CommonLibSSE (powerof3)
Loading...
Searching...
No Matches
MiddleHighProcessData.h
Go to the documentation of this file.
1#pragma once
2
3#include "RE/A/ActorPackage.h"
4#include "RE/B/BGSPerkEntry.h"
5#include "RE/B/BSAtomic.h"
7#include "RE/B/BSResponse.h"
8#include "RE/B/BSTArray.h"
9#include "RE/B/BSTEvent.h"
10#include "RE/B/BSTList.h"
12#include "RE/F/FormTypes.h"
13#include "RE/H/HitData.h"
14#include "RE/M/MagicSystem.h"
15#include "RE/N/NiPoint3.h"
16#include "RE/N/NiSmartPointer.h"
17
18namespace RE
19{
20 class ActiveEffect;
21 class BGSAttackData;
22 class BGSPerkEntry;
23 class bhkCharacterController;
24 class bhkRagdollPenetrationUtil;
25 class BSAnimationGraphManager;
26 class BSCloneReserver;
27 class BSFaceGenAnimationData;
28 class BSFaceGenNiNode;
29 class BSLightingShaderProperty;
30 class ExtraDataList;
31 class InventoryEntryData;
32 class MagicItem;
33 class NiAVObject;
34 class NiNode;
35 class QueuedFile;
36 class TESBoundObject;
37 struct AnimationVariableData;
38 struct BSAnimationGraphVariableCache;
39
40 enum class RESET_3D_FLAGS
41 {
42 kNone = 0,
43 kModel = 1 << 0,
44 kSkin = 1 << 1,
45 kHead = 1 << 2,
46 kFace = 1 << 3,
47 kScale = 1 << 4,
48 kSkeleton = 1 << 5,
49 kInitDefault = 1 << 6,
50 kSkyCellSkin = 1 << 7
51 };
52
54 {
55 public:
56 // members
58 std::uint32_t pad04; // 04
60 };
61 static_assert(sizeof(CommandedActorData) == 0x10);
62
64 {
65 public:
66 // members
68 std::int32_t count; // 08
69 std::uint32_t pad0C; // 0C
70 const BGSEquipSlot* equipSlot; // 10
71 void* unk18; // 18
72 bool playEquipSounds; // 20
73 bool forceEquip; // 21
74 bool showMessage; // 22
75 bool unk23; // 23
76 bool unk24; // 24
77 std::uint8_t pad25; // 25
78 std::uint16_t pad26; // 26
79 };
80 static_assert(sizeof(ObjectEquipParams) == 0x28);
81
83 {
84 public:
85 // members
90 bool equip; // 40
91 std::uint8_t pad41; // 41
92 std::uint16_t pad42; // 42
93 std::uint32_t pad44; // 44
94 };
95 static_assert(sizeof(QueuedItem) == 0x48);
96
98 {
99 public:
100 // members
101 float dismemberTimer; // 00
102 std::uint32_t limbIndex; // 04
106 bool explosion; // 20
107 std::uint8_t pad21; // 21
108 std::uint16_t pad22; // 22
109 std::uint32_t pad24; // 24
110 };
111 static_assert(sizeof(DeferredHideLimb) == 0x28);
112
114 {
115 public:
117 {
118 return operator[](a_pos);
119 }
120
122 {
123 assert(a_pos < BGSEntryPoint::ENTRY_POINT::kTotal);
124 return perkEntryArrays[std::to_underlying(a_pos)];
125 }
126
127 // members
129 };
130 static_assert(sizeof(AIPerkData) == 0x8A0);
131
133 {
134 public:
144 std::uint32_t bleedoutAttacker; // 0EC
146 std::uint32_t pad0F4; // 0F4
157 std::uint64_t unk180; // 180
166 mutable BSSpinLock unk1E8; // 1E8
167 void* unk1F0; // 1F0 - smart ptr
168 std::uint16_t unk1F8; // 1F8
169 std::uint16_t unk1FA; // 1FA
170 std::uint32_t unk1FC; // 1FC
171 std::uint32_t unk200; // 200
172 float headHeightOffset; // 204
174 std::uint32_t unk20C; // 20C
177 std::uint32_t pad21C; // 21C
180 void* unk230; // 230 - smart ptr
183 std::uint64_t unk248; // 248
192 std::uint32_t unk290; // 290
193 std::uint32_t currentFurnitureSubgraphID; // 294
194 float unk298; // 298
195 float unk29C; // 29C
196 float unk2A0; // 2A0
197 float unk2A4; // 2A4
199 float unk2AC; // 2AC
200 float unk2B0; // 2B0
201 float bleedoutRate; // 2B4
202 float unk2B8; // 2B8
203 float maximumWardPower; // 2BC
204 float unk2C0; // 2C0
206 float alphaMult; // 2C8
207 float scriptRefractPower; // 2CC
208 float unk2D0; // 2D0
209 float deferredKillTimer; // 2D4
210 float killMoveTimer; // 2D8
211 float unk2DC; // 2DC
212 std::uint32_t unk2E0; // 2E0
213 std::uint32_t unk2E4; // 2E4
214 std::uint32_t currentFurnitureMarkerID; // 2E8
215 std::uint32_t unk2EC; // 2EC
216 std::uint64_t unk2F0; // 2F0
217 std::uint32_t unk2F8; // 2F8
218 std::uint32_t unk2FC; // 2FC
219 std::uint32_t unk300; // 300
220 std::uint16_t unk304; // 304
221 std::uint16_t unk306; // 306
222 std::uint64_t unk308; // 308
223 std::uint8_t unk310; // 310
225 std::uint16_t unk312; // 312
226 std::uint16_t unk314; // 314
227 bool unk316; // 316
228 bool unk317; // 317
229 bool unk318; // 318
230 bool unk319; // 319
231 bool unk31A; // 31A
232 bool pickPocketed; // 31B
233 bool summonedCreature; // 31C
234 bool forceNextUpdate; // 31D
235 bool unk31E; // 31E
236 bool unk31F; // 31F
237 bool unk320; // 320
238 bool unk321; // 321
239 bool beenAttacked; // 322
240 bool alwaysHit; // 323
241 bool doNoDamage; // 324
242 bool soulTrapped; // 325
243 bool unk326; // 326
244 bool unk327; // 327
245 bool unk328; // 328
246 bool preventCombat; // 329
247 bool unk32A; // 32A
248 bool isFleeing; // 32B
249 bool unk32C; // 32C
250 bool hostileGuard; // 32D
251 bool unk32E; // 32E
252 bool unk32F; // 32F
253 bool unk330; // 330
254 bool killQueued; // 331
255 bool inDeferredKill; // 332
256 bool pad333; // 333
257 std::uint32_t pad334; // 334
258 };
259 static_assert(sizeof(MiddleHighProcessData) == 0x338);
260}
Definition EnumSet.h:9
Definition ActiveEffect.h:27
Definition ActorPackage.h:12
Definition BGSEquipSlot.h:10
Definition BSFaceGenAnimationData.h:11
Definition BSFaceGenNiNode.h:14
Definition BSTList.h:10
Definition BSAtomic.h:92
Definition BSTArray.h:378
Definition BSTEvent.h:19
Definition BSTSmartPointer.h:37
Definition ExtraDataList.h:49
Definition HitData.h:17
Definition InventoryEntryData.h:15
Definition MagicItem.h:30
Definition NiAVObject.h:51
Definition NiNode.h:12
Definition NiPoint3.h:6
Definition NiSmartPointer.h:9
Definition MiddleHighProcessData.h:83
ObjectEquipParams equipParams
Definition MiddleHighProcessData.h:88
std::uint8_t pad41
Definition MiddleHighProcessData.h:91
TESBoundObject * object
Definition MiddleHighProcessData.h:87
std::uint32_t pad44
Definition MiddleHighProcessData.h:93
std::uint16_t pad42
Definition MiddleHighProcessData.h:92
NiPointer< QueuedFile > queuedFiles
Definition MiddleHighProcessData.h:89
QueuedItem * next
Definition MiddleHighProcessData.h:86
bool equip
Definition MiddleHighProcessData.h:90
Definition TESBoundObject.h:24
Definition TESIdleForm.h:37
WardState
Definition MagicSystem.h:87
Definition AbsorbEffect.h:6
RESET_3D_FLAGS
Definition MiddleHighProcessData.h:41
Definition MiddleHighProcessData.h:114
BSTArray< BGSPerkEntry * > perkEntryArrays[BGSEntryPoint::ENTRY_POINTS::kTotal]
Definition MiddleHighProcessData.h:128
BSTArray< BGSPerkEntry * > & operator[](BGSEntryPoint::ENTRY_POINT a_pos)
Definition MiddleHighProcessData.h:121
BSTArray< BGSPerkEntry * > & at(BGSEntryPoint::ENTRY_POINT a_pos)
Definition MiddleHighProcessData.h:116
ENTRY_POINT
Definition BGSEntryPoint.h:12
@ kTotal
Definition BGSEntryPoint.h:106
Definition BSAnimationGraphManager.h:34
Definition MiddleHighProcessData.h:54
std::uint32_t pad04
Definition MiddleHighProcessData.h:58
ActorHandle commandedActor
Definition MiddleHighProcessData.h:57
ActiveEffect * activeEffect
Definition MiddleHighProcessData.h:59
Definition MiddleHighProcessData.h:98
std::uint8_t pad21
Definition MiddleHighProcessData.h:107
NiPointer< NiNode > dismemberedLimbRoot
Definition MiddleHighProcessData.h:103
std::uint16_t pad22
Definition MiddleHighProcessData.h:108
NiPointer< NiNode > replacementLimb
Definition MiddleHighProcessData.h:104
DeferredHideLimb * next
Definition MiddleHighProcessData.h:105
std::uint32_t pad24
Definition MiddleHighProcessData.h:109
bool explosion
Definition MiddleHighProcessData.h:106
std::uint32_t limbIndex
Definition MiddleHighProcessData.h:102
float dismemberTimer
Definition MiddleHighProcessData.h:101
Definition MiddleHighProcessData.h:133
float unk2B8
Definition MiddleHighProcessData.h:202
float unk2A4
Definition MiddleHighProcessData.h:197
BSTArray< ActorHandle > deadDetectList
Definition MiddleHighProcessData.h:137
BSFaceGenNiNode * faceNodeSkinned
Definition MiddleHighProcessData.h:155
void * unk1F0
Definition MiddleHighProcessData.h:167
NiPointer< bhkCharacterController > charController
Definition MiddleHighProcessData.h:184
std::uint32_t unk20C
Definition MiddleHighProcessData.h:174
float unk2C0
Definition MiddleHighProcessData.h:204
bool unk319
Definition MiddleHighProcessData.h:230
MagicItem * currentPackageSpell
Definition MiddleHighProcessData.h:182
bool unk321
Definition MiddleHighProcessData.h:238
std::uint32_t unk1FC
Definition MiddleHighProcessData.h:170
BSFaceGenAnimationData * faceAnimationData
Definition MiddleHighProcessData.h:181
TESIdleForm * furnitureIdle
Definition MiddleHighProcessData.h:179
BSSimpleList< ActiveEffect * > * activeEffects
Definition MiddleHighProcessData.h:161
bool unk32F
Definition MiddleHighProcessData.h:252
TESIdleForm * unk210
Definition MiddleHighProcessData.h:175
bool unk31E
Definition MiddleHighProcessData.h:235
BSSimpleList< TESObjectREFR * > refListChairBed
Definition MiddleHighProcessData.h:138
ActorHandle commandingActor
Definition MiddleHighProcessData.h:176
std::uint32_t unk2E4
Definition MiddleHighProcessData.h:213
bool hostileGuard
Definition MiddleHighProcessData.h:250
bool pad333
Definition MiddleHighProcessData.h:256
MagicSystem::WardState wardState
Definition MiddleHighProcessData.h:145
bool unk318
Definition MiddleHighProcessData.h:229
QueuedItem * itemstoEquipUnequip
Definition MiddleHighProcessData.h:158
std::uint16_t unk1FA
Definition MiddleHighProcessData.h:169
bool unk316
Definition MiddleHighProcessData.h:227
float unk2AC
Definition MiddleHighProcessData.h:199
std::uint16_t unk304
Definition MiddleHighProcessData.h:220
float unk2B0
Definition MiddleHighProcessData.h:200
NiAVObject * faceTargetSourceNode
Definition MiddleHighProcessData.h:154
bool unk326
Definition MiddleHighProcessData.h:243
float unk2D0
Definition MiddleHighProcessData.h:208
bool alwaysHit
Definition MiddleHighProcessData.h:240
REX::EnumSet< RESET_3D_FLAGS, std::uint8_t > update3DModel
Definition MiddleHighProcessData.h:224
bool pickPocketed
Definition MiddleHighProcessData.h:232
TESIdleForm * lastIdlePlayed
Definition MiddleHighProcessData.h:190
NiPoint3 actorMountPosition
Definition MiddleHighProcessData.h:141
std::uint8_t unk310
Definition MiddleHighProcessData.h:223
NiPointer< BSCloneReserver > unk278
Definition MiddleHighProcessData.h:189
std::uint32_t pad21C
Definition MiddleHighProcessData.h:177
DeferredHideLimb * headDeferredHideLimb
Definition MiddleHighProcessData.h:160
BSTEventSource< void * > unk000
Definition MiddleHighProcessData.h:135
ActorPackage runOncePackage
Definition MiddleHighProcessData.h:136
InventoryEntryData * rightHand
Definition MiddleHighProcessData.h:186
bool unk328
Definition MiddleHighProcessData.h:245
std::uint32_t bleedoutAttacker
Definition MiddleHighProcessData.h:144
ObjectRefHandle occupiedFurniture
Definition MiddleHighProcessData.h:173
NiPoint3 furniturePathPoint
Definition MiddleHighProcessData.h:142
std::uint64_t unk248
Definition MiddleHighProcessData.h:183
std::uint64_t unk308
Definition MiddleHighProcessData.h:222
InventoryEntryData * leftHand
Definition MiddleHighProcessData.h:178
NiNode * weaponBone
Definition MiddleHighProcessData.h:151
std::uint32_t unk2EC
Definition MiddleHighProcessData.h:215
float unk298
Definition MiddleHighProcessData.h:194
BSTArray< void * > unk1B8
Definition MiddleHighProcessData.h:164
float unk2DC
Definition MiddleHighProcessData.h:211
BSTSmartPointer< BSAnimationGraphManager > animationGraphManager
Definition MiddleHighProcessData.h:162
bool killQueued
Definition MiddleHighProcessData.h:254
bool soulTrapped
Definition MiddleHighProcessData.h:242
bool unk330
Definition MiddleHighProcessData.h:253
std::uint16_t unk314
Definition MiddleHighProcessData.h:226
bool unk317
Definition MiddleHighProcessData.h:228
float deferredKillTimer
Definition MiddleHighProcessData.h:209
NiAVObject * headNode
Definition MiddleHighProcessData.h:152
std::uint16_t unk306
Definition MiddleHighProcessData.h:221
std::uint32_t unk2E0
Definition MiddleHighProcessData.h:212
std::uint64_t unk180
Definition MiddleHighProcessData.h:157
std::uint32_t pad334
Definition MiddleHighProcessData.h:257
BSTSmartPointer< bhkRagdollPenetrationUtil > penetrationDetectUtil
Definition MiddleHighProcessData.h:185
InventoryEntryData * bothHands
Definition MiddleHighProcessData.h:187
bool inDeferredKill
Definition MiddleHighProcessData.h:255
bool unk32C
Definition MiddleHighProcessData.h:249
float maximumWardPower
Definition MiddleHighProcessData.h:203
BSTArray< void * > unk1D0
Definition MiddleHighProcessData.h:165
NiAVObject * torsoNode
Definition MiddleHighProcessData.h:153
std::uint32_t unk2FC
Definition MiddleHighProcessData.h:218
AIPerkData * perkData
Definition MiddleHighProcessData.h:191
std::uint32_t pad0F4
Definition MiddleHighProcessData.h:146
BSAnimationGraphVariableCache * animationVariableCache
Definition MiddleHighProcessData.h:163
std::uint32_t currentFurnitureSubgraphID
Definition MiddleHighProcessData.h:193
std::uint32_t unk290
Definition MiddleHighProcessData.h:192
std::uint32_t unk300
Definition MiddleHighProcessData.h:219
float killMoveTimer
Definition MiddleHighProcessData.h:210
std::uint64_t unk2F0
Definition MiddleHighProcessData.h:216
bool beenAttacked
Definition MiddleHighProcessData.h:239
bool preventCombat
Definition MiddleHighProcessData.h:246
bool unk320
Definition MiddleHighProcessData.h:237
float unk29C
Definition MiddleHighProcessData.h:195
bool unk32A
Definition MiddleHighProcessData.h:247
bool unk31F
Definition MiddleHighProcessData.h:236
NiPoint3 rotation
Definition MiddleHighProcessData.h:139
bool forceNextUpdate
Definition MiddleHighProcessData.h:234
std::uint32_t unk2F8
Definition MiddleHighProcessData.h:217
float alphaMult
Definition MiddleHighProcessData.h:206
bool doNoDamage
Definition MiddleHighProcessData.h:241
std::uint32_t currentFurnitureMarkerID
Definition MiddleHighProcessData.h:214
std::uint32_t unk200
Definition MiddleHighProcessData.h:171
NiAVObject * unk148
Definition MiddleHighProcessData.h:150
float scriptRefractPower
Definition MiddleHighProcessData.h:207
bool unk32E
Definition MiddleHighProcessData.h:251
BSTSmartPointer< AnimResponse > animResponse
Definition MiddleHighProcessData.h:147
bool unk31A
Definition MiddleHighProcessData.h:231
NiPointer< BSLightingShaderProperty > lightingProperty
Definition MiddleHighProcessData.h:156
NiPointer< QueuedFile > bodyPartPreload
Definition MiddleHighProcessData.h:188
float currentMovementSpeed
Definition MiddleHighProcessData.h:198
bool summonedCreature
Definition MiddleHighProcessData.h:233
NiPoint3 lastSeenPosition
Definition MiddleHighProcessData.h:143
void * unk230
Definition MiddleHighProcessData.h:180
float bleedoutRate
Definition MiddleHighProcessData.h:201
float headHeightOffset
Definition MiddleHighProcessData.h:172
float unk2A0
Definition MiddleHighProcessData.h:196
std::uint16_t unk312
Definition MiddleHighProcessData.h:225
bool isFleeing
Definition MiddleHighProcessData.h:248
NiNode * damageRootNode[6]
Definition MiddleHighProcessData.h:149
BSSpinLock unk1E8
Definition MiddleHighProcessData.h:166
float torchEvaluationTimer
Definition MiddleHighProcessData.h:205
std::uint16_t unk1F8
Definition MiddleHighProcessData.h:168
HitData * lastHitData
Definition MiddleHighProcessData.h:159
bool unk327
Definition MiddleHighProcessData.h:244
BSTArray< CommandedActorData > commandedActors
Definition MiddleHighProcessData.h:148
NiPoint3 rotationSpeed
Definition MiddleHighProcessData.h:140
Definition MiddleHighProcessData.h:64
void * unk18
Definition MiddleHighProcessData.h:71
bool showMessage
Definition MiddleHighProcessData.h:74
std::uint32_t pad0C
Definition MiddleHighProcessData.h:69
bool playEquipSounds
Definition MiddleHighProcessData.h:72
bool unk23
Definition MiddleHighProcessData.h:75
ExtraDataList * extraDataList
Definition MiddleHighProcessData.h:67
std::uint16_t pad26
Definition MiddleHighProcessData.h:78
std::uint8_t pad25
Definition MiddleHighProcessData.h:77
std::int32_t count
Definition MiddleHighProcessData.h:68
bool unk24
Definition MiddleHighProcessData.h:76
const BGSEquipSlot * equipSlot
Definition MiddleHighProcessData.h:70
bool forceEquip
Definition MiddleHighProcessData.h:73