CommonLibSSE (powerof3)
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HeldStateHandler.h
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1#pragma once
2
4
5namespace RE
6{
8 {
9 public:
10 inline static constexpr auto RTTI = RTTI_HeldStateHandler;
11 inline static constexpr auto VTABLE = VTABLE_HeldStateHandler;
12
13 ~HeldStateHandler() override = default; // 00
14
15 // add
16 virtual void UpdateHeldStateActive(const ButtonEvent* a_event); // 05
17 virtual void SetHeldStateActive(bool a_flag); // 06
18
19 // members
20 bool heldStateActive{ false }; // 10
21 bool triggerReleaseEvent{ false }; // 11
22 std::uint16_t pad12{ 0 }; // 12
23 std::uint32_t pad14{ 0 }; // 14
24 };
25 static_assert(sizeof(HeldStateHandler) == 0x18);
26}
Definition ButtonEvent.h:11
Definition HeldStateHandler.h:8
std::uint16_t pad12
Definition HeldStateHandler.h:22
bool heldStateActive
Definition HeldStateHandler.h:20
static constexpr auto VTABLE
Definition HeldStateHandler.h:11
bool triggerReleaseEvent
Definition HeldStateHandler.h:21
static constexpr auto RTTI
Definition HeldStateHandler.h:10
virtual void SetHeldStateActive(bool a_flag)
virtual void UpdateHeldStateActive(const ButtonEvent *a_event)
~HeldStateHandler() override=default
std::uint32_t pad14
Definition HeldStateHandler.h:23
Definition PlayerInputHandler.h:12
Definition AbsorbEffect.h:6
constexpr std::array< REL::ID, 1 > VTABLE_HeldStateHandler
Definition Offsets_VTABLE.h:11749
constexpr REL::ID RTTI_HeldStateHandler(static_cast< std::uint64_t >(687044))