#include <TaskQueueInterface.h>
|
void | QueueNodeAttach (NiAVObject *a_obj, NiNode *a_root, bool a_arg3=true, bool a_arg4=false) |
|
void | QueueNodeDetach (NiAVObject *a_obj) |
|
void | QueueUpdateDestructibleObject (TESObjectREFR *a_refr, float a_damage, bool a_arg3, TESObjectREFR *a_cause) |
|
void | QueueAddRipple (float a_scale, const NiPoint3 &a_pos) |
|
void | QueueForceWeather (TESWeather *a_weather, bool a_forceOverride) |
|
void | QueueUpdateNiObject (NiAVObject *a_obj) |
|
void | QueueActorDisarm (ActorHandle &a_target, ActorHandle &a_caster) |
|
void | QueueRemoveSpell (ActorHandle &a_actor, SpellItem *a_spellItem) |
|
◆ GetSingleton()
◆ QueueActorDisarm()
◆ QueueAddRipple()
void RE::TaskQueueInterface::QueueAddRipple |
( |
float |
a_scale, |
|
|
const NiPoint3 & |
a_pos |
|
) |
| |
◆ QueueForceWeather()
void RE::TaskQueueInterface::QueueForceWeather |
( |
TESWeather * |
a_weather, |
|
|
bool |
a_forceOverride |
|
) |
| |
◆ QueueNodeAttach()
void RE::TaskQueueInterface::QueueNodeAttach |
( |
NiAVObject * |
a_obj, |
|
|
NiNode * |
a_root, |
|
|
bool |
a_arg3 = true , |
|
|
bool |
a_arg4 = false |
|
) |
| |
◆ QueueNodeDetach()
void RE::TaskQueueInterface::QueueNodeDetach |
( |
NiAVObject * |
a_obj | ) |
|
◆ QueueRemoveSpell()
◆ QueueUpdateDestructibleObject()
void RE::TaskQueueInterface::QueueUpdateDestructibleObject |
( |
TESObjectREFR * |
a_refr, |
|
|
float |
a_damage, |
|
|
bool |
a_arg3, |
|
|
TESObjectREFR * |
a_cause |
|
) |
| |
◆ QueueUpdateNiObject()
void RE::TaskQueueInterface::QueueUpdateNiObject |
( |
NiAVObject * |
a_obj | ) |
|
◆ ShouldUseTaskQueue()
static bool RE::TaskQueueInterface::ShouldUseTaskQueue |
( |
| ) |
|
|
static |
The documentation for this class was generated from the following file: