CommonLibSSE (powerof3)
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Main.h
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1#pragma once
2
3#include "RE/B/BSTEvent.h"
5#include "RE/S/ScrapHeap.h"
6
7#include "REX/W32/BASE.h"
8
9namespace RE
10{
11 class NiNode;
12 class NiCamera;
13 class Scenegraph;
14 class ScrapHeap;
15 struct BSGamerProfileEvent;
16 struct BSPackedTask;
17 struct PositionPlayerEvent;
18
20 {
21 public:
22 using UnpackFunc_t = void(const BSPackedTask*);
23
24 struct Semaphore
25 {
26 public:
27 // members
28 void* handle; // 00
29 std::uint32_t size; // 08
30 std::uint32_t capacity; // 0C
31 };
32 static_assert(sizeof(Semaphore) == 0x10);
33
34 // members
36 mutable Semaphore semaphore; // 28
38 };
39 static_assert(sizeof(BSPackedTaskQueue) == 0x40);
40
42 {
43 public:
44 // members
45 std::uint32_t size; // 00
46 std::uint32_t width; // 04
47 std::uint32_t height; // 08
48 std::uint32_t pad0C; // 0C
49 char* buffer; // 10
50 };
51 static_assert(sizeof(BSSaveDataSystemUtilityImage) == 0x18);
52
53 class Main :
54 public BSTEventSink<PositionPlayerEvent>, // 00
55 public BSTEventSink<BSGamerProfileEvent> // 08
56 {
57 public:
58 inline static constexpr auto RTTI = RTTI_Main;
59 inline static constexpr auto VTABLE = VTABLE_Main;
60
61 ~Main() override; // 00
62
63 // override (BSTEventSink<PositionPlayerEvent>)
64 BSEventNotifyControl ProcessEvent(const PositionPlayerEvent* a_event, BSTEventSource<PositionPlayerEvent>* a_eventSource) override; // 01 - { return BSEventNotifyControl::kContinue; }
65
66 // override (BSTEventSink<BSGamerProfileEvent>)
67 BSEventNotifyControl ProcessEvent(const BSGamerProfileEvent* a_event, BSTEventSource<BSGamerProfileEvent>* a_eventSource) override; // 01
68
69 static Main* GetSingleton();
70
71 static float QFrameAnimTime();
73 static Scenegraph* WorldRootNode();
74
75 bool IsRoomVisible(NiNode* a_room);
76 void SetActive(bool a_active);
77
78 // members
79 bool quitGame; // 010
80 bool resetGame; // 011
81 bool fullReset; // 012
82 bool gameActive; // 013
83 bool onIdle; // 014
84 bool reloadContent; // 015
85 bool freezeTime; // 016
86 bool freezeNextFrame; // 017
89 std::uint32_t threadID; // 028
90 std::uint32_t unk02C; // 02C
91 std::uint64_t unk030; // 030
96 std::uint8_t unk1D8; // 1D8
97 std::uint8_t unk1D9; // 1D9
98 std::uint16_t unk1DA; // 1DA
99 std::uint32_t unk1DC; // 1DC
102 };
103 static_assert(sizeof(Main) == 0x270);
104}
Definition BSTMessageQueue.h:52
Definition BSTEvent.h:185
Definition BSTEvent.h:19
Definition Main.h:56
static Scenegraph * WorldRootNode()
bool quitGame
Definition Main.h:79
ScrapHeap secondaryPackedTaskHeap
Definition Main.h:94
static NiCamera * WorldRootCamera()
bool reloadContent
Definition Main.h:84
std::uint32_t unk02C
Definition Main.h:90
bool freezeTime
Definition Main.h:85
BSPackedTaskQueue taskQueue
Definition Main.h:93
BSPackedTaskQueue secondaryTaskQueue
Definition Main.h:95
bool resetGame
Definition Main.h:80
static constexpr auto VTABLE
Definition Main.h:59
std::uint32_t threadID
Definition Main.h:89
bool IsRoomVisible(NiNode *a_room)
std::uint32_t unk1DC
Definition Main.h:99
static constexpr auto RTTI
Definition Main.h:58
std::uint8_t unk1D9
Definition Main.h:97
ScrapHeap packedTaskHeap
Definition Main.h:92
std::uint64_t unk030
Definition Main.h:91
REX::W32::HWND wnd
Definition Main.h:87
bool gameActive
Definition Main.h:82
REX::W32::HINSTANCE instance
Definition Main.h:88
bool fullReset
Definition Main.h:81
BSEventNotifyControl ProcessEvent(const BSGamerProfileEvent *a_event, BSTEventSource< BSGamerProfileEvent > *a_eventSource) override
~Main() override
std::uint8_t unk1D8
Definition Main.h:96
static Main * GetSingleton()
void SetActive(bool a_active)
bool freezeNextFrame
Definition Main.h:86
bool onIdle
Definition Main.h:83
BSSaveDataSystemUtilityImage saveDataBackgroundImages[3]
Definition Main.h:100
std::uint16_t unk1DA
Definition Main.h:98
BSEventNotifyControl ProcessEvent(const PositionPlayerEvent *a_event, BSTEventSource< PositionPlayerEvent > *a_eventSource) override
BSSaveDataSystemUtilityImage saveDataIconImages[3]
Definition Main.h:101
static float QFrameAnimTime()
Definition NiCamera.h:11
Definition NiNode.h:12
Definition ScrapHeap.h:10
HINSTANCE__ * HINSTANCE
Definition BASE.h:21
HWND__ * HWND
Definition BASE.h:30
Definition AbsorbEffect.h:6
constexpr std::array< REL::ID, 2 > VTABLE_Main
Definition Offsets_VTABLE.h:11988
BSEventNotifyControl
Definition BSTEvent.h:12
constexpr REL::ID RTTI_Main(static_cast< std::uint64_t >(686648))
std::uint32_t size
Definition Main.h:29
void * handle
Definition Main.h:28
std::uint32_t capacity
Definition Main.h:30
Definition Main.h:20
void(const BSPackedTask *) UnpackFunc_t
Definition Main.h:22
UnpackFunc_t * unpackFunc
Definition Main.h:37
BSTCommonScrapHeapMessageQueue< BSPackedTask > queue
Definition Main.h:35
Semaphore semaphore
Definition Main.h:36
std::uint32_t pad0C
Definition Main.h:48
std::uint32_t width
Definition Main.h:46
char * buffer
Definition Main.h:49
std::uint32_t size
Definition Main.h:45
std::uint32_t height
Definition Main.h:47
Definition PositionPlayerEvent.h:7