CommonLibSSE (powerof3)
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CombatInventoryItem.h
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1#pragma once
2
3#include "RE/A/ActorValues.h"
4#include "RE/C/CombatObject.h"
5
6namespace RE
7{
8 class BGSLoadGameBuffer;
9 class BGSSaveGameBuffer;
10 class CombatController;
11 class TESBoundObject;
12 class BGSEquipSlot;
13
15 {
16 public:
17 // members
19 float value; // 04
20 };
21 static_assert(sizeof(CombatInventoryItemResource) == 0x8);
22
24 {
25 public:
26 // members
28 std::uint32_t slot; // 0C
29 };
30 static_assert(sizeof(CombatInventoryItemSlot) == 0x10);
31
33 {
34 public:
35 inline static constexpr auto RTTI = RTTI_CombatInventoryItem;
36 inline static constexpr auto VTABLE = VTABLE_CombatInventoryItem;
37
38 enum class TYPE
39 {
40 kNone = 0,
41 kMelee,
42 kRanged,
43 kShield,
45 kMagic,
46 kShout,
47 kStaff,
48 kPotion,
49 kScroll,
50 kTorch
51 };
52
53 enum class CATEGORY
54 {
55 kTotal = 7
56 };
57
58 ~CombatInventoryItem() override; // 00
59
60 // override (CombatObject)
61 void SaveGame(BGSSaveGameBuffer* a_buf) override; // 03
62 void LoadGame(BGSLoadGameBuffer* a_buf) override; // 04
63
64 // add
65 virtual float GetMinRange(); // 05 - { return 0.0; }
66 virtual float GetMaxRange(); // 06 - { return 0.0; }
67 virtual float GetOptimalRange(); // 07 - { return 0.0; }
68 virtual float GetEquipRange(); // 08 - { return FLT_MAX; }
69 virtual TYPE GetType(); // 09
70 virtual TYPE GetEquipType(BGSEquipSlot a_slot); // 0A - { return GetType(); }
71 virtual CATEGORY GetCategory() = 0; // 0B
72 virtual float CalculateScore(CombatController* a_controller) = 0; // 0C
73 virtual CombatInventoryItem* Clone() = 0; // 0D
74 virtual bool CheckBusy(CombatController* a_controller); // 0E
75 virtual bool CheckShouldEquip(CombatController* a_controller); // 0F - { return !a_controller->state->isFleeing; }
76 virtual bool GetResource(CombatInventoryItemResource& a_resource); // 10
77 virtual void Equip(CombatController* a_controller); // 11
78 virtual void Unequip(CombatController* a_controller); // 12
79 virtual bool IsValid(); // 13 - { return item != nullptr; }
80 virtual void GetDescription(const char* a_dest, std::uint32_t a_size); // 14
81
82 // members
83 TESForm* item; // 10
84 float itemScore; // 18
85 std::uint32_t unk1C; // 1C
87 };
88 static_assert(sizeof(CombatInventoryItem) == 0x30);
89}
Definition BGSEquipSlot.h:10
Definition BGSLoadGameBuffer.h:6
Definition BGSSaveGameBuffer.h:10
Definition CombatController.h:23
Definition CombatInventoryItem.h:24
BGSEquipSlot * equipSlot
Definition CombatInventoryItem.h:27
std::uint32_t slot
Definition CombatInventoryItem.h:28
Definition CombatInventoryItem.h:33
virtual float GetMinRange()
virtual bool IsValid()
virtual bool CheckShouldEquip(CombatController *a_controller)
void SaveGame(BGSSaveGameBuffer *a_buf) override
virtual void Equip(CombatController *a_controller)
static constexpr auto VTABLE
Definition CombatInventoryItem.h:36
virtual float GetEquipRange()
std::uint32_t unk1C
Definition CombatInventoryItem.h:85
CombatInventoryItemSlot itemSlot
Definition CombatInventoryItem.h:86
static constexpr auto RTTI
Definition CombatInventoryItem.h:35
virtual float GetMaxRange()
virtual void GetDescription(const char *a_dest, std::uint32_t a_size)
float itemScore
Definition CombatInventoryItem.h:84
virtual bool GetResource(CombatInventoryItemResource &a_resource)
virtual TYPE GetType()
CATEGORY
Definition CombatInventoryItem.h:54
virtual CombatInventoryItem * Clone()=0
virtual CATEGORY GetCategory()=0
virtual TYPE GetEquipType(BGSEquipSlot a_slot)
virtual void Unequip(CombatController *a_controller)
virtual float CalculateScore(CombatController *a_controller)=0
virtual bool CheckBusy(CombatController *a_controller)
void LoadGame(BGSLoadGameBuffer *a_buf) override
TESForm * item
Definition CombatInventoryItem.h:83
TYPE
Definition CombatInventoryItem.h:39
virtual float GetOptimalRange()
~CombatInventoryItem() override
Definition CombatObject.h:11
Definition TESForm.h:36
Definition AbsorbEffect.h:6
ActorValue
Definition ActorValues.h:6
constexpr std::array< REL::ID, 1 > VTABLE_CombatInventoryItem
Definition Offsets_VTABLE.h:10961
constexpr REL::ID RTTI_CombatInventoryItem(static_cast< std::uint64_t >(687590))
Definition CombatInventoryItem.h:15
float value
Definition CombatInventoryItem.h:19
ActorValue actorValue
Definition CombatInventoryItem.h:18