#include <CombatState.h>
◆ activeCombatantLastSeenTime
| AITimeStamp RE::CombatState::activeCombatantLastSeenTime |
◆ attackDialogueTimer
| AITimer RE::CombatState::attackDialogueTimer |
◆ bleedOutDialogueTimer
| AITimer RE::CombatState::bleedOutDialogueTimer |
◆ combatThreats
◆ confidenceModifier
| float RE::CombatState::confidenceModifier |
◆ fleeDialogueTimer
| AITimer RE::CombatState::fleeDialogueTimer |
◆ isDetected
| bool RE::CombatState::isDetected |
◆ isFleeing
| bool RE::CombatState::isFleeing |
◆ strengthUpdateTimer
| AITimer RE::CombatState::strengthUpdateTimer |
◆ tauntDialogueTimer
| AITimer RE::CombatState::tauntDialogueTimer |
◆ threatRatioUpdateTimer
| AITimer RE::CombatState::threatRatioUpdateTimer |
◆ threatUpdateTimer
| AITimer RE::CombatState::threatUpdateTimer |
◆ threatValue
| float RE::CombatState::threatValue |
◆ unk00
| float RE::CombatState::unk00 |
◆ unk06
| std::uint8_t RE::CombatState::unk06 |
◆ unk07
| std::uint8_t RE::CombatState::unk07 |
◆ unk08
| std::uint8_t RE::CombatState::unk08 |
◆ unk09
| std::uint8_t RE::CombatState::unk09 |
◆ unk0A
| std::uint8_t RE::CombatState::unk0A |
◆ unk0B
| std::uint8_t RE::CombatState::unk0B |
◆ unk0C
| std::uint32_t RE::CombatState::unk0C |
◆ unk10
◆ unk20
◆ unk24
◆ unk28
◆ unk4C
| std::uint32_t RE::CombatState::unk4C |
◆ unk68
◆ unk6C
| std::uint8_t RE::CombatState::unk6C |
◆ unk6D
| std::uint8_t RE::CombatState::unk6D |
◆ unk78
| float RE::CombatState::unk78 |
◆ unk7C
| std::uint32_t RE::CombatState::unk7C |
◆ unk98
◆ unkA0
| std::uint8_t RE::CombatState::unkA0 |
◆ unreachableLocations
The documentation for this class was generated from the following file: