14 struct PositionPlayerEvent;
Definition BGSLoadGameBuffer.h:6
Definition BGSSaveGameBuffer.h:10
Definition BSTArray.h:378
Definition BSTEvent.h:185
Definition BSTempEffect.h:29
Definition BSTerrainEffect.h:19
virtual bool SetupTerrainEffect(const char *a_modelName, ObjectRefHandle &a_handle, std::uint32_t a_collisionFilter)
static constexpr auto RTTI
Definition BSTerrainEffect.h:21
BSResource::ID modelID
Definition BSTerrainEffect.h:57
~BSTerrainEffect() override
NiPoint3 location
Definition BSTerrainEffect.h:52
bool Update(float a_arg1) override
TEMP_EFFECT_TYPE GetType() const override
std::uint32_t pad54
Definition BSTerrainEffect.h:53
std::uint32_t collisionFilter
Definition BSTerrainEffect.h:60
BSTArray< BoneAdjustment > dynamicAdjustments
Definition BSTerrainEffect.h:55
ObjectRefHandle target
Definition BSTerrainEffect.h:58
std::uint32_t padAC
Definition BSTerrainEffect.h:61
NiPointer< NiAVObject > model
Definition BSTerrainEffect.h:56
NiPointer< bhkWorld > physicsWorld
Definition BSTerrainEffect.h:59
static constexpr auto TYPE
Definition BSTerrainEffect.h:23
NiPointer< NiAVObject > followNode
Definition BSTerrainEffect.h:62
BSTArray< BoneAdjustment > terrainAdjustments
Definition BSTerrainEffect.h:54
bool GetManagerHandlesSaveLoad() const override
static constexpr auto VTABLE
Definition BSTerrainEffect.h:22
void SaveGame(BGSSaveGameBuffer *a_buf) override
NiQuaternion orientation
Definition BSTerrainEffect.h:51
BSEventNotifyControl ProcessEvent(const PositionPlayerEvent *a_event, BSTEventSource< PositionPlayerEvent > *a_eventSource) override
void LoadGame(BGSLoadGameBuffer *a_buf) override
Definition NiAVObject.h:51
Definition NiSmartPointer.h:9
Definition NiQuaternion.h:6
Definition AbsorbEffect.h:6
TEMP_EFFECT_TYPE
Definition BSTempEffect.h:13
constexpr std::array< REL::ID, 2 > VTABLE_BSTerrainEffect
Definition Offsets_VTABLE.h:10547
constexpr REL::ID RTTI_BSTerrainEffect(static_cast< std::uint64_t >(686060))
BSEventNotifyControl
Definition BSTEvent.h:12
Definition BSTerrainEffect.h:26
float zOffset
Definition BSTerrainEffect.h:31
NiAVObject * bone
Definition BSTerrainEffect.h:30
NiMatrix3 rotation
Definition BSTerrainEffect.h:29
Definition PositionPlayerEvent.h:7