CommonLibSSE (powerof3)
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#include <HeldStateHandler.h>
Public Member Functions | |
~HeldStateHandler () override=default | |
virtual void | UpdateHeldStateActive (const ButtonEvent *a_event) |
virtual void | SetHeldStateActive (bool a_flag) |
Public Member Functions inherited from RE::PlayerInputHandler | |
virtual | ~PlayerInputHandler ()=default |
virtual bool | CanProcess (InputEvent *a_event)=0 |
virtual void | ProcessThumbstick ([[maybe_unused]] ThumbstickEvent *a_event, [[maybe_unused]] PlayerControlsData *a_data) |
virtual void | ProcessMouseMove ([[maybe_unused]] MouseMoveEvent *a_event, [[maybe_unused]] PlayerControlsData *a_data) |
virtual void | ProcessButton ([[maybe_unused]] ButtonEvent *a_event, [[maybe_unused]] PlayerControlsData *a_data) |
bool | IsInputEventHandlingEnabled () const |
void | SetInputEventHandlingEnabled (bool a_enabled) |
Public Attributes | |
bool | heldStateActive { false } |
bool | triggerReleaseEvent { false } |
std::uint16_t | pad12 { 0 } |
std::uint32_t | pad14 { 0 } |
Public Attributes inherited from RE::PlayerInputHandler | |
bool | inputEventHandlingEnabled { true } |
std::uint8_t | pad09 { 0 } |
std::uint16_t | pad0A { 0 } |
std::uint32_t | pad0C { 0 } |
Static Public Attributes | |
static constexpr auto | RTTI = RTTI_HeldStateHandler |
static constexpr auto | VTABLE = VTABLE_HeldStateHandler |
Static Public Attributes inherited from RE::PlayerInputHandler | |
static constexpr auto | RTTI = RTTI_PlayerInputHandler |
static constexpr auto | VTABLE = VTABLE_PlayerInputHandler |
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overridedefault |
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virtual |
Reimplemented in RE::AttackBlockHandler.
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virtual |
Reimplemented in RE::AttackBlockHandler.
bool RE::HeldStateHandler::heldStateActive { false } |
std::uint16_t RE::HeldStateHandler::pad12 { 0 } |
std::uint32_t RE::HeldStateHandler::pad14 { 0 } |
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inlinestaticconstexpr |
bool RE::HeldStateHandler::triggerReleaseEvent { false } |
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inlinestaticconstexpr |