CommonLibSSE (powerof3)
CombatMagicCasterWard.h
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1 #pragma once
2 
3 #include "RE/A/AITimer.h"
5 
6 namespace RE
7 {
9  {
10  public:
11  inline static constexpr auto RTTI = RTTI_CombatMagicCasterWard;
12  inline static constexpr auto VTABLE = VTABLE_CombatMagicCasterWard;
13 
14  ~CombatMagicCasterWard() override; // 00
15 
16  // override (CombatMagicCaster)
17  std::uint32_t GetObjectType() override; // 02
18  void SaveGame(BGSSaveGameBuffer* a_buf) override; // 03
19  void LoadGame(BGSLoadGameBuffer* a_buf) override; // 04
21  bool CheckStartCast(CombatController* a_combatController) override; // 06
22  bool CheckStopCast(CombatController* a_combatController) override; // 07
23 
24  // members
26  };
27  static_assert(sizeof(CombatMagicCasterWard) == 0x28);
28 }
Definition: BGSLoadGameBuffer.h:6
Definition: BGSSaveGameBuffer.h:10
Definition: CombatController.h:23
CATEGORY
Definition: CombatInventoryItem.h:54
Definition: CombatMagicCasterWard.h:9
CombatInventoryItem::CATEGORY GetCategory() override
std::uint32_t GetObjectType() override
~CombatMagicCasterWard() override
void SaveGame(BGSSaveGameBuffer *a_buf) override
static constexpr auto VTABLE
Definition: CombatMagicCasterWard.h:12
static constexpr auto RTTI
Definition: CombatMagicCasterWard.h:11
void LoadGame(BGSLoadGameBuffer *a_buf) override
bool CheckStopCast(CombatController *a_combatController) override
bool CheckStartCast(CombatController *a_combatController) override
AITimer cooldownTimer
Definition: CombatMagicCasterWard.h:25
Definition: CombatMagicCaster.h:14
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_CombatMagicCasterWard(static_cast< std::uint64_t >(687626))
constexpr std::array< REL::ID, 1 > VTABLE_CombatMagicCasterWard
Definition: Offsets_VTABLE.h:11063
Definition: AITimer.h:6