#include <HighProcessData.h>
◆ HEAD_TRACK_TYPE
◆ BUMP_TYPE
◆ FADE_STATE
| Enumerator | 
|---|
| kNormal  |  | 
| kIn  |  | 
| kOut  |  | 
| kTeleportIn  |  | 
| kTeleportOut  |  | 
| kOutDisable  |  | 
| kOutDelete  |  | 
 
 
◆ ClearHeadtrackTarget()
  
  
      
        
          | void RE::HighProcessData::ClearHeadtrackTarget  | 
          ( | 
          HEAD_TRACK_TYPE  | 
          a_headtrackType,  | 
         
        
           | 
           | 
          bool  | 
          a_defaultHold  | 
         
        
           | 
          ) | 
           |  | 
         
       
   | 
  
inline   | 
  
 
 
◆ SetHeadtrackTarget()
◆ absorbTimer
      
        
          | float RE::HighProcessData::absorbTimer | 
        
      
 
 
◆ activationHeight
      
        
          | float RE::HighProcessData::activationHeight | 
        
      
 
 
◆ actorsGeneratedDetectionEvent
◆ aggroRadiusStarted
      
        
          | bool RE::HighProcessData::aggroRadiusStarted | 
        
      
 
 
◆ animAction
      
        
          | std::uint32_t RE::HighProcessData::animAction | 
        
      
 
 
◆ animationAngleMod
      
        
          | NiPoint3 RE::HighProcessData::animationAngleMod | 
        
      
 
 
◆ animationDelta
      
        
          | NiPoint3 RE::HighProcessData::animationDelta | 
        
      
 
 
◆ animSequencer
◆ approachingAutoTeleportDoor
      
        
          | bool RE::HighProcessData::approachingAutoTeleportDoor | 
        
      
 
 
◆ arrested
      
        
          | bool RE::HighProcessData::arrested | 
        
      
 
 
◆ attackData
◆ breathTimer
      
        
          | float RE::HighProcessData::breathTimer | 
        
      
 
 
◆ bumpedState
◆ bumpTimer
◆ cachedActorHeight
      
        
          | float RE::HighProcessData::cachedActorHeight | 
        
      
 
 
◆ clearTalkToListTimer
      
        
          | float RE::HighProcessData::clearTalkToListTimer | 
        
      
 
 
◆ closeDialogueTimer
      
        
          | float RE::HighProcessData::closeDialogueTimer | 
        
      
 
 
◆ crimeToReactTo
      
        
          | Crime* RE::HighProcessData::crimeToReactTo | 
        
      
 
 
◆ currentShout
      
        
          | TESShout* RE::HighProcessData::currentShout | 
        
      
 
 
◆ currentShoutVariation
◆ deathDialogue
      
        
          | bool RE::HighProcessData::deathDialogue | 
        
      
 
 
◆ deathForce
      
        
          | float RE::HighProcessData::deathForce | 
        
      
 
 
◆ deathForceDirection
      
        
          | NiPoint3 RE::HighProcessData::deathForceDirection | 
        
      
 
 
◆ detectAlert
      
        
          | bool RE::HighProcessData::detectAlert | 
        
      
 
 
◆ detectGreetTimer
      
        
          | float RE::HighProcessData::detectGreetTimer | 
        
      
 
 
◆ detectionListener
      
        
          | NiPointer<StandardDetectionListener> RE::HighProcessData::detectionListener | 
        
      
 
 
◆ detectionModifier
      
        
          | float RE::HighProcessData::detectionModifier | 
        
      
 
 
◆ detectionModifierTimer
      
        
          | float RE::HighProcessData::detectionModifierTimer | 
        
      
 
 
◆ dyingTimer
      
        
          | float RE::HighProcessData::dyingTimer | 
        
      
 
 
◆ exclusiveTimer
      
        
          | float RE::HighProcessData::exclusiveTimer | 
        
      
 
 
◆ fadeState
◆ fadeTrigger
◆ farGeometry
      
        
          | bool RE::HighProcessData::farGeometry | 
        
      
 
 
◆ fistsDrawn
      
        
          | bool RE::HighProcessData::fistsDrawn | 
        
      
 
 
◆ getPlantedExplosive
      
        
          | bool RE::HighProcessData::getPlantedExplosive | 
        
      
 
 
◆ greetActor
◆ greetingPlayer
      
        
          | bool RE::HighProcessData::greetingPlayer | 
        
      
 
 
◆ greetingTimer
      
        
          | float RE::HighProcessData::greetingTimer | 
        
      
 
 
◆ greetTopic
◆ headTracked
      
        
          | bool RE::HighProcessData::headTracked[HEAD_TRACK_TYPE::kTotal] | 
        
      
 
 
◆ headTrackHoldOffsetHoldTimer
      
        
          | float RE::HighProcessData::headTrackHoldOffsetHoldTimer | 
        
      
 
 
◆ headTrackTarget
      
        
          | ObjectRefHandle RE::HighProcessData::headTrackTarget[HEAD_TRACK_TYPE::kTotal] | 
        
      
 
 
◆ headTrackTargetOffset
      
        
          | NiPoint3 RE::HighProcessData::headTrackTargetOffset | 
        
      
 
 
◆ headTrackTargetOffsetTimer
      
        
          | float RE::HighProcessData::headTrackTargetOffsetTimer | 
        
      
 
 
◆ headTrackTargetTimer
      
        
          | float RE::HighProcessData::headTrackTargetTimer | 
        
      
 
 
◆ healthBarNode
      
        
          | NiPointer<NiBillboardNode> RE::HighProcessData::healthBarNode | 
        
      
 
 
◆ healthRegenDelay
      
        
          | float RE::HighProcessData::healthRegenDelay | 
        
      
 
 
◆ idleTimer
      
        
          | float RE::HighProcessData::idleTimer | 
        
      
 
 
◆ inCommandState
      
        
          | bool RE::HighProcessData::inCommandState | 
        
      
 
 
◆ isDualCasting
      
        
          | bool RE::HighProcessData::isDualCasting | 
        
      
 
 
◆ knowledgeArray
◆ knowledgeLock
◆ lastBumpDirection
      
        
          | float RE::HighProcessData::lastBumpDirection | 
        
      
 
 
◆ lastExtDoorActivated
◆ lastSpokenToArray
◆ lastTarget
◆ leftWeaponLastPos
      
        
          | NiPoint3 RE::HighProcessData::leftWeaponLastPos | 
        
      
 
 
◆ leveledSpellList
◆ lightLevel
      
        
          | float RE::HighProcessData::lightLevel | 
        
      
 
 
◆ locationOffsetByWaterPoint
      
        
          | NiPoint3 RE::HighProcessData::locationOffsetByWaterPoint | 
        
      
 
 
◆ magickaRegenDelay
      
        
          | float RE::HighProcessData::magickaRegenDelay | 
        
      
 
 
◆ maxAlpha
      
        
          | float RE::HighProcessData::maxAlpha | 
        
      
 
 
◆ muzzleFlash
◆ numberGuardsPursuing
      
        
          | std::uint32_t RE::HighProcessData::numberGuardsPursuing | 
        
      
 
 
◆ pad004
      
        
          | std::uint32_t RE::HighProcessData::pad004 | 
        
      
 
 
◆ pad204
      
        
          | std::uint32_t RE::HighProcessData::pad204 | 
        
      
 
 
◆ pad3B4
      
        
          | std::uint32_t RE::HighProcessData::pad3B4 | 
        
      
 
 
◆ pad3D4
      
        
          | std::uint32_t RE::HighProcessData::pad3D4 | 
        
      
 
 
◆ pad473
      
        
          | std::uint8_t RE::HighProcessData::pad473 | 
        
      
 
 
◆ pad474
      
        
          | std::uint32_t RE::HighProcessData::pad474 | 
        
      
 
 
◆ pathingCurrentMovementSpeed
      
        
          | NiPoint3 RE::HighProcessData::pathingCurrentMovementSpeed | 
        
      
 
 
◆ pathingCurrentRotationSpeed
      
        
          | NiPoint3 RE::HighProcessData::pathingCurrentRotationSpeed | 
        
      
 
 
◆ pathingDesiredMovementSpeed
      
        
          | NiPoint3 RE::HighProcessData::pathingDesiredMovementSpeed | 
        
      
 
 
◆ pathingDesiredOrientation
      
        
          | NiPoint3 RE::HighProcessData::pathingDesiredOrientation | 
        
      
 
 
◆ pathingDesiredPosition
      
        
          | NiPoint3 RE::HighProcessData::pathingDesiredPosition | 
        
      
 
 
◆ pathingDesiredRotationSpeed
      
        
          | NiPoint3 RE::HighProcessData::pathingDesiredRotationSpeed | 
        
      
 
 
◆ pathLookAtTarget
◆ pCapVoiceFailsafeTimer
      
        
          | float RE::HighProcessData::pCapVoiceFailsafeTimer | 
        
      
 
 
◆ playerActionReaction
◆ queueofGreetings
      
        
          | BSTArray<QueuedDialogueType*> RE::HighProcessData::queueofGreetings | 
        
      
 
 
◆ reanimateCaster
◆ reanimateSpell
      
        
          | MagicItem* RE::HighProcessData::reanimateSpell | 
        
      
 
 
◆ reEquipArmorTimer
      
        
          | float RE::HighProcessData::reEquipArmorTimer | 
        
      
 
 
◆ rightWeaponLastPos
      
        
          | NiPoint3 RE::HighProcessData::rightWeaponLastPos | 
        
      
 
 
◆ sceneHeadTrackTimer
      
        
          | float RE::HighProcessData::sceneHeadTrackTimer | 
        
      
 
 
◆ soundDelay
      
        
          | float RE::HighProcessData::soundDelay | 
        
      
 
 
◆ soundHandles
◆ staminaRegenDelay
      
        
          | float RE::HighProcessData::staminaRegenDelay | 
        
      
 
 
◆ subtitle
◆ takeBackTimer
      
        
          | float RE::HighProcessData::takeBackTimer | 
        
      
 
 
◆ talkingToPC
      
        
          | bool RE::HighProcessData::talkingToPC | 
        
      
 
 
◆ unk028
      
        
          | float RE::HighProcessData::unk028 | 
        
      
 
 
◆ unk02C
      
        
          | std::uint32_t RE::HighProcessData::unk02C | 
        
      
 
 
◆ unk048
      
        
          | std::uint64_t RE::HighProcessData::unk048 | 
        
      
 
 
◆ unk0D0
      
        
          | std::uint32_t RE::HighProcessData::unk0D0 | 
        
      
 
 
◆ unk0E4
      
        
          | std::uint32_t RE::HighProcessData::unk0E4 | 
        
      
 
 
◆ unk0F8
      
        
          | float RE::HighProcessData::unk0F8 | 
        
      
 
 
◆ unk0FC
      
        
          | float RE::HighProcessData::unk0FC | 
        
      
 
 
◆ unk100
      
        
          | float RE::HighProcessData::unk100 | 
        
      
 
 
◆ unk104
      
        
          | float RE::HighProcessData::unk104 | 
        
      
 
 
◆ unk108
      
        
          | float RE::HighProcessData::unk108 | 
        
      
 
 
◆ unk10C
      
        
          | float RE::HighProcessData::unk10C | 
        
      
 
 
◆ unk110
      
        
          | float RE::HighProcessData::unk110 | 
        
      
 
 
◆ unk114
      
        
          | float RE::HighProcessData::unk114 | 
        
      
 
 
◆ unk118
      
        
          | float RE::HighProcessData::unk118 | 
        
      
 
 
◆ unk11C
      
        
          | float RE::HighProcessData::unk11C | 
        
      
 
 
◆ unk120
      
        
          | float RE::HighProcessData::unk120 | 
        
      
 
 
◆ unk124
      
        
          | float RE::HighProcessData::unk124 | 
        
      
 
 
◆ unk128
      
        
          | float RE::HighProcessData::unk128 | 
        
      
 
 
◆ unk12C
      
        
          | float RE::HighProcessData::unk12C | 
        
      
 
 
◆ unk134
      
        
          | float RE::HighProcessData::unk134 | 
        
      
 
 
◆ unk15E
      
        
          | std::uint16_t RE::HighProcessData::unk15E | 
        
      
 
 
◆ unk180
      
        
          | void* RE::HighProcessData::unk180 | 
        
      
 
 
◆ unk188
      
        
          | void* RE::HighProcessData::unk188 | 
        
      
 
 
◆ unk190
◆ unk198
◆ unk1A0
      
        
          | float RE::HighProcessData::unk1A0 | 
        
      
 
 
◆ unk1A4
      
        
          | float RE::HighProcessData::unk1A4 | 
        
      
 
 
◆ unk1A8
      
        
          | float RE::HighProcessData::unk1A8 | 
        
      
 
 
◆ unk1AC
      
        
          | std::uint32_t RE::HighProcessData::unk1AC | 
        
      
 
 
◆ unk1B0
      
        
          | std::uint64_t RE::HighProcessData::unk1B0 | 
        
      
 
 
◆ unk1B8
      
        
          | std::uint64_t RE::HighProcessData::unk1B8 | 
        
      
 
 
◆ unk1C0
      
        
          | std::uint64_t RE::HighProcessData::unk1C0 | 
        
      
 
 
◆ unk1C8
      
        
          | std::uint64_t RE::HighProcessData::unk1C8 | 
        
      
 
 
◆ unk1D0
      
        
          | std::uint64_t RE::HighProcessData::unk1D0 | 
        
      
 
 
◆ unk1D8
      
        
          | std::uint64_t RE::HighProcessData::unk1D8 | 
        
      
 
 
◆ unk1E0
      
        
          | float RE::HighProcessData::unk1E0 | 
        
      
 
 
◆ unk1E8
◆ unk1F0
      
        
          | std::uint32_t RE::HighProcessData::unk1F0 | 
        
      
 
 
◆ unk1F8
◆ unk208
      
        
          | Data208* RE::HighProcessData::unk208 | 
        
      
 
 
◆ unk210
      
        
          | std::uint32_t RE::HighProcessData::unk210 | 
        
      
 
 
◆ unk26C
      
        
          | std::uint32_t RE::HighProcessData::unk26C | 
        
      
 
 
◆ unk270
      
        
          | std::uint64_t RE::HighProcessData::unk270 | 
        
      
 
 
◆ unk278
      
        
          | float RE::HighProcessData::unk278 | 
        
      
 
 
◆ unk28C
      
        
          | float RE::HighProcessData::unk28C | 
        
      
 
 
◆ unk290
      
        
          | float RE::HighProcessData::unk290 | 
        
      
 
 
◆ unk294
      
        
          | float RE::HighProcessData::unk294 | 
        
      
 
 
◆ unk298
      
        
          | float RE::HighProcessData::unk298 | 
        
      
 
 
◆ unk2A4
      
        
          | float RE::HighProcessData::unk2A4 | 
        
      
 
 
◆ unk2A8
      
        
          | std::uint64_t RE::HighProcessData::unk2A8 | 
        
      
 
 
◆ unk2B0
      
        
          | float RE::HighProcessData::unk2B0 | 
        
      
 
 
◆ unk2B4
      
        
          | std::uint32_t RE::HighProcessData::unk2B4 | 
        
      
 
 
◆ unk2B8
      
        
          | std::uint64_t RE::HighProcessData::unk2B8 | 
        
      
 
 
◆ unk2C0
      
        
          | std::uint64_t RE::HighProcessData::unk2C0 | 
        
      
 
 
◆ unk2C8
      
        
          | std::uint64_t RE::HighProcessData::unk2C8 | 
        
      
 
 
◆ unk2D0
      
        
          | std::uint64_t RE::HighProcessData::unk2D0 | 
        
      
 
 
◆ unk330
      
        
          | std::uint64_t RE::HighProcessData::unk330 | 
        
      
 
 
◆ unk338
      
        
          | std::uint64_t RE::HighProcessData::unk338 | 
        
      
 
 
◆ unk344
      
        
          | std::uint32_t RE::HighProcessData::unk344 | 
        
      
 
 
◆ unk348
      
        
          | std::uint64_t RE::HighProcessData::unk348 | 
        
      
 
 
◆ unk350
◆ unk354
      
        
          | std::uint32_t RE::HighProcessData::unk354 | 
        
      
 
 
◆ unk358
      
        
          | std::uint64_t RE::HighProcessData::unk358 | 
        
      
 
 
◆ unk368
      
        
          | std::uint32_t RE::HighProcessData::unk368 | 
        
      
 
 
◆ unk36C
◆ unk370
      
        
          | void* RE::HighProcessData::unk370 | 
        
      
 
 
◆ unk378
      
        
          | std::uint64_t RE::HighProcessData::unk378 | 
        
      
 
 
◆ unk388
      
        
          | float RE::HighProcessData::unk388 | 
        
      
 
 
◆ unk38C
      
        
          | std::uint32_t RE::HighProcessData::unk38C | 
        
      
 
 
◆ unk3B8
      
        
          | void* RE::HighProcessData::unk3B8 | 
        
      
 
 
◆ unk3C0
      
        
          | std::uint64_t RE::HighProcessData::unk3C0 | 
        
      
 
 
◆ unk3D0
      
        
          | std::uint32_t RE::HighProcessData::unk3D0 | 
        
      
 
 
◆ unk3E8
      
        
          | std::uint64_t RE::HighProcessData::unk3E8 | 
        
      
 
 
◆ unk3F0
      
        
          | void* RE::HighProcessData::unk3F0 | 
        
      
 
 
◆ unk3F8
      
        
          | std::uint64_t RE::HighProcessData::unk3F8 | 
        
      
 
 
◆ unk400
◆ unk430
◆ unk43C
      
        
          | float RE::HighProcessData::unk43C | 
        
      
 
 
◆ unk448
      
        
          | std::uint64_t RE::HighProcessData::unk448 | 
        
      
 
 
◆ unk450
      
        
          | bool RE::HighProcessData::unk450 | 
        
      
 
 
◆ unk451
      
        
          | std::uint8_t RE::HighProcessData::unk451 | 
        
      
 
 
◆ unk452
      
        
          | std::uint8_t RE::HighProcessData::unk452 | 
        
      
 
 
◆ unk453
      
        
          | std::uint8_t RE::HighProcessData::unk453 | 
        
      
 
 
◆ unk455
      
        
          | std::uint8_t RE::HighProcessData::unk455 | 
        
      
 
 
◆ unk456
      
        
          | std::uint8_t RE::HighProcessData::unk456 | 
        
      
 
 
◆ unk45A
      
        
          | std::uint8_t RE::HighProcessData::unk45A | 
        
      
 
 
◆ unk45B
      
        
          | std::uint8_t RE::HighProcessData::unk45B | 
        
      
 
 
◆ unk45C
      
        
          | std::uint8_t RE::HighProcessData::unk45C | 
        
      
 
 
◆ unk45D
      
        
          | std::uint8_t RE::HighProcessData::unk45D | 
        
      
 
 
◆ unk45E
      
        
          | std::uint8_t RE::HighProcessData::unk45E | 
        
      
 
 
◆ unk463
      
        
          | bool RE::HighProcessData::unk463 | 
        
      
 
 
◆ unk464
      
        
          | bool RE::HighProcessData::unk464 | 
        
      
 
 
◆ unk465
      
        
          | bool RE::HighProcessData::unk465 | 
        
      
 
 
◆ unk466
      
        
          | bool RE::HighProcessData::unk466 | 
        
      
 
 
◆ unk467
      
        
          | bool RE::HighProcessData::unk467 | 
        
      
 
 
◆ unk469
      
        
          | bool RE::HighProcessData::unk469 | 
        
      
 
 
◆ unk46A
      
        
          | bool RE::HighProcessData::unk46A | 
        
      
 
 
◆ unk46D
      
        
          | bool RE::HighProcessData::unk46D | 
        
      
 
 
◆ unk46E
      
        
          | bool RE::HighProcessData::unk46E | 
        
      
 
 
◆ unk46F
      
        
          | bool RE::HighProcessData::unk46F | 
        
      
 
 
◆ unk470
      
        
          | bool RE::HighProcessData::unk470 | 
        
      
 
 
◆ unk471
      
        
          | bool RE::HighProcessData::unk471 | 
        
      
 
 
◆ voiceRecoveryTime
      
        
          | float RE::HighProcessData::voiceRecoveryTime | 
        
      
 
 
◆ voiceState
◆ voiceSubtitle
◆ voiceTimeElapsed
      
        
          | float RE::HighProcessData::voiceTimeElapsed | 
        
      
 
 
◆ voiceTimer
      
        
          | float RE::HighProcessData::voiceTimer | 
        
      
 
 
The documentation for this struct was generated from the following file: