#include <ActorState.h>
◆ ~ActorState()
  
  
      
        
          | RE::ActorState::~ActorState  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
override   | 
  
 
 
◆ DoGetMovementSpeed()
  
  
      
        
          | float RE::ActorState::DoGetMovementSpeed  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
overridevirtual   | 
  
 
 
◆ GetAttackState()
◆ GetFlyState()
  
  
      
        
          | FLY_STATE RE::ActorState::GetFlyState  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
inlinenoexcept   | 
  
 
 
◆ GetKnockState()
◆ GetLifeState()
◆ GetSitSleepState()
◆ GetWeaponState()
◆ IsBleedingOut()
  
  
      
        
          | bool RE::ActorState::IsBleedingOut  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
inlinenoexcept   | 
  
 
 
◆ IsFlying()
  
  
      
        
          | bool RE::ActorState::IsFlying  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
inlinenoexcept   | 
  
 
 
◆ IsSneaking()
  
  
      
        
          | bool RE::ActorState::IsSneaking  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
inlinenoexcept   | 
  
 
 
◆ IsSprinting()
  
  
      
        
          | bool RE::ActorState::IsSprinting  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
inlinenoexcept   | 
  
 
 
◆ IsSwimming()
  
  
      
        
          | bool RE::ActorState::IsSwimming  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
inlinenoexcept   | 
  
 
 
◆ IsUnconscious()
  
  
      
        
          | bool RE::ActorState::IsUnconscious  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
inlinenoexcept   | 
  
 
 
◆ IsWalking()
  
  
      
        
          | bool RE::ActorState::IsWalking  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
inlinenoexcept   | 
  
 
 
◆ IsWeaponDrawn()
  
  
      
        
          | bool RE::ActorState::IsWeaponDrawn  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
inlinenoexcept   | 
  
 
 
◆ Unk_01()
  
  
      
        
          | void RE::ActorState::Unk_01  | 
          ( | 
          void  | 
           | ) | 
           | 
         
       
   | 
  
overridevirtual   | 
  
 
 
◆ Unk_02()
  
  
      
        
          | void RE::ActorState::Unk_02  | 
          ( | 
          void  | 
           | ) | 
           | 
         
       
   | 
  
overridevirtual   | 
  
 
 
◆ Unk_03()
  
  
      
        
          | void RE::ActorState::Unk_03  | 
          ( | 
          void  | 
           | ) | 
           | 
         
       
   | 
  
overridevirtual   | 
  
 
 
◆ Unk_04()
  
  
      
        
          | void RE::ActorState::Unk_04  | 
          ( | 
          void  | 
           | ) | 
           | 
         
       
   | 
  
overridevirtual   | 
  
 
 
◆ Unk_06()
  
  
      
        
          | void RE::ActorState::Unk_06  | 
          ( | 
          void  | 
           | ) | 
           | 
         
       
   | 
  
overridevirtual   | 
  
 
 
◆ Unk_07()
  
  
      
        
          | void RE::ActorState::Unk_07  | 
          ( | 
          void  | 
           | ) | 
           | 
         
       
   | 
  
overridevirtual   | 
  
 
 
◆ Unk_08()
  
  
      
        
          | void RE::ActorState::Unk_08  | 
          ( | 
          void  | 
           | ) | 
           | 
         
       
   | 
  
overridevirtual   | 
  
 
 
◆ Unk_14()
  
  
      
        
          | virtual void RE::ActorState::Unk_14  | 
          ( | 
          void  | 
           | ) | 
           | 
         
       
   | 
  
virtual   | 
  
 
 
◆ Unk_15()
  
  
      
        
          | virtual void RE::ActorState::Unk_15  | 
          ( | 
          void  | 
           | ) | 
           | 
         
       
   | 
  
virtual   | 
  
 
 
◆ actorState1
◆ actorState2
◆ RTTI
The documentation for this class was generated from the following file: