#include <AIProcess.h>
 | 
| enum class   | Flags {  
  kNone = 0
, kRadius = 1 << 0
, kWidth = 1 << 1
, kLength = 1 << 2
,  
  kDPS = 1 << 3
, kMedicineEffectivenessMult = 1 << 4
, kEyeLevel = 1 << 9
, kConditionPreventsRun = 1 << 10
,  
  kForwardLength = 1 << 11
, kActorIsGhost = 1 << 20
, kHealthDamaged = 1 << 21
, kMagickaPointsDamaged = 1 << 22
,  
  kStaminaDamaged = 1 << 23
, kOwnerIsNPC = 1 << 25
, kOwnerIsUndead = 1 << 26
, kOwnerIsInCombatantFaction = 1 << 27
 
 } | 
|   | 
| enum class   | BooleanValue {  
  kNone = 0
, kConditionPreventsRun = 1 << 0
, kOwnerIsNPC = 1 << 1
, kOwnerIsUndead = 1 << 2
,  
  kOwnerIsInCombatantFaction = 1 << 3
 
 } | 
|   | 
◆ BooleanValue
| Enumerator | 
|---|
| kNone  |  | 
| kConditionPreventsRun  |  | 
| kOwnerIsNPC  |  | 
| kOwnerIsUndead  |  | 
| kOwnerIsInCombatantFaction  |  | 
 
 
◆ Flags
| Enumerator | 
|---|
| kNone  |  | 
| kRadius  |  | 
| kWidth  |  | 
| kLength  |  | 
| kDPS  |  | 
| kMedicineEffectivenessMult  |  | 
| kEyeLevel  |  | 
| kConditionPreventsRun  |  | 
| kForwardLength  |  | 
| kActorIsGhost  |  | 
| kHealthDamaged  |  | 
| kMagickaPointsDamaged  |  | 
| kStaminaDamaged  |  | 
| kOwnerIsNPC  |  | 
| kOwnerIsUndead  |  | 
| kOwnerIsInCombatantFaction  |  | 
 
 
◆ actorValueCache
◆ booleanValues
◆ cachedDPS
      
        
          | float RE::CachedValues::cachedDPS | 
        
      
 
 
◆ cachedEyeLevel
      
        
          | float RE::CachedValues::cachedEyeLevel | 
        
      
 
 
◆ cachedFastWalkSpeed
      
        
          | float RE::CachedValues::cachedFastWalkSpeed | 
        
      
 
 
◆ cachedForwardLength
      
        
          | float RE::CachedValues::cachedForwardLength | 
        
      
 
 
◆ cachedJogSpeed
      
        
          | float RE::CachedValues::cachedJogSpeed | 
        
      
 
 
◆ cachedLength
      
        
          | float RE::CachedValues::cachedLength | 
        
      
 
 
◆ cachedRadius
      
        
          | float RE::CachedValues::cachedRadius | 
        
      
 
 
◆ cachedRunSpeed
      
        
          | float RE::CachedValues::cachedRunSpeed | 
        
      
 
 
◆ cachedWalkSpeed
      
        
          | float RE::CachedValues::cachedWalkSpeed | 
        
      
 
 
◆ cachedWidth
      
        
          | float RE::CachedValues::cachedWidth | 
        
      
 
 
◆ flags
◆ permanentActorValueCache
The documentation for this struct was generated from the following file: