static Scenegraph * WorldRootNode()
ScrapHeap secondaryPackedTaskHeap
Definition Main.h:94
static NiCamera * WorldRootCamera()
BSPackedTaskQueue taskQueue
Definition Main.h:93
BSPackedTaskQueue secondaryTaskQueue
Definition Main.h:95
static constexpr auto VTABLE
Definition Main.h:59
bool IsRoomVisible(NiNode *a_room)
static constexpr auto RTTI
Definition Main.h:58
REX::W32::HINSTANCE instance
Definition Main.h:88
BSEventNotifyControl ProcessEvent(const BSGamerProfileEvent *a_event, BSTEventSource< BSGamerProfileEvent > *a_eventSource) override
static Main * GetSingleton()
void SetActive(bool a_active)
BSSaveDataSystemUtilityImage saveDataBackgroundImages[3]
Definition Main.h:100
BSEventNotifyControl ProcessEvent(const PositionPlayerEvent *a_event, BSTEventSource< PositionPlayerEvent > *a_eventSource) override
BSSaveDataSystemUtilityImage saveDataIconImages[3]
Definition Main.h:101
static float QFrameAnimTime()