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CommonLibSSE (powerof3)
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#include <Main.h>
Public Member Functions | |
| ~Main () override | |
| BSEventNotifyControl | ProcessEvent (const PositionPlayerEvent *a_event, BSTEventSource< PositionPlayerEvent > *a_eventSource) override |
| BSEventNotifyControl | ProcessEvent (const BSGamerProfileEvent *a_event, BSTEventSource< BSGamerProfileEvent > *a_eventSource) override |
| bool | IsRoomVisible (NiNode *a_room) |
| void | SetActive (bool a_active) |
Public Member Functions inherited from RE::BSTEventSink< PositionPlayerEvent > | |
| virtual | ~BSTEventSink ()=default |
Public Member Functions inherited from RE::BSTEventSink< BSGamerProfileEvent > | |
| virtual | ~BSTEventSink ()=default |
Static Public Member Functions | |
| static Main * | GetSingleton () |
| static float | QFrameAnimTime () |
| static NiCamera * | WorldRootCamera () |
| static Scenegraph * | WorldRootNode () |
Public Attributes | |
| bool | quitGame |
| bool | resetGame |
| bool | fullReset |
| bool | gameActive |
| bool | onIdle |
| bool | reloadContent |
| bool | freezeTime |
| bool | freezeNextFrame |
| REX::W32::HWND | wnd |
| REX::W32::HINSTANCE | instance |
| std::uint32_t | threadID |
| std::uint32_t | unk02C |
| std::uint64_t | unk030 |
| ScrapHeap | packedTaskHeap |
| BSPackedTaskQueue | taskQueue |
| ScrapHeap | secondaryPackedTaskHeap |
| BSPackedTaskQueue | secondaryTaskQueue |
| std::uint8_t | unk1D8 |
| std::uint8_t | unk1D9 |
| std::uint16_t | unk1DA |
| std::uint32_t | unk1DC |
| BSSaveDataSystemUtilityImage | saveDataBackgroundImages [3] |
| BSSaveDataSystemUtilityImage | saveDataIconImages [3] |
Static Public Attributes | |
| static constexpr auto | RTTI = RTTI_Main |
| static constexpr auto | VTABLE = VTABLE_Main |
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override |
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static |
| bool RE::Main::IsRoomVisible | ( | NiNode * | a_room | ) |
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overridevirtual |
Implements RE::BSTEventSink< BSGamerProfileEvent >.
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overridevirtual |
Implements RE::BSTEventSink< PositionPlayerEvent >.
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static |
| void RE::Main::SetActive | ( | bool | a_active | ) |
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static |
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static |
| bool RE::Main::freezeNextFrame |
| bool RE::Main::freezeTime |
| bool RE::Main::fullReset |
| bool RE::Main::gameActive |
| REX::W32::HINSTANCE RE::Main::instance |
| bool RE::Main::onIdle |
| ScrapHeap RE::Main::packedTaskHeap |
| bool RE::Main::quitGame |
| bool RE::Main::reloadContent |
| bool RE::Main::resetGame |
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inlinestaticconstexpr |
| BSSaveDataSystemUtilityImage RE::Main::saveDataBackgroundImages[3] |
| BSSaveDataSystemUtilityImage RE::Main::saveDataIconImages[3] |
| ScrapHeap RE::Main::secondaryPackedTaskHeap |
| BSPackedTaskQueue RE::Main::secondaryTaskQueue |
| BSPackedTaskQueue RE::Main::taskQueue |
| std::uint32_t RE::Main::threadID |
| std::uint32_t RE::Main::unk02C |
| std::uint64_t RE::Main::unk030 |
| std::uint8_t RE::Main::unk1D8 |
| std::uint8_t RE::Main::unk1D9 |
| std::uint16_t RE::Main::unk1DA |
| std::uint32_t RE::Main::unk1DC |
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inlinestaticconstexpr |
| REX::W32::HWND RE::Main::wnd |