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| ~NiParticles () override |
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const NiRTTI * | GetRTTI () const override |
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NiParticles * | AsParticlesGeom () override |
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NiObject * | CreateClone (NiCloningProcess &a_cloning) override |
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void | LoadBinary (NiStream &a_stream) override |
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void | LinkObject (NiStream &a_stream) override |
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bool | RegisterStreamables (NiStream &a_stream) override |
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void | SaveBinary (NiStream &a_stream) override |
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bool | IsEqual (NiObject *a_object) override |
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| ~BSGeometry () override |
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BSGeometry * | AsGeometry () override |
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void | ProcessClone (NiCloningProcess &a_cloning) override |
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void | PostLinkObject (NiStream &a_stream) override |
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void | AttachProperty (NiAlphaProperty *a_property) override |
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void | SetSelectiveUpdateFlags (bool &a_selectiveUpdate, bool a_selectiveUpdateTransforms, bool &a_rigid) override |
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void | UpdateDownwardPass (NiUpdateData &a_data, std::uint32_t a_arg2) override |
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void | UpdateSelectedDownwardPass (NiUpdateData &a_data, std::uint32_t a_arg2) override |
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void | UpdateRigidDownwardPass (NiUpdateData &a_data, std::uint32_t a_arg2) override |
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void | UpdateWorldBound () override |
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void | OnVisible (NiCullingProcess &a_process) override |
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virtual BSMultiIndexTriShape * | AsMultiIndexTriShape () |
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virtual BSSkinnedDecalTriShape * | AsSkinnedDecalTriShape () |
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virtual void | Unk_37 (void) |
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| ~NiAVObject () override |
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void | ProcessClone (NiCloningProcess &a_cloning) override |
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virtual void | UpdateControllers (NiUpdateData &a_data) |
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virtual void | PerformOp (PerformOpFunc &a_func) |
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virtual void | SetMaterialNeedsUpdate (bool a_needsUpdate) |
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virtual void | SetDefaultMaterialNeedsUpdateFlag (bool a_flag) |
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virtual NiAVObject * | GetObjectByName (const BSFixedString &a_name) |
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virtual void | UpdateWorldData (NiUpdateData *a_data) |
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virtual void | UpdateTransformAndBounds (NiUpdateData &a_data) |
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virtual void | PreAttachUpdate (NiNode *a_parent, NiUpdateData &a_data) |
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virtual void | PostAttachUpdate () |
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NiAVObject * | Clone () |
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void | CullGeometry (bool a_cull) |
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void | CullNode (bool a_cull) |
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bool | GetAppCulled () const |
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bhkCollisionObject * | GetCollisionObject () const |
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COL_LAYER | GetCollisionLayer () const |
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BSGeometry * | GetFirstGeometryOfShaderType (BSShaderMaterial::Feature a_type) |
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float | GetMass () |
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TESObjectREFR * | GetUserData () const |
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bool | HasAnimation () const |
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bool | HasShaderType (BSShaderMaterial::Feature a_type) |
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void | RemoveDecals () |
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void | SetAppCulled (bool a_cull) |
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void | SetCollisionLayer (COL_LAYER a_collisionLayer) |
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void | SetCollisionLayerAndGroup (COL_LAYER a_collisionLayer, std::uint32_t a_group) |
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bool | SetMotionType (hkpMotion::MotionType a_motionType, bool a_recurse=true, bool a_force=false, bool a_allowActivate=true) |
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bool | SetProjectedUVData (const NiColorA &a_projectedUVParams, const NiColor &a_projectedUVColor, bool a_isSnow) |
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void | TintScenegraph (const NiColorA &a_color) |
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void | Update (NiUpdateData &a_data) |
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void | UpdateBodyTint (const NiColor &a_color) |
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void | UpdateHairColor (const NiColor &a_color) |
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void | UpdateMaterialAlpha (float a_alpha, bool a_doOnlySkin) |
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void | UpdateRigidConstraints (bool a_enable, std::uint8_t a_arg2=1, std::uint32_t a_arg3=1) |
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| ~NiObjectNET () override |
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void | ProcessClone (NiCloningProcess &a_cloning) override |
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void | PostLinkObject (NiStream &a_stream) override |
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bool | AddExtraData (const BSFixedString &a_key, NiExtraData *a_extra) |
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bool | AddExtraData (NiExtraData *a_extra) |
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void | DeleteExtraData (std::uint16_t a_extraDataIndex) |
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NiTimeController * | GetControllers () const |
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NiTimeController * | GetController (const NiRTTI *a_rtti) const |
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template<class T > |
T * | GetController () const |
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NiExtraData * | GetExtraData (const BSFixedString &a_key) const |
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template<class T > |
T * | GetExtraData (const BSFixedString &a_key) const |
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NiExtraData * | GetExtraDataAt (std::uint16_t a_extraDataIndex) const |
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std::uint16_t | GetExtraDataSize () const |
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bool | HasExtraData (const BSFixedString &a_key) const |
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bool | InsertExtraData (NiExtraData *a_extra) |
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void | RemoveAllExtraData () |
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bool | RemoveExtraData (const BSFixedString &a_key) |
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bool | RemoveExtraDataAt (std::uint16_t a_extraDataIndex) |
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bool | SetExtraDataSize (std::uint16_t a_size) |
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| ~NiObject () override=default |
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virtual NiNode * | AsNode () |
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virtual NiSwitchNode * | AsSwitchNode () |
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virtual BSFadeNode * | AsFadeNode () |
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virtual BSMultiBoundNode * | AsMultiBoundNode () |
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virtual NiTriStrips * | AsTriStrips () |
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virtual BSTriShape * | AsTriShape () |
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virtual BSSegmentedTriShape * | AsSegmentedTriShape () |
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virtual BSSubIndexTriShape * | AsSubIndexTriShape () |
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virtual BSDynamicTriShape * | AsDynamicTriShape () |
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virtual NiGeometry * | AsNiGeometry () |
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virtual NiTriBasedGeom * | AsNiTriBasedGeom () |
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virtual NiTriShape * | AsNiTriShape () |
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virtual BSLines * | AsLinesGeom () |
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virtual bhkNiCollisionObject * | AsBhkNiCollisionObject () |
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virtual bhkBlendCollisionObject * | AsBhkBlendCollisionObject () |
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virtual bhkAttachmentCollisionObject * | AsBhkAttachmentCollisionObject () |
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virtual bhkRigidBody * | AsBhkRigidBody () |
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virtual bhkLimitedHingeConstraint * | AsBhkLimitedHingeConstraint () |
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virtual bool | StreamCanSkip () |
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virtual const NiRTTI * | GetStreamableRTTI () const |
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virtual std::uint32_t | GetBlockAllocationSize () const |
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virtual NiObjectGroup * | GetGroup () const |
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virtual void | SetGroup (NiObjectGroup *a_group) |
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virtual NiControllerManager * | AsNiControllerManager () |
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void | CreateDeepCopy (NiPointer< NiObject > &a_object) |
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| NiRefObject () |
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virtual | ~NiRefObject () |
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virtual void | DeleteThis () |
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void | IncRefCount () |
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void | DecRefCount () |
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constexpr std::uint32_t | GetRefCount () const noexcept |
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| TES_HEAP_REDEFINE_NEW () |
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enum class | Type {
kGeometry = 0
, kParticles = 1
, kStripParticles = 2
, kTriShape = 3
,
kDynamicTriShape = 4
, kMeshLODTriShape = 5
, kLODMultiIndexTriShape = 6
, kMultiIndexTriShape = 7
,
kSubIndexTriShape = 8
, kSubIndexLandTriShape = 9
, kMultiStreamInstanceTriShape = 10
, kParticleShaderDynamicTriShape = 11
,
kLines = 12
, kDynamicLines = 13
, kInstanceGroup = 14
} |
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enum class | Flag {
kNone = 0
, kHidden = 1 << 0
, kSelectiveUpdate = 1 << 1
, kSelectiveUpdateTransforms = 1 << 2
,
kSelectiveUpdateController = 1 << 3
, kSelectiveUpdateRigid = 1 << 4
, kDisplayObject = 1 << 5
, kDisableSorting = 1 << 6
,
kSelectiveUpdateTransformsOverride = 1 << 7
, kSaveExternalGeometryData = 1 << 9
, kNoDecals = 1 << 10
, kAlwaysDraw = 1 << 11
,
kMeshLOD = 1 << 12
, kFixedBound = 1 << 13
, kTopFadeNode = 1 << 14
, kIgnoreFade = 1 << 15
,
kNoAnimSyncX = 1 << 16
, kNoAnimSyncY = 1 << 17
, kNoAnimSyncZ = 1 << 18
, kNoAnimSyncS = 1 << 19
,
kNoDismember = 1 << 20
, kNoDismemberValidity = 1 << 21
, kRenderUse = 1 << 22
, kMaterialsApplied = 1 << 23
,
kHighDetail = 1 << 24
, kForceUpdate = 1 << 25
, kPreProcessedNode = 1 << 26
} |
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static volatile std::uint32_t * | GetTotalObjectCount () |
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