8 class BSShaderProperty;
18 static_assert(
sizeof(
LODMode) == 0x1);
#define RELOCATION_ID(SE, AE)
Definition: PCH.h:505
Definition: Relocation.h:210
Definition: BSGeometry.h:15
Definition: BSRenderPass.h:11
BSGeometry * geometry
Definition: BSRenderPass.h:30
std::uint8_t accumulationHint
Definition: BSRenderPass.h:32
std::uint16_t unk20
Definition: BSRenderPass.h:36
std::uint32_t passEnum
Definition: BSRenderPass.h:31
BSLight ** sceneLights
Definition: BSRenderPass.h:39
BSRenderPass * passGroupNext
Definition: BSRenderPass.h:38
std::uint8_t numLights
Definition: BSRenderPass.h:35
BSShader * shader
Definition: BSRenderPass.h:28
std::uint32_t pad44
Definition: BSRenderPass.h:41
std::uint8_t extraParam
Definition: BSRenderPass.h:33
std::uint32_t cachePoolId
Definition: BSRenderPass.h:40
BSRenderPass * next
Definition: BSRenderPass.h:37
LODMode LODMode
Definition: BSRenderPass.h:34
BSShaderProperty * shaderProperty
Definition: BSRenderPass.h:29
void ClearRenderPass()
Definition: BSRenderPass.h:20
Definition: BSShaderProperty.h:17
Definition: BSShader.h:111
Definition: AbsorbEffect.h:6
Definition: BSRenderPass.h:14
std::uint8_t index
Definition: BSRenderPass.h:15
bool singleLevel
Definition: BSRenderPass.h:16