::Actor |  | 
  | GetGoldValue() const | RE::TESForm |  | 
  | GetGraphVariableBool(const BSFixedString &a_variableName, bool &a_out) const | RE::IAnimationGraphManagerHolder |  | 
  | GetGraphVariableCacheSize() const | RE::IAnimationGraphManagerHolder | virtual | 
  | GetGraphVariableFloat(const BSFixedString &a_variableName, float &a_out) const | RE::IAnimationGraphManagerHolder |  | 
  | GetGraphVariableImpl1(const BSFixedString &a_variableName, float &a_out) const | RE::IAnimationGraphManagerHolder | virtual | 
  | GetGraphVariableImpl2(const BSFixedString &a_variableName, std::int32_t &a_out) const | RE::IAnimationGraphManagerHolder | virtual | 
  | GetGraphVariableImpl3(const BSFixedString &a_variableName, bool &a_out) const | RE::IAnimationGraphManagerHolder | virtual | 
  | GetGraphVariableInt(const BSFixedString &a_variableName, std::int32_t &a_out) const | RE::IAnimationGraphManagerHolder |  | 
  | GetGraphVariableNiPoint3(const BSFixedString &a_variableName, NiPoint3 &a_out) const | RE::IAnimationGraphManagerHolder |  | 
  | GetHandle() | RE::Actor |  | 
  | GetHeading(bool a_ignoreRaceSettings) const | RE::Actor | virtual | 
  | GetHeadingAngle(const RE::NiPoint3 &a_pos, bool a_abs) | RE::TESObjectREFR |  | 
  | GetHeadPartObject(BGSHeadPart::HeadPartType a_type) | RE::Actor |  | 
  | GetHeight() | RE::Actor |  | 
  | RE::TESObjectREFR::GetHeight() const | RE::TESObjectREFR |  | 
  | GetIgnoredBySandbox() const override | RE::TESObjectREFR | virtual | 
  | GetInventory() | RE::TESObjectREFR |  | 
  | GetInventory(std::function< bool(TESBoundObject &)> a_filter) | RE::TESObjectREFR |  | 
  | GetInventoryChanges() | RE::TESObjectREFR |  | 
  | GetInventoryCount() | RE::TESObjectREFR |  | 
  | GetInventoryCounts() | RE::TESObjectREFR |  | 
  | GetInventoryCounts(std::function< bool(TESBoundObject &)> a_filter) | RE::TESObjectREFR |  | 
  | GetIsPlayerOwner() const | RE::ActorValueOwner | virtual | 
  | GetJogSpeed() | RE::Actor | virtual | 
  | GetKiller() const | RE::Actor |  | 
  | GetKnockState() const noexcept | RE::ActorState | inline | 
  | GetKnown() const | RE::TESForm | virtual | 
  | GetLevel() const | RE::Actor |  | 
  | GetLifeState() const noexcept | RE::ActorState | inline | 
  | GetLinearVelocity(NiPoint3 &a_velocity) const override | RE::Actor | virtual | 
  | GetLinkedRef(BGSKeyword *a_keyword) | RE::TESObjectREFR |  | 
  | GetLocalFormID() | RE::TESForm | inline | 
  | GetLock() const | RE::TESObjectREFR |  | 
  | GetLockLevel() const | RE::TESObjectREFR |  | 
  | GetLookingAtLocation() const override | RE::Actor | virtual | 
  | GetMagicCaster(MagicSystem::CastingSource a_source) override | RE::Actor | virtual | 
  | GetMagicTarget() override | RE::Actor | virtual | 
  | GetMount(NiPointer< Actor > &a_outMount) | RE::Actor |  | 
  | GetMountedBy(NiPointer< Actor > &a_outRider) | RE::Actor |  | 
  | GetMustUpdate() const override | RE::TESObjectREFR | virtual | 
  | GetName() const | RE::TESObjectREFR |  | 
  | GetNodeByName(const BSFixedString &a_nodeName) | RE::TESObjectREFR |  | 
  | GetObjectReference() const noexcept | RE::TESObjectREFR | inline | 
  | GetObjectTypeName() const | RE::TESForm | virtual | 
  | GetObstacle() const override | RE::TESObjectREFR | virtual | 
  | GetOccupiedFurniture() const | RE::Actor |  | 
  | GetOnLocalMap() const override | RE::TESObjectREFR | virtual | 
  | GetOwner() const | RE::TESObjectREFR |  | 
  | GetParentCell() const noexcept | RE::TESObjectREFR | inline | 
  | GetPermanentActorValue(ActorValue a_akValue) | RE::ActorValueOwner | virtual | 
  | GetPlayable() const | RE::TESForm | virtual | 
  | GetPosition() const noexcept | RE::TESObjectREFR | inline | 
  | GetPositionX() const noexcept | RE::TESObjectREFR | inline | 
  | GetPositionY() const noexcept | RE::TESObjectREFR | inline | 
  | GetPositionZ() const noexcept | RE::TESObjectREFR | inline | 
  | GetRace() const | RE::Actor |  | 
  | GetRandomAnim() const override | RE::TESObjectREFR | virtual | 
  | RE::GetRefCount() const | RE::TESForm | virtual | 
  | RE::BSHandleRefObject::GetRefCount() const noexcept | RE::NiRefObject | inline | 
  | GetResponseString() const | RE::Actor | virtual | 
  | GetRider(NiPointer< Actor > &a_outRider) | RE::Actor |  | 
  | GetRunSpeed() | RE::Actor | virtual | 
  | GetSavedFormType() const override | RE::TESObjectREFR | virtual | 
  | GetSaveParentCell() const | RE::TESObjectREFR | virtual | 
  | GetScale() const | RE::TESObjectREFR |  | 
  | GetSequence(stl::zstring a_name) const | RE::TESObjectREFR |  | 
  | GetSequencer(void) const override | RE::Actor | virtual | 
  | GetSitSleepState() const noexcept | RE::ActorState | inline | 
  | GetSkin() const | RE::Actor |  | 
  | GetSkin(BGSBipedObjectForm::BipedObjectSlot a_slot) | RE::Actor |  | 
  | GetSoulSize() const | RE::Actor |  | 
  | GetStartingAngle() const override | RE::Actor | virtual | 
  | GetStartingLocation() const override | RE::Actor | virtual | 
  | GetStealValue(const InventoryEntryData *a_entryData, std::uint32_t a_numItems, bool a_useMult) const | RE::TESObjectREFR |  | 
  | GetTargetStatsObject() override | RE::Actor | virtual | 
  | GetTemplateActorBase() | RE::TESObjectREFR | virtual | 
  | GetTextForParsedSubTag(const BSFixedString &a_tag) const | RE::TESForm | virtual | 
  | GetTotalObjectCount() | RE::NiRefObject | static | 
  | GetTransform(NiTransform &a_transform) const | RE::TESObjectREFR |  | 
  | GetVampireFeed() | RE::Actor | virtual | 
  | GetVendorFaction() | RE::Actor |  | 
  | GetVendorFaction() const | RE::Actor |  | 
  | GetWalkSpeed() | RE::Actor | virtual | 
  | GetWarmthRating() const | RE::Actor |  | 
  | GetWaterHeight() const | RE::TESObjectREFR |  | 
  | GetWeaponState() const noexcept | RE::ActorState | inline | 
  | GetWeight() const | RE::TESObjectREFR |  | 
  | GetWeightInContainer() | RE::TESObjectREFR |  | 
  | GetWorldspace() const | RE::TESObjectREFR |  | 
  | GetWornArmor(BGSBipedObjectForm::BipedObjectSlot a_slot) | RE::Actor |  | 
  | GetWornArmor(FormID a_formID) | RE::Actor |  | 
  | GoToPrison(TESFaction *a_faction, bool a_removeInventory, bool a_realJail) | RE::Actor | virtual | 
  | HandleHealthDamage(Actor *a_attacker, float a_damage) | RE::Actor | virtual | 
  | HasBeenAttacked() const | RE::Actor | virtual | 
  | HasCollision() const | RE::TESObjectREFR |  | 
  | HasContainer() const | RE::TESObjectREFR |  | 
  | HasEffectWithArchetype(Archetype a_type) | RE::MagicTarget |  | 
  | HasKeyword(const BGSKeyword *a_keyword) const | RE::TESObjectREFR |  | 
  | HasKeywordHelper(const BGSKeyword *a_keyword) const override | RE::Actor | virtual | 
  | HasKeywordInArray(const std::vector< BGSKeyword * > &a_keywords, bool a_matchAll) const | RE::TESObjectREFR |  | 
  | HasKeywordInList(BGSListForm *a_keywordList, bool a_matchAll) const | RE::TESObjectREFR |  | 
  | HasKeywordString(std::string_view a_formEditorID) | RE::Actor |  | 
  | HasLineOfSight(TESObjectREFR *a_ref, bool &a_arg2) | RE::Actor |  | 
  | HasMagicEffect(EffectSetting *a_effect) | RE::MagicTarget |  | 
  | HasPerk(BGSPerk *a_perk) const | RE::Actor |  | 
  | HasPerkEntries(EntryPoint a_entryType) const | RE::Actor | virtual | 
  | HasQuestObject() const | RE::TESObjectREFR |  | 
  | HasSpell(SpellItem *a_spell) const | RE::Actor |  | 
  | HasVMAD() const | RE::TESForm |  | 
  | HasWorldModel() const noexcept | RE::TESForm |  | 
  | healthModifiers | RE::Actor |  | 
  | IncRefCount() | RE::BSHandleRefObject |  | 
  | InGameFormFlag enum name | RE::TESForm |  | 
  | inGameFormFlags | RE::TESForm |  | 
  | InitChildActivates(TESObjectREFR *a_actionRef) | RE::TESObjectREFR |  | 
  | InitHavok() override | RE::Actor | virtual | 
  | InitializeData() override | RE::TESObjectREFR | virtual | 
  | InitializeDataComponent() override | RE::TESForm | virtual | 
  | InitiateCannibalPackage(Actor *a_target) | RE::Actor | virtual | 
  | InitiateDialogue(Actor *a_target, PackageLocation *a_loc1, PackageLocation *a_loc2) | RE::Actor | virtual | 
  | InitiateFlee(TESObjectREFR *a_fleeRef, bool a_runOnce, bool a_knows, bool a_combatMode, TESObjectCELL *a_cell, TESObjectREFR *a_ref, float a_fleeFromDist, float a_fleeToDist) | RE::Actor | virtual | 
  | InitiateGetUpPackage() | RE::Actor | virtual | 
  | InitiateSpectator(Actor *a_target) | RE::Actor | virtual | 
  | InitiateTresPassPackage(TrespassPackage *a_trespassPackage) | RE::Actor | virtual | 
  | InitiateVampireFeedPackage(Actor *a_target, TESObjectREFR *a_furniture) | RE::Actor | virtual | 
  | InitInventoryIfRequired(bool a_ignoreContainerExtraData=false) | RE::TESObjectREFR |  | 
  | InitItem() | RE::TESForm | inline | 
  | InitItemImpl() override | RE::Actor | virtual | 
  | InitLoadGame(BGSLoadFormBuffer *a_buf) override | RE::Actor | virtual | 
  | InitNonNPCAnimation(NiNode &a_nodeForAnim) | RE::TESObjectREFR | virtual | 
  | InitValues() | RE::Actor | virtual | 
  | InstantiateHitArt(BGSArtObject *a_art, float a_dur, TESObjectREFR *a_facingRef, bool a_faceTarget, bool a_attachToCamera, NiAVObject *a_attachNode=nullptr, bool a_interfaceEffect=false) | RE::TESObjectREFR |  | 
  | InstantiateHitShader(TESEffectShader *a_shader, float a_dur, TESObjectREFR *a_facingRef=nullptr, bool a_faceTarget=false, bool a_attachToCamera=false, NiAVObject *a_attachNode=nullptr, bool a_interfaceEffect=false) | RE::TESObjectREFR |  | 
  | InterruptCast(bool a_restoreMagicka) const | RE::Actor |  | 
  | intimidateBribeDayStamp | RE::Actor |  | 
  | InvalidateCommandedActorEffect(ActiveEffect *a_effect) | RE::MagicTarget | virtual | 
  | InventoryCountMap typedef | RE::TESObjectREFR |  | 
  | InventoryDropMap typedef | RE::TESObjectREFR |  | 
  | InventoryItemMap typedef | RE::TESObjectREFR |  | 
  | Is(FormType a_type) const noexcept | RE::TESForm | inline | 
  | Is(Args... a_args) const noexcept | RE::TESForm | inline | 
  | Is3DLoaded() const | RE::TESObjectREFR |  | 
  | Is3rdPersonVisible() const | RE::TESObjectREFR | virtual | 
  | IsActivationBlocked() const | RE::TESObjectREFR |  | 
  | IsAIEnabled() const | RE::Actor |  | 
  | IsAlarmed() const | RE::Actor |  | 
  | IsAmmo() const noexcept | RE::TESForm | inline | 
  | IsAMount() const | RE::Actor |  | 
  | IsAnimationDriven() const | RE::Actor |  | 
  | IsAnOwner(const Actor *a_testOwner, bool a_useFaction, bool a_requiresOwner) const | RE::TESObjectREFR |  | 
  | IsArmor() const noexcept | RE::TESForm | inline | 
  | IsAtPoint(const NiPoint3 &a_point, float a_radius, bool a_expandRadius, bool a_alwaysTestHeight) | RE::Actor | virtual | 
  | IsAttacking() const | RE::Actor |  | 
  | IsBeingRidden() const | RE::Actor |  | 
  | IsBleedingOut() const noexcept | RE::ActorState | inline | 
  | IsBlocking() const | RE::Actor |  | 
  | IsBook() const noexcept | RE::TESForm | inline | 
  | IsBoundObject() const | RE::TESForm | virtual | 
  | IsCasting(MagicItem *a_spell) const | RE::Actor |  | 
  | IsChild() const override | RE::Actor | virtual | 
  | IsCommandedActor() const | RE::Actor |  | 
  | IsCrimeToActivate() | RE::TESObjectREFR |  | 
  | IsDead(bool a_notEssential=true) const override | RE::Actor | virtual | 
  | IsDeleted() const noexcept | RE::TESForm | inline | 
  | IsDisabled() const | RE::TESObjectREFR |  | 
  | IsDynamicForm() const noexcept | RE::TESForm | inline | 
  | IsEnchanted() const | RE::TESObjectREFR |  | 
  | IsEssential() const | RE::Actor |  | 
  | IsFactionInCrimeGroup(const TESFaction *a_faction) const | RE::Actor |  | 
  | IsFlying() const noexcept | RE::ActorState | inline | 
  | IsFormTypeChild(FormType a_type) | RE::TESForm | virtual | 
  | IsGhost() const | RE::Actor |  | 
  | IsGold() const noexcept | RE::TESForm | inline | 
  | IsGuard() const | RE::Actor |  | 
  | IsHandleValid() const | RE::BSHandleRefObject |  | 
  | IsHeadingMarker() const override | RE::TESObjectREFR | virtual | 
  | IsHorse() const | RE::TESObjectREFR |  | 
  | IsHostileToActor(Actor *a_actor) | RE::Actor |  | 
  | IsIgnored() const noexcept | RE::TESForm | inline | 
  | IsInCombat() const | RE::Actor | virtual | 
  | IsInFaction(const TESFaction *faction) const | RE::Actor | virtual | 
  | IsInitialized() const noexcept | RE::TESForm | inline | 
  | IsInitiallyDisabled() const | RE::TESObjectREFR |  | 
  | IsInKillMove() const noexcept | RE::Actor | inline | 
  | IsInMidair() const | RE::Actor |  | 
  | IsInRagdollState() const | RE::Actor |  | 
  | IsInventoryObject() const | RE::TESForm |  | 
  | IsInvulnerable() | RE::MagicTarget | virtual | 
  | IsInWater() const | RE::TESObjectREFR |  | 
  | IsKey() const noexcept | RE::TESForm | inline | 
  | IsLimbGone(std::uint32_t a_limb) | RE::Actor |  | 
  | IsLocked() const | RE::TESObjectREFR |  | 
  | IsLockpick() const noexcept | RE::TESForm | inline | 
  | IsMagicItem() const | RE::TESForm | virtual | 
  | IsMarkedForDeletion() const | RE::TESObjectREFR |  | 
  | IsNot(FormType a_type) const noexcept | RE::TESForm | inline | 
  | IsNot(Args... a_args) const noexcept | RE::TESForm | inline | 
  | IsNote() const noexcept | RE::TESForm | inline | 
  | IsObject() const | RE::TESForm | virtual | 
  | IsOffLimits() | RE::TESObjectREFR |  | 
  | IsOnMount() const | RE::Actor |  | 
  | IsOverEncumbered() const | RE::Actor |  | 
  | IsParentForm() | RE::TESForm | virtual | 
  | IsParentFormTree() | RE::TESForm | virtual | 
  | IsPlayer() const noexcept | RE::TESForm | inline | 
  | IsPlayerRef() const noexcept | RE::TESForm | inline | 
  | IsPlayerTeammate() const | RE::Actor |  | 
  | IsPointDeepUnderWater(float a_zPos, TESObjectCELL *a_cell) const | RE::TESObjectREFR |  | 
  | IsPointSubmergedMoreThan(const NiPoint3 &a_pos, TESObjectCELL *a_cell, float a_waterLevel) const | RE::TESObjectREFR |  | 
  | IsPowerAttackCoolingDown() const | RE::Actor | virtual | 
  | IsProtected() const | RE::Actor |  | 
  | IsRunning() const | RE::Actor |  | 
  | IsSneaking() const | RE::Actor |  | 
  | IsSoulGem() const noexcept | RE::TESForm | inline | 
  | IsSprinting() const noexcept | RE::ActorState | inline | 
  | IsSummoned() const noexcept | RE::Actor |  | 
  | IsSwimming() const noexcept | RE::ActorState | inline | 
  | IsTrespassing() const | RE::Actor |  | 
  | IsUnconscious() const noexcept | RE::ActorState | inline | 
  | IsWalking() const noexcept | RE::ActorState | inline | 
  | IsWater() const override | RE::TESObjectREFR | virtual | 
  | IsWeapon() const noexcept | RE::TESForm | inline | 
  | IsWeaponDrawn() const noexcept | RE::ActorState | inline | 
  | kHandleValid enum value | RE::BSHandleRefObject |  | 
  | KillDying() | RE::Actor | virtual | 
  | KillImmediate() | RE::Actor |  | 
  | KillImpl(Actor *a_attacker, float a_damage, bool a_sendEvent, bool a_ragdollInstant) | RE::Actor | virtual | 
  | kRefCountMask enum value | RE::BSHandleRefObject |  | 
  | lastSeenTime | RE::Actor |  | 
  | lastUpdate | RE::Actor |  | 
  | Load(TESFile *a_mod) override | RE::TESObjectREFR | virtual | 
  | Load3D(bool a_arg1) override | RE::Actor | virtual | 
  | loadedData | RE::TESObjectREFR |  | 
  | LoadEdit(TESFile *a_mod) | RE::TESForm | virtual | 
  | LoadGame(BGSLoadFormBuffer *a_buf) override | RE::Actor | virtual | 
  | LoadObjectBound(TESFile *a_mod) | RE::TESForm | virtual | 
  | LoadPartial(TESFile *a_mod) | RE::TESForm | virtual | 
  | LookupByEditorID(const std::string_view &a_editorID) | RE::TESForm | inlinestatic | 
  | LookupByEditorID(const std::string_view &a_editorID) | RE::TESForm | inlinestatic | 
  | LookupByHandle(RefHandle a_refHandle) | RE::Actor | static | 
  | LookupByHandle(RefHandle a_refHandle, NiPointer< Actor > &a_refrOut) | RE::Actor | static | 
  | RE::TESObjectREFR::LookupByHandle(RefHandle a_refHandle, NiPointer< TESObjectREFR > &a_refrOut) | RE::TESObjectREFR | static | 
  | LookupByID(FormID a_formID) | RE::TESForm | inlinestatic | 
  | LookupByID(FormID a_formID) | RE::TESForm | inlinestatic | 
  | magicCasters | RE::Actor |  | 
  | magickaModifiers | RE::Actor |  | 
  | MagicTargetIsActor() const override | RE::Actor | virtual | 
  | ModActorValue(ActorValue a_akValue, float a_value) | RE::ActorValueOwner | virtual | 
  | ModCrimeGoldValue(TESFaction *a_faction, bool a_violent, std::int32_t a_amount) | RE::Actor | virtual | 
  | modelState | RE::TESObjectREFR |  | 
  | ModifyAnimationUpdateData(BSAnimationUpdateData &a_data) override | RE::Actor | virtual | 
  | ModifyMovementData(float a_delta, NiPoint3 &a_arg3, NiPoint3 &a_arg4) | RE::Actor | virtual | 
  | MotionType enum name | RE::TESObjectREFR |  | 
  | Move(float a_arg2, const NiPoint3 &a_position) | RE::Actor | virtual | 
  | MoveHavok(bool a_forceRec) override | RE::Actor | virtual | 
  | movementController | RE::Actor |  | 
  | MoveTo(TESObjectREFR *a_target) | RE::TESObjectREFR |  | 
  | MoveToHigh() | RE::Actor | virtual | 
  | MovetoLow() | RE::Actor | virtual | 
  | MoveToMiddleHigh() | RE::Actor | virtual | 
  | MovetoMiddleLow() | RE::Actor | virtual | 
  | MoveToNode(TESObjectREFR *a_target, const BSFixedString &a_nodeName) | RE::TESObjectREFR |  | 
  | MoveToNode(TESObjectREFR *a_target, NiAVObject *a_node) | RE::TESObjectREFR |  | 
  | myKiller | RE::Actor |  | 
  | NiRefObject() | RE::NiRefObject |  | 
  | NotifyAnimationGraph(const BSFixedString &a_eventName) | RE::IAnimationGraphManagerHolder | virtual | 
  | OnAddCellPerformQueueReference(TESObjectCELL &a_cell) const override | RE::Actor | virtual | 
  | OnArmorActorValueChanged() | RE::Actor | virtual | 
  | OnItemEquipped(bool a_playAnim) | RE::Actor | virtual | 
  | pad0EC | RE::Actor |  | 
  | pad11 | RE::MagicTarget |  | 
  | pad12 | RE::MagicTarget |  | 
  | pad14 | RE::MagicTarget |  | 
  | pad1B | RE::TESForm |  | 
  | pad1C | RE::TESForm |  | 
  | pad1EC | RE::Actor |  | 
  | pad94 | RE::TESObjectREFR |  | 
  | parentCell | RE::TESObjectREFR |  | 
  | PauseCurrentDialogue(void) override | RE::Actor | virtual | 
  | PayFine(TESFaction *a_faction, bool a_goToJail, bool a_removeStolenItems) | RE::Actor | virtual | 
  | PickUpObject(TESObjectREFR *a_object, std::int32_t a_count, bool a_arg3=false, bool a_playSound=true) | RE::Actor | virtual | 
  | PlaceObjectAtMe(TESBoundObject *a_baseToPlace, bool a_forcePersist) const | RE::TESObjectREFR |  | 
  | PlayAnimation(stl::zstring a_from, stl::zstring a_to) | RE::TESObjectREFR |  | 
  | PlayAnimation(NiControllerManager *a_manager, NiControllerSequence *a_toSeq, NiControllerSequence *a_fromSeq) | RE::TESObjectREFR |  | 
  | PlayPickUpSound(TESBoundObject *a_object, bool a_pickup, bool a_use) | RE::Actor | virtual | 
  | PopulateGraphNodesToTarget(BSScrapArray< NiAVObject * > &a_nodes) override | RE::TESObjectREFR | virtual | 
  | PopulateGraphProjectsToLoad(void) const override | RE::Actor | virtual | 
  | PostChangeAnimationManager(const BSTSmartPointer< BShkbAnimationGraph > &a_arg1, const BSTSmartPointer< BShkbAnimationGraph > &a_arg2) override | RE::TESObjectREFR | virtual | 
  | PostCreateAnimationGraphManager(BSTSmartPointer< BSAnimationGraphManager > &a_animGraphMgr) | RE::IAnimationGraphManagerHolder | virtual | 
  | postUpdateDispelList | RE::MagicTarget |  | 
  | PotentiallyFixRagdollState() | RE::Actor | virtual | 
  | PrecacheData() | RE::Actor | virtual | 
  | Predestroy() override | RE::Actor | virtual | 
  | preDestroyed | RE::TESObjectREFR |  | 
  | RE::ProcessEvent(const BSAnimationGraphEvent *a_event, BSTEventSource< BSAnimationGraphEvent > *a_dispatcher) override | RE::TESObjectREFR | virtual | 
  | BSTEventSink< BSTransformDeltaEvent >::ProcessEvent(const BSTransformDeltaEvent *a_event, BSTEventSource< BSTransformDeltaEvent > *a_eventSource)=0 | RE::BSTEventSink< BSTransformDeltaEvent > | pure virtual | 
  | BSTEventSink< bhkCharacterMoveFinishEvent >::ProcessEvent(const bhkCharacterMoveFinishEvent *a_event, BSTEventSource< bhkCharacterMoveFinishEvent > *a_eventSource)=0 | RE::BSTEventSink< bhkCharacterMoveFinishEvent > | pure virtual | 
  | ProcessInWater(hkpCollidable *a_collidable, float a_waterHeight, float a_deltaTime) override | RE::Actor | virtual | 
  | ProcessTracking(float a_delta, NiAVObject *a_obj3D) | RE::Actor | virtual | 
  | PutActorOnMountQuick() | RE::Actor | virtual | 
  | PutCreatedPackage(TESPackage *a_package, bool a_tempPackage, bool a_createdPackage, bool a_allowFromFurniture) | RE::Actor | virtual | 
  | QAvailableInGame() const | RE::TESForm | virtual | 
  | QCanUpdateSync() const | RE::TESObjectREFR | virtual | 
  | QHasCurrents() const | RE::TESForm | virtual | 
  | QIsLODLandObject() const | RE::TESForm | virtual | 
  | QLastRiddenMount() const | RE::Actor | virtual | 
  | QRefCount() const | RE::BSHandleRefObject |  | 
  | QSpeakingDone() const | RE::Actor | virtual | 
  | race | RE::Actor |  | 
  | refScale | RE::TESObjectREFR |  | 
  | Release3DRelatedData() | RE::TESObjectREFR | virtual | 
  | RemoveAnimationGraphEventSink(BSTEventSink< BSAnimationGraphEvent > *a_sink) const | RE::Actor |  | 
  | RemoveChange(std::uint32_t a_changeFlags) | RE::TESForm | virtual | 
  | RemoveCharController() | RE::Actor | virtual | 
  | RemoveCrimeGoldValue(TESFaction *a_faction, bool a_violent, std::int32_t a_amount) | RE::Actor | virtual | 
  | RemoveExtraArrows3D() | RE::Actor |  | 
  | RemoveItem(TESBoundObject *a_item, std::int32_t a_count, ITEM_REMOVE_REASON a_reason, ExtraDataList *a_extraList, TESObjectREFR *a_moveToRef, const NiPoint3 *a_dropLoc=0, const NiPoint3 *a_rotate=0) override | RE::Actor | virtual | 
  | RemovePerk(BGSPerk *a_perk) | RE::Actor | virtual | 
  | RemoveSpell(SpellItem *a_spell) | RE::Actor |  | 
  | RemoveTemporaryPerk(BGSPerk *a_perk) | RE::Actor | virtual | 
  | RequestDetectionLevel(Actor *a_target, DETECTION_PRIORITY a_priority=DETECTION_PRIORITY::kNormal) | RE::Actor |  | 
  | ResetInventory(bool a_leveledOnly) override | RE::Actor | virtual | 
  | RestoreActorValue(ACTOR_VALUE_MODIFIER a_modifier, ActorValue a_akValue, float a_value) | RE::ActorValueOwner | virtual | 
  | Resurrect(bool a_resetInventory, bool a_attach3D) | RE::Actor | virtual | 
  | Revert(BGSLoadFormBuffer *a_buf) override | RE::Actor | virtual | 
  | RTTI | RE::Actor | inlinestatic | 
  | SaveGame(BGSSaveFormBuffer *a_buf) override | RE::Actor | virtual | 
  | SaveObjectBound() | RE::TESForm | virtual | 
  | selectedPower | RE::Actor |  | 
  | selectedSpells | RE::Actor |  | 
  | ServePrisonTime() | RE::Actor | virtual | 
  | Set3D(NiAVObject *a_object, bool a_queue3DTasks=true) override | RE::Actor | virtual | 
  | SetActionComplete(bool a_set) override | RE::Actor | virtual | 
  | SetActivationBlocked(bool a_blocked) | RE::TESObjectREFR |  | 
  | SetActorCause(ActorCause *a_cause) | RE::TESObjectREFR | virtual | 
  | SetActorStartingPosition() | RE::Actor | virtual | 
  | SetActorValue(ActorValue a_akValue, float a_value) | RE::ActorValueOwner | virtual | 
  | SetAlpha(float a_alpha=1.0) | RE::Actor | virtual | 
  | SetAltered(bool a_set) override | RE::TESObjectREFR | virtual | 
  | SetAnimationGraphManager(BSTSmartPointer< BSAnimationGraphManager > &a_in) | RE::IAnimationGraphManagerHolder |  | 
  | SetAnimationGraphManagerImpl(BSTSmartPointer< BSAnimationGraphManager > &a_in) override | RE::TESObjectREFR | virtual | 
  | SetAvoidanceDisabled(bool a_set) | RE::Actor | virtual | 
  | SetBaseActorValue(ActorValue a_akValue, float a_value) | RE::ActorValueOwner | virtual | 
  | SetBeenAttacked(bool a_set) | RE::Actor | virtual | 
  | SetBiped(const BSTSmartPointer< BipedAnim > &a_biped) | RE::TESObjectREFR | virtual | 
  | SetCannibal(bool a_set) | RE::Actor | virtual | 
  | SetCollision(bool a_enable) | RE::TESObjectREFR |  | 
  | SetCombatGroup(CombatGroup *a_group) | RE::Actor | virtual | 
  | SetCrimeGoldValue(TESFaction *a_faction, bool a_violent, std::uint32_t a_amount) | RE::Actor | virtual | 
  | SetCurrentScene(BGSScene *a_scene) override | RE::Actor | virtual | 
  | SetDelete(bool a_set) override | RE::Actor | virtual | 
  | SetDialogueWithPlayer(bool a_flag, bool a_forceGreet, TESTopicInfo *a_topic) override | RE::Actor | virtual | 
  | SetDisplayName(const BSFixedString &a_name, bool a_force) | RE::TESObjectREFR |  | 
  | SetEmotionType(EmotionType a_emotionType) | RE::Actor | virtual | 
  | SetEmotionValue(std::uint32_t a_emotionValue) | RE::Actor | virtual | 
  | SetEncounterZone(BGSEncounterZone *a_zone) | RE::TESObjectREFR |  | 
  | SetExclusiveBranch(BGSDialogueBranch *a_branch) override | RE::Actor | virtual | 
  | SetFireNode(NiNode *a_fireNode) override | RE::Actor | virtual | 
  | SetFormEditorID(const char *a_str) | RE::TESForm | virtual | 
  | SetFormID(FormID a_id, bool a_updateFile) | RE::TESForm | virtual | 
  | SetFullLODRef(bool a_set) | RE::TESObjectREFR | virtual | 
  | SetGraphVariableBool(const BSFixedString &a_variableName, bool a_in) | RE::IAnimationGraphManagerHolder |  | 
  | SetGraphVariableFloat(const BSFixedString &a_variableName, float a_in) | RE::IAnimationGraphManagerHolder |  | 
  | SetGraphVariableInt(const BSFixedString &a_variableName, std::int32_t a_in) | RE::IAnimationGraphManagerHolder |  | 
  | SetGraphVariableNiPoint3(const BSFixedString &a_variableName, NiPoint3 &a_in) const | RE::IAnimationGraphManagerHolder |  | 
  | SetLastRiddenMount(ActorHandle a_mount) | RE::Actor | virtual | 
  | SetLifeState(ACTOR_LIFE_STATE a_lifeState) | RE::Actor |  | 
  | SetMotionType(MotionType a_motionType, bool a_allowActivate=true) | RE::TESObjectREFR |  | 
  | SetMovementComplete(bool a_set) | RE::TESObjectREFR | virtual | 
  | SetObjectReference(TESBoundObject *a_object) override | RE::Actor | virtual | 
  | SetOnLocalMap(bool a_set) override | RE::TESObjectREFR | virtual | 
  | SetOutfit(BGSOutfit *a_outfit, bool a_sleepOutfit) | RE::Actor |  | 
  | SetParentCell(TESObjectCELL *a_cell) override | RE::Actor | virtual | 
  | SetPosition(const NiPoint3 &a_pos, bool a_updateCharController) | RE::Actor | virtual | 
  | RE::TESObjectREFR::SetPosition(float a_x, float a_y, float a_z) | RE::TESObjectREFR |  | 
  | RE::TESObjectREFR::SetPosition(NiPoint3 a_pos) | RE::TESObjectREFR |  | 
  | SetRefraction(bool a_enable, float a_refraction) | RE::Actor | virtual | 
  | SetRotationX(float a_angle) | RE::Actor |  | 
  | SetRotationZ(float a_angle) | RE::Actor |  | 
  | SetSize(float a_size) | RE::Actor | virtual | 
  | SetSpeakingDone(bool a_set) | RE::Actor | virtual | 
  | SetStartingPosition(const NiPoint3 &a_pos) | RE::TESObjectREFR | virtual | 
  | SetTemplateActorBase(TESActorBase *a_template) | RE::TESObjectREFR | virtual | 
  | SetupAnimEventSinks(const BSTSmartPointer< BShkbAnimationGraph > &a_animGraph) override | RE::TESObjectREFR | virtual | 
  | SetUpTalkingActivatorActor(Actor *a_target, Actor *&a_activator) | RE::Actor | virtual | 
  | SetVampireFeed(bool a_set) | RE::Actor | virtual | 
  | ShouldBackgroundClone() const | RE::TESObjectREFR | virtual | 
  | ShouldPerformRevert() const override | RE::Actor | virtual | 
  | ShouldRespondToActorCollision(const MovementMessageActorCollision &a_msg, const ActorHandlePtr &a_target) | RE::Actor | virtual | 
  | ShouldSaveAnimationOnSaving() const override | RE::Actor | virtual | 
  | ShouldSaveAnimationOnUnloading() const override | RE::Actor | virtual | 
  | soundCallBackSet | RE::Actor |  | 
  | sourceFiles | RE::TESForm |  | 
  | staminaModifiers | RE::Actor |  | 
  | StartPowerAttackCoolDown() | RE::Actor | virtual | 
  | StealAlarm(TESObjectREFR *a_ref, TESForm *a_object, std::int32_t a_num, std::int32_t a_total, TESForm *a_owner, bool a_allowWarning) | RE::Actor |  | 
  | StopAlarmOnActor() | RE::Actor |  | 
  | StopCombat() | RE::Actor | virtual | 
  | StopInteractingQuick(bool a_unk02) | RE::Actor |  | 
  | StopMoving(float a_delta) | RE::Actor |  | 
  | SwitchRace(TESRace *a_race, bool a_player) | RE::Actor |  | 
  | RE::TES_HEAP_REDEFINE_NEW() | RE::BaseFormComponent |  | 
  | RE::BSHandleRefObject::TES_HEAP_REDEFINE_NEW() | RE::NiRefObject |  | 
  | thiefCrimeStamp | RE::Actor |  | 
  | timerOnAction | RE::Actor |  | 
  | TrespassAlarm(TESObjectREFR *a_ref, TESForm *a_ownership, std::int32_t a_crime) | RE::Actor |  | 
  | TryChangeSkyCellActorsProcessLevel() override | RE::Actor | virtual | 
  | TryMoveToMiddleLow() override | RE::Actor | virtual | 
  | TryUpdateActorLastSeenTime() override | RE::Actor | virtual | 
  | underWaterTimer | RE::Actor |  | 
  | UnequipItem(std::uint64_t a_arg1, TESBoundObject *a_object) override | RE::Actor | virtual | 
  | unk11C | RE::Actor |  | 
  | unk150 | RE::Actor |  | 
  | unk174 | RE::Actor |  | 
  | unk178 | RE::Actor |  | 
  | unk180 | RE::Actor |  | 
  | unk1E8 | RE::Actor |  | 
  | unk271 | RE::Actor |  | 
  | unk272 | RE::Actor |  | 
  | unk273 | RE::Actor |  | 
  | unk274 | RE::Actor |  | 
  | unk278 | RE::Actor |  | 
  | unk280 | RE::Actor |  | 
  | unk288 | RE::Actor |  | 
  | unk88 | RE::TESObjectREFR |  | 
  | RE::Unk_01(void) override | RE::ActorState | virtual | 
  | RE::IPostAnimationChannelUpdateFunctor::Unk_01(void) | RE::IPostAnimationChannelUpdateFunctor | virtual | 
  | Unk_02(void) override | RE::ActorState | virtual | 
  | Unk_03(void) override | RE::ActorState | virtual | 
  | Unk_04(void) override | RE::ActorState | virtual | 
  | RE::Unk_06(void) | RE::IAnimationGraphManagerHolder | virtual | 
  | RE::ActorState::Unk_06(void) override | RE::ActorState | virtual | 
  | RE::Unk_07(void) | RE::IAnimationGraphManagerHolder | virtual | 
  | RE::ActorState::Unk_07(void) override | RE::ActorState | virtual | 
  | Unk_08(void) override | RE::ActorState | virtual | 
  | Unk_09(void) | RE::IAnimationGraphManagerHolder | virtual | 
  | Unk_0A(void)=0 | RE::IMovementState | pure virtual | 
  | Unk_0B(void)=0 | RE::IMovementState | pure virtual | 
  | RE::Unk_0C(void) | RE::IAnimationGraphManagerHolder | virtual | 
  | RE::ActorState::Unk_0C(void)=0 | RE::IMovementState | pure virtual | 
  | Unk_0D(void)=0 | RE::IMovementState | pure virtual | 
  | RE::Unk_0E(void) | RE::IAnimationGraphManagerHolder | virtual | 
  | RE::ActorState::Unk_0E(void)=0 | RE::IMovementState | pure virtual | 
  | Unk_0F(void)=0 | RE::IMovementState | pure virtual | 
  | Unk_10(void)=0 | RE::IMovementState | pure virtual | 
  | Unk_105(void) | RE::Actor | virtual | 
  | Unk_106(void) | RE::Actor | virtual | 
  | Unk_11(void)=0 | RE::IMovementState | pure virtual | 
  | Unk_117(void) | RE::Actor | virtual | 
  | Unk_12(void)=0 | RE::IMovementState | pure virtual | 
  | Unk_123(void) | RE::Actor | virtual | 
  | Unk_13(void)=0 | RE::IMovementState | pure virtual | 
  | Unk_14(void) | RE::ActorState | virtual | 
  | Unk_15(void) | RE::ActorState | virtual | 
  | Unk_67(void) override | RE::Actor | virtual | 
  | Unk_68(void) override | RE::Actor | virtual | 
  | Unk_69(void) override | RE::Actor | virtual | 
  | Unk_6E(void) | RE::TESObjectREFR | virtual | 
  | Unk_75(void) override | RE::Actor | virtual | 
  | Unk_78(void) override | RE::Actor | virtual | 
  | Unk_82(void) override | RE::Actor | virtual | 
  | Unk_83(void) | RE::TESObjectREFR | virtual | 
  | Unk_94(void) | RE::TESObjectREFR | virtual | 
  | Unk_96(void) override | RE::Actor | virtual | 
  | Unk_A0(void) | RE::TESObjectREFR | virtual | 
  | Unk_A2(void) | RE::Actor | virtual | 
  | Unk_B3(void) | RE::Actor | virtual | 
  | Unk_B4(void) | RE::Actor | virtual | 
  | Unk_C4(void) | RE::Actor | virtual | 
  | Unk_C5(void) | RE::Actor | virtual | 
  | Unk_C6(void)=0 | RE::Actor | pure virtual | 
  | Unk_C9(void) | RE::Actor | virtual | 
  | Unk_D1(void) | RE::Actor | virtual | 
  | Unk_E9(void) | RE::Actor | virtual | 
  | Unk_EA(void) | RE::Actor | virtual | 
  | UnlockWord(TESWordOfPower *a_power) | RE::Actor | virtual | 
  | Update(float a_delta) | RE::Actor | virtual | 
  | Update3DModel() | RE::Actor |  | 
  | Update3DPosition(bool a_warp) override | RE::Actor | virtual | 
  | UpdateActor3DPosition() | RE::Actor | virtual | 
  | UpdateAlpha() | RE::Actor | virtual | 
  | UpdateAnimation(float a_delta) override | RE::Actor | virtual | 
  | UpdateArmorAbility(TESForm *a_armor, ExtraDataList *a_extraData) | RE::Actor |  | 
  | UpdateCharacterControllerSimulationSettings(bhkCharacterController &a_controller) | RE::Actor | virtual | 
  | UpdateCombat() | RE::Actor | virtual | 
  | UpdateCombatControllerSettings() | RE::Actor | virtual | 
  | UpdateFadeSettings(bhkCharacterController *a_controller) | RE::Actor | virtual | 
  | UpdateFeedbackGraphSpeedAndDirection(const ActorMotionFeedbackOutput &a_output) | RE::Actor | virtual | 
  | UpdateHairColor() | RE::Actor |  | 
  | UpdateInDialogue(DialogueResponse *a_response, bool a_unused) override | RE::Actor | virtual | 
  | UpdateNoAI(float a_delta) | RE::Actor | virtual | 
  | UpdateNonRenderSafe(float a_delta) | RE::Actor | virtual | 
  | UpdateRefLight() | RE::TESObjectREFR | virtual | 
  | UpdateSkinColor() | RE::Actor |  | 
  | UpdateSoundCallBack(bool a_endSceneAction) override | RE::Actor | virtual | 
  | updateTargetTimer | RE::Actor |  | 
  | UpdateWeaponAbility(TESForm *a_weapon, ExtraDataList *a_extraData, bool a_leftHand) | RE::Actor |  | 
  | UseAmmo(std::uint32_t a_shotCount) | RE::Actor | virtual | 
  | UseSkill(ActorValue a_av, float a_points, TESForm *a_arg3) | RE::Actor | virtual | 
  | vendorFaction | RE::Actor |  | 
  | VisitArmorAddon(TESObjectARMO *a_armor, TESObjectARMA *a_arma, std::function< void(bool a_firstPerson, NiAVObject &a_obj)> a_visitor) | RE::Actor |  | 
  | VisitFactions(std::function< bool(TESFaction *a_faction, std::int8_t a_rank)> a_visitor) | RE::Actor |  | 
  | VisitSpells(ForEachSpellVisitor &a_visitor) | RE::Actor |  | 
  | voicePointsModifiers | RE::Actor |  | 
  | voiceTimer | RE::Actor |  | 
  | VTABLE | RE::TESObjectREFR | inlinestatic | 
  | WeaponSwingCallBack() | RE::Actor | virtual | 
  | WornArmorChanged(void) | RE::Actor | virtual | 
  | WouldBeStealing(const TESObjectREFR *a_target) const | RE::Actor |  | 
  | ~Actor() override | RE::Actor |  | 
  | ~ActorState() override | RE::ActorState |  | 
  | ~ActorValueOwner() | RE::ActorValueOwner | virtual | 
  | ~BaseFormComponent() | RE::BaseFormComponent | virtual | 
  | ~BSHandleRefObject() override | RE::BSHandleRefObject |  | 
  | RE::~BSTEventSink()=default | RE::BSTEventSink< BSAnimationGraphEvent > | virtual | 
  | BSTEventSink< BSTransformDeltaEvent >::~BSTEventSink()=default | RE::BSTEventSink< BSTransformDeltaEvent > | virtual | 
  | BSTEventSink< bhkCharacterMoveFinishEvent >::~BSTEventSink()=default | RE::BSTEventSink< bhkCharacterMoveFinishEvent > | virtual | 
  | ~IAnimationGraphManagerHolder() | RE::IAnimationGraphManagerHolder | virtual | 
  | ~IMovementInterface() | RE::IMovementInterface | virtual | 
  | ~IMovementState() override | RE::IMovementState |  | 
  | ~IPostAnimationChannelUpdateFunctor() | RE::IPostAnimationChannelUpdateFunctor | virtual | 
  | ~MagicTarget() | RE::MagicTarget | virtual | 
  | ~NiRefObject() | RE::NiRefObject | virtual | 
  | ~TESForm() override | RE::TESForm |  | 
  | ~TESObjectREFR() override | RE::TESObjectREFR |  |