CommonLibSSE (powerof3)
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BarrierProjectile.h
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1#pragma once
2
4#include "RE/F/FormTypes.h"
5#include "RE/P/Projectile.h"
6
7namespace RE
8{
10 {
11 public:
12 inline static constexpr auto RTTI = RTTI_BarrierProjectile;
13 inline static constexpr auto VTABLE = VTABLE_BarrierProjectile;
14 inline static constexpr auto FORMTYPE = FormType::ProjectileBarrier;
15
17 {
18 enum RecordFlag : std::uint32_t
19 {
20 };
21 };
22
24 {
26 std::uint32_t count; // 4
27 };
28 static_assert(sizeof(CollisionData) == 0x8);
29
30 ~BarrierProjectile() override; // 00
31
32 // override (Projectile)
33 void SaveGame(BGSSaveFormBuffer* a_buf) override; // 0E
34 void LoadGame(BGSLoadFormBuffer* a_buf) override; // 0F
35 void InitLoadGame(BGSLoadFormBuffer* a_buf) override; // 10
36 void FinishLoadGame(BGSLoadFormBuffer* a_buf) override; // 11
37 void Revert(BGSLoadFormBuffer* a_buf) override; // 12
38 void InitHavok() override; // 66
39 NiAVObject* Load3D(bool a_backgroundLoading) override; // 6A
40 bool IsBarrierProjectile() override; // A7 - { return 1; }
41 void UpdateImpl(float a_delta) override; // AB
42 bool ProcessImpacts() override; // AC
43 bool GetKillOnCollision() override; // B8 - { return 0; }
44
45 // members
46 float width; // 1D8
47 std::uint32_t pad1DC; // 1DC
49 };
50#ifndef SKYRIM_SUPPORT_AE
51 static_assert(sizeof(BarrierProjectile) == 0x1F8);
52#else
53 static_assert(sizeof(BarrierProjectile) == 0x200);
54#endif
55}
Definition BGSLoadFormBuffer.h:11
Definition BGSSaveFormBuffer.h:8
Definition BSTArray.h:378
Definition BarrierProjectile.h:10
void Revert(BGSLoadFormBuffer *a_buf) override
void InitHavok() override
bool GetKillOnCollision() override
bool IsBarrierProjectile() override
void FinishLoadGame(BGSLoadFormBuffer *a_buf) override
static constexpr auto RTTI
Definition BarrierProjectile.h:12
void LoadGame(BGSLoadFormBuffer *a_buf) override
bool ProcessImpacts() override
NiAVObject * Load3D(bool a_backgroundLoading) override
static constexpr auto VTABLE
Definition BarrierProjectile.h:13
static constexpr auto FORMTYPE
Definition BarrierProjectile.h:14
void SaveGame(BGSSaveFormBuffer *a_buf) override
std::uint32_t pad1DC
Definition BarrierProjectile.h:47
~BarrierProjectile() override
void UpdateImpl(float a_delta) override
float width
Definition BarrierProjectile.h:46
void InitLoadGame(BGSLoadFormBuffer *a_buf) override
BSTArray< CollisionData > collisionData
Definition BarrierProjectile.h:48
Definition NiAVObject.h:51
Definition Projectile.h:30
Definition AbsorbEffect.h:6
constexpr std::array< REL::ID, 4 > VTABLE_BarrierProjectile
Definition Offsets_VTABLE.h:10602
constexpr REL::ID RTTI_BarrierProjectile(static_cast< std::uint64_t >(687497))
Definition BarrierProjectile.h:24
ObjectRefHandle ref
Definition BarrierProjectile.h:25
std::uint32_t count
Definition BarrierProjectile.h:26
Definition BarrierProjectile.h:17
RecordFlag
Definition BarrierProjectile.h:19