#include <CombatController.h>
◆ IsFleeing()
bool RE::CombatController::IsFleeing |
( |
| ) |
const |
|
inline |
◆ aimControllers
BSTArray<CombatAimController*> RE::CombatController::aimControllers |
◆ areas
BSTArray<CombatAreaStandard*> RE::CombatController::areas |
◆ attackerHandle
◆ behaviorController
CombatBehaviorController* RE::CombatController::behaviorController |
◆ blackboard
CombatBlackboard* RE::CombatController::blackboard |
◆ cachedAttacker
◆ cachedTarget
◆ combatGroup
◆ combatStyle
◆ currentAimController
CombatAimController* RE::CombatController::currentAimController |
◆ currentArea
CombatAreaStandard* RE::CombatController::currentArea |
◆ currentTargetSelector
CombatTargetSelectorStandard* RE::CombatController::currentTargetSelector |
◆ handleCount
std::uint32_t RE::CombatController::handleCount |
◆ ignoringCombat
bool RE::CombatController::ignoringCombat |
◆ inactive
bool RE::CombatController::inactive |
◆ inventory
◆ lowMovementDelta
float RE::CombatController::lowMovementDelta |
◆ previousAimController
CombatAimController* RE::CombatController::previousAimController |
◆ previousTargetHandle
◆ previousTargetSelector
CombatTargetSelectorStandard* RE::CombatController::previousTargetSelector |
◆ startedCombat
bool RE::CombatController::startedCombat |
◆ state
◆ stoppedCombat
bool RE::CombatController::stoppedCombat |
◆ targetHandle
◆ targetSelectors
BSTArray<CombatTargetSelectorStandard*> RE::CombatController::targetSelectors |
◆ unk34
std::uint8_t RE::CombatController::unk34 |
◆ unk36
std::uint8_t RE::CombatController::unk36 |
◆ unk37
std::uint8_t RE::CombatController::unk37 |
◆ unk41
bool RE::CombatController::unk41 |
◆ unk44
AITimer RE::CombatController::unk44 |
◆ unkC4
std::int32_t RE::CombatController::unkC4 |
The documentation for this class was generated from the following file: